The new update for the story mode is out. Right now you can play story mode and try out the game all the way to Pride’s boss fight. The update includes a tutorial, a hub world for NPCs and 4 levels along with a boss arena.
Glut-Tonne Demon Trailer
I’ve been working hard on the next domain for Lust, all the levels are complete and now just the boss fight is left. The bosses take a bit of time, but in the meantime let me share some of the animations I’ve been working on. (Happy Valentines btw :P)
Lust WIP Animations:
Some Big News
I have launched a Patreon! I’m trying to keep it simple and straightforward with just one tier. Check the page for more info!
It’ll allow me to keep the lights on while I make this passion project and the people who are interested in following the game closely can be involved in the process while supporting me.
If you have the means to, I would greatly appreciate your support in pledging to the Patreon or getting the word out about it! I’m very excited and also kinda scared. (^._.^ )
With the announcement of the new tier on patreon we have some new OCs that’ll be featured as NPCs in the game, if you’d like to have your own OC as a cameo head over to patreon.
Patrons get early access to new builds and trying out new enemy types. So if you want to support the game, help decide key features and see exclusive concept art, head over to Patreon!
Link to my Eka’s
The basic premise of the story I have so far is a war between the seven deadly sins, with you, the player playing as the avatar of Gluttony. As the avatar of Gluttony you serve the lord of Gluttony in taking down the other 6 Sins that have enjoyed a position of superiority to your lord. Each Sin will have a unique dungeon and boss arena. Each of the Sins could also have their own unique player death animation. (e.g. Lust having a breast vore related finisher)
Developing the story side of things will take a long time to implement into the game, but in the mean time I hope to give patrons a sneak peek into the concept art and hopefully involve everyone in the creation process as well. While not everything is going to be practical to implement many ideas can definitely make it to the actual game. It will take a lot of time and effort as the game is being developed solo.
Hopes for the 1.0 release
By the end of this project I would like to have 6 or so levels with unique end bosses that players can playthrough and perhaps some small cutscenes or dialogue for the story beats. The core gameplay should stay just as action packed and focused (Don’t want to fall into the trap of feature creep). While the enemies, levels and bosses will provide more variety.