Hi There I’m new to the forum and dabbling back into Unity and game development. I have some ideas for a vore themed twin stick shooter that I’m working on. It’s an ambitious project but I hope it pans out and would love some help and support from the community.
Some Big News
I have launched a Patreon! I’m trying to keep it simple and straightforward with just one tier. Check the page for more info!
It’ll allow me to keep the lights on while I make this passion project and the people who are interested in following the game closely can be involved in the process while supporting me.
If you have the means to, I would greatly appreciate your support in pledging to the Patreon or getting the word out about it! I’m very excited and also kinda scared. (^._.^ )
With the announcement of the new tier on patreon we have some new OCs that’ll be featured as NPCs in the game, if you’d like to have your own OC as a cameo head over to patreon.
Patrons get early access to new builds and trying out new enemy types. So if you want to support the game, help decide key features and see exclusive concept art, head over to Patreon!
Link to my Eka’s
Sneak Peek on Animations
There’s a lot more saved up for you to play through and experience
-Eye Spy added
-Expanding Slimegirl added
-Red Dragon added
-Pregnant Slime added
-Revamped AI with pathfinding, alert and non-alert states
I’ll be working on the hub world and dialogue systems next which both require quite a bit of coding and artwork to get going. I’ll try to make the system as modular as I can so it’s easier to implement further in the future. In the meantime enjoy the new enemy types, I understand that the game is not too balanced as it stands and that is just because it is just to showcase what the enemy types are like and that they are fun to fight against. Please do consider supporting me on Patreon specially, Itch for some reason takes nearly half the cut on donations and if I want to keep this game free for everyone I’ll need your much needed support. Thanks again for playing Glut-tonne Demon, I hope to keep working on this and making an amazing vore themed action game!
The basic premise of the story I have so far is a war between the seven deadly sins, with you, the player playing as the avatar of Gluttony. As the avatar of Gluttony you serve the lord of Gluttony in taking down the other 6 Sins that have enjoyed a position of superiority to your lord. Each Sin will have a unique dungeon and boss arena. Each of the Sins could also have their own unique player death animation. (e.g. Lust having a breast vore related finisher)
There are other ideas that are still tentative for example a renpy style adventure with each of the Sins’ human avatars being in the same college, leading to some intrigue and drama that affects the shooter arenas in small ways.
Developing the story side of things will take a long time to implement into the game, but in the mean time I hope to give patrons a sneak peek into the concept art and hopefully involve everyone in the creation process as well. While not everything is going to be practical to implement many ideas can definitely make it to the actual game. It will take a lot of time and effort as the game is being developed solo.
Hopes for the 1.0 release
By the end of this project I would like to have 6 or so levels with unique end bosses that players can playthrough and perhaps some small cutscenes or dialogue for the story beats. The core gameplay should stay just as action packed and focused (Don’t want to fall into the trap of feature creep). While the enemies, levels and bosses will provide more variety.