THIS SUBMISSION WAS DONE BY THE STAFF OF WEIGHT GAMING. THIS IS A SUBMISSION IS INELIGIBLE FOR PRIZES/AWARDS.
Welcome to Gluttonous Gods, a RTS Lite game where you battle to fatten up your deity first!
This was actually a Jam idea I had back during the very first Jam but fell through due to life issues. Was very happy to get a chance to revisit it though had to really twist the concept around to fit this years theme lol.
Unfortantly, I was just short of getting to the combat system in so the only mode atm is a free play that more acts as a tech demo then a full game. I do plan on coming back around to this and finishing it up after the Jam as it is very close to being there.
To play the game click the icon on the bottom of the screen to spawn units and use the sliders to allocate to which windmill they should pickup food from.
There are builds for Windows, OSx, and Linux. How well it may work on each platform I can not say yet lol.
A special thanks to the following people who worked with me on this project!
The folder for the windows version of this game is just called “windows”, in future I think it would be a better idea to name it “Gluttonous gods Windows” so it doesn’t get lost or mixed up.
This is really interesting! my only comment on the game would be to add a zoom feature… Maybe it’s just my Mole-vision but it’s hard to see the cute deity from so far away.
Like last jams staff game, its a really fun concept and hope to see more of it in the future. This brought memories of playing the Black and White games to fatten the pet we had and can only wish you the best for it to reach such gameplay or better even.
Can someone help me please, I know my computer is a bit old but the game just don’t want to start, it always goes to “not responding” stat at the GODOT logo
I will definitely be watching over this submission to observe its progress as I really love its concept and idea! I would have to say that Grom is my favorite deity design, she looks very beautiful! Praise Grom!