Gluttonous Gods [Staff Submission]

The problem I’m having is on Windows. Should I tell you what the bug is anyway?

Sure, if you could send me a DM just so we can keep this thread clean I can try to see if we can work out the issue.

I would also like to know what is going on. I’m stuck on the splash screen (Windows) and thus had no chance to play what seems like a good entry.

I was able to work out the issue with Starwolf. The issues look to be tied to computers that are not compatible with OpenGL 3 which is the default OpenGL used by godot. Intel embedded graphics are fairly notorious for that though older GPUs may also have issues.

That being said it looks like creating an OpenGL 2 build will solve these issues in the general case. I plan on releasing that after I get a chance to check if the mac build issues have been fixed with godot 3.4

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