Wow! Now that’s what i call feedback. Thanks!
Don’t worry, drop rates are still very unbalanced. And of course it’s RNG. Anyway, in next version i will increase chances.
Every monster type has its own chance to drop item types. That said, it is very rare to find food in chests (that will not change much, who with at least half of brain will stash his precious donut in chest inside dungeon full of hungry monsters and full of one very hungry adventurer?), but it should be quite common loot from monsters. Right now, there is only one monster - 8 feet wide Dummy. That means, it can not spawn in narrow passages. When i add more monsters, their density will increase and so will food (and everything else) drop rate. For exampe, “Rat” monster will be very small and weak, will be able to spawn even in 2ft wide passages and will most likely carry food above enything else (rat with 2-handed bludgeon will be very rare sight though).
Food itself: every food can have weight in some range and have “caloric density” or something like that. Right now, donut is most “caloric”. But it’s only placeholder to be replaced in future with something more dungeon like (roasted rat? Jelly monster jelly? dwarf bread? (that woud probably be weapon)).
In the end, there should be enough food to survive, to be overstuffed sometimes, to feel the pressure of increasing hunger sometimes (survival element) but not to starve to death ifyou are careful (you loose HP when you are starving). I’m also considering to add some kind of shop by dungeon entrance later. As for WG, right now there is only food, but don’t forget i have magic, potions and traps on my to-do list. There will be more ways to gain weight. And for TF part of game, for example alchemy will allow you to mix potion to enlarge some body parts by directly adding fat tisue to them (without this, body parts sizes are dependant on extra body fat and body shape (man/woman fat distribution - again you will be able to modify that thru TF))
Everything is point and click style. To use something on something, take it and drop it there. To eat, pick up food and drop it on yourself - stats area (or your “avatar”). To use scroll, drop it on monster (spell scrolls) / yourself (enhancement, outportal) / item (identify). I will definitely add something like “GUI help screen” later (GUI is still subject of possible change).
wg element punishing
Definitely. Still subject to change (mostly calculations), but in current public version: more body mass = more HP (less is lower HP), more body mass = easier to kick door, more body mass = you can’t go thru narrow pasages. Equipment is size dependent (not really punihsing right now, but wait till i add more TF and try to find some armor for 300lbs lady with huge belly and big boobies). You can also ruin your equipment when you “outgrow” it.
Capacity is weight limited. This limit is increased by higher strength, dexterity and constitution (only strength in current public build). It is painful at first, but later you find stats bonus on equipment and will be able to carry few extra pieces of clothing in inventory. Still want to keep that at least little realistic. Ability to carry half of hardware store in some games is crazy.
I hope i covered it all. Feel free to post questions.