Hi there! After a long time lurking, I finally decided that I want to try and make something - even if just to try and reinvigorate my quickly-deteriorating skills in CSS/HTML/JavaScript. It’s been long enough since I’ve used any of them that I’m finding out a lot about how little I still remember from schooling. So, considering how much I paid to be taught those skills, I figure a refresher is in order.
I’m working in Twine, since my interest is primarily in getting some working practice in with the skills I already have some experience in, and the core game-loop is based around something I figure will be of actual use to ME even if the whole game doesn’t get finished. (I’m basically trying to give myself the greatest possible chance of getting something useful out of this so as to stay invested despite the fact that I absolutely KNOW this is going to be an often-frustrating experience.) In short, as far as mechanics goes I’m building a habit-tracker akin to ChoreWars or Habitica - basically something that you input having done household or self-care actions into in order to unlock in-game rewards. Do chores, get tokens; spend tokens to interact with the game world in order to win over NPCs and do things with/to them.
That’s the quick-and-dirty abstract, but the issue is… I have experience in writing and programming, and little-to-nothing on the art side of things. But this is also a “zero budget, work on it slowly over time for personal growth” project, so I can’t justify dropping money on hiring an artist either. I’ve been fiddling with Kisekae 2 whenever I started other (often-quickly-abandoned) projects, but I’ve never been quite in love with the results - I can simulate certain types of body change via messing with the slider values and pushing them past the default limits via save/load abuse, but even then there are strict limits about what you can actually do. The characters are always facing strictly forwards, and the costuming options are mostly limited to modern-anime (which means the only settings available to put your game in are adjacent to modern-anime if you’re using Kisekae figures as visuals). It’s presumably feasible to draw custom additions for both bodies and costuming, but… that adds yet another thing-to-do onto the list, which I’m trying to avoid in order to keep the scope of this thing within the range of “reasonable to expect to complete.”
I’m going to keep hammering away at the coding and mechanics of the habit-tracker first, since those have to exist in order to tie a game to them in any fashion, but are there any other sources for 2D character designers out there? I can do a limited amount of fiddling to anything as far as output, since I plan on using 16-bit style visuals to make things easier on me as far as GUI/iconography and so all character designs will be modified/simplified into pixel-style figures to match, but I don’t have the artistic skill to manage much work from scratch.
Thanks so much for reading!