Hello again! As I said in my first post here, I am working on building a habit-tracker/productivity program in Twine and slapping a game (of some sort) over the top of it to make it more engaging. I’ve been fiddling with the code for the past week or so, and I think I have what I need as far as making it functional… but for right now, what I have will make it functional for me. As in, if I were to build it to completion at the moment it will do nothing but track the chores and activities I’ve put in because I want to track my own accomplishment of them and make sure I’m doing them.
My next goal is to make this thing a more generically and universally functional system, which means I need to create a set-up method where the user can pick and choose what their own necessary chores and activities are for tracking. Which means I need your input, so I can add onto my current list:
Please think in terms of “what would I use this to help me do,” because I’m trying to make this something that will help establish good daily habits and make for a beneficial self-accountability tool in addition to the inevitable fetish element that I eventually plan to throw over the top of it. I plan on releasing the base-line program as a free thing separate from the game, just because I feel like it can be of use in and of itself, and then working to layer iterations of gameplay over the base habit/productivity “engine” afterwards. That way I can also debug the core and refine it for better usability from the start while I’m working on the more complicated game elements/CSS UI stuff.
Thanks for reading, and I hope you have something to add which can help me make this useful to you!