Seeing as this has kind of been my public dev log, had a few ideas for future add ons for the game and curious what other’s would think. I had general pans to design these in zine format to either be easy to make and publish myself, or so that people can make them at home if they are beyond my normal shipping range.
Mostly this is separated into three things, full fledged campaign settings, Adventure modules (either standalone or part of one of the campaign settings in the book), and dedicated add on supplements (like new rule mechanics). The latter would probably be combined into a campaign setting, but I also note that “GorgeWorld For Two” would be considered just a new add on ruleset.
Some campaign concepts I’ve been kind of looking at and slowly fleshing out is a series of campaign settings. Things like “CyberChunk” (cyberpunk), I pirates/age of sail like fantasy setting with ship combat rules that have been elaborated on, “Bento Box Beasts” which is your Pokemon/Digimon style setting that you can just directly port said critters ‘into’ the game to either play like pokemon, or play ‘as’ them like in Mystery Dungeon. Also had an idea for like… a Fallout styled post apocalypse game but you can play as normal furry characters ‘or’ dinosaur characters, with a fun base building mechanic to boot. On top of that, just really hoping I can release more ‘fleshed out’ full book Campaign Modules for the settings that already come in the book, for those who really want book full of city/town maps, details, random rumors tables and an even larger bestiary.
There were also a few Adventure Modules I’ve been wanting to eventually work on. First, I feel doing a few ‘holiday’ themed ones, specifically Halloween and Christmas might be an enjoyable romp. Halloween in particular as I had an idea of having the GM ‘randomize’ the candy effects before the game starts so that players who buy the module can ‘peek’. And another one would be an amusing take on my main OC Pheal Gud having a Willy Wonka style facotry that players can either ‘tour’ through or try and break in to steal something. With obvious fun fattening and inflation effects. Also, either as a BurgerBerg adventure module or Cyberchunk, I just wanted to turn the Bass Pro Shop Pyramid into a dungeon…
Still, also just generally curious as to what other people would want to do with the rules, what settings they’d play out, or even attempt to convert something from D&D to work in the game.
Would a “Conversion Zine” be popular (if its possible) for like your usual selection of popular RPGs like 5e, Pathfinder, OSR and so on. (though I’ll admit, best I can do with D&D is have stats be based off the Challenge Rating and you know how wonky D&D challenge rating is)
Either way, if this game has a future, I’m curious what y’all kind of imagine it being like.