With the descriptions, “test” was something I used to differentiate the new sizes from the old. Every stage would have a different description based on the race of your character. That’s something that I don’t feel like doing and I’m not too familiar with the game’s lore to make good descriptions. If you or anyone else wants to write the descriptions, however, go right ahead.
As I mentioned in one of my previous posts, I don’t plan on making more. This includes the two new sizes.Making clothes, for the really big sizes especially, is very time consuming and tedious. Getting the clothes to look right with a body that jiggles like hell takes a lot of time. Getting the skin underneath to show just compounds the issue. Let’s say I make a shirt that have skin showing for the new 2 sizes: I’d have to make a version for every race, in which there are 7 of them. One with human skin, Novakid skin, etc… Even if I didn’t have the skin showing, I’d have to make versions for both male and female characters. Making clothes involves as almost much work as making new races. However, If you guys want to try your hand at making them, go right ahead. It’s just something I personally don’t feel like doing.
But I can show you a way to make armor/clothes that have skin showing
I’m not really an experienced Starbound modder. This is just something I picked up on the BF Discord. Not the most elegant way of doing it. Outfit bags are a much more clever approach, but this is a quick and dirty method. I’ll use the Human Female Pudgy Hoodie as an example
Step 0: Back up your Storage folder
Copy paste it somewhere safe in case your game gets børked. I’m not responsible if something breaks.
Step 1: Make the appropriate clothing
This sheet is just a quickly modified version of the Human female pudgy hoodie. One of them doesn’t have a belly, but this is just a demonstration so it doesn’t really matter. Notice how it has the EXACT SAME COLORS (down to the hex number!!!) as the base pudgy human skin. When you start adding in the skin tones of whatever race, you can’t dye the clothing in question. Dunno why, just something I noticed. You’d have to color the clothing in the way you’d want it to appear in game.
Step 2: Adding it to the game
There are many tutorials on the internet on how to add custom clothes/armor. Just for demonstration, we’ll just replace the “chestf.png” file inside the “pudgyhoodie” file. These can be found in Starbound\mods\granular wg\items\armors\decorative\clothes. Make sure that the new sprite sheet is also named “chestf.png”
Step 3: Getting it working in game.
This is assuming you have the hoodie in the cosmetic slot. The skin on the pudgy hoodie won’t match the skin of your player, at first. This is where it gets really messy. One of your armor slot items has to apply player directives (fancy talk for matching skin tones/color). It can be your head armor, torso armor, or leg armor. Just one of them have to apply player directives. The only way I know how to do this without going into the game’s files is to type this into the chatbox with admin privileges (type in /admin)
/spawnitem itemname 1 '{"statusEffects":["applyplayerdirectives"]}'
The itemname
part can be just about any choice of clothing/armor you want, but we’ll use the Scouter’s Chestguard as an example. The itemname
for the Scouter’s Chestguard is humantier1chest
. You can find the itemnames of various vanilla armor/clothing on the Starbound wiki. For modded items you’d most likely have to find out yourself. With that we have
/spawnitem humantier1chest 1 '{"statusEffects":["applyplayerdirectives"]}'
Take that spawned chest piece and equip it, then type in /reload. The skin should then match. The annoying part is that you’d have to type in /reload every time you launch the game. It’s more annoying when you got a fuckton of mods.