Does this mod work for npcs as well or is this purely for our characters only?
At the moment, characters only
I love the latest update! Just a small question, are the descriptions for the body types going to be updated? (For example, the Pudgy Hylotl body outfit has the description ātestā at the moment.)
Edit: Iāve figured out how to change the description! This will be one of my small projects that I will work on.
I do like the two new stages (Huge/Titanic), though I would like to see some form of clothing for those two if thatās possible, I kinda rationalized the blobs as being too big for clothing, but huge and titanic sound like you could have like XXXXL or something of the sort
Yeah thatād be a cool idea! They could even make it look maybe tattered a bit to show that even the largest of clothing is becoming too tight for our characters.
Maybe I will make some sort of remastering (or just simply recreating three last sprites).
Why I am willing to do it? Uhhā¦ The answer is simple ā for practice and therefore giving some variatives for the Last wg stages. If it will turn good enough to be shared here, I will certainly do it.
Need to add that I am pretty noob-ish in sprirting, as I stated in my post (btw itās in the near end of Fatthickiebees thread)
With the descriptions, ātestā was something I used to differentiate the new sizes from the old. Every stage would have a different description based on the race of your character. Thatās something that I donāt feel like doing and Iām not too familiar with the gameās lore to make good descriptions. If you or anyone else wants to write the descriptions, however, go right ahead.
As I mentioned in one of my previous posts, I donāt plan on making more. This includes the two new sizes.Making clothes, for the really big sizes especially, is very time consuming and tedious. Getting the clothes to look right with a body that jiggles like hell takes a lot of time. Getting the skin underneath to show just compounds the issue. Letās say I make a shirt that have skin showing for the new 2 sizes: Iād have to make a version for every race, in which there are 7 of them. One with human skin, Novakid skin, etcā¦ Even if I didnāt have the skin showing, Iād have to make versions for both male and female characters. Making clothes involves as almost much work as making new races. However, If you guys want to try your hand at making them, go right ahead. Itās just something I personally donāt feel like doing.
But I can show you a way to make armor/clothes that have skin showing
Iām not really an experienced Starbound modder. This is just something I picked up on the BF Discord. Not the most elegant way of doing it. Outfit bags are a much more clever approach, but this is a quick and dirty method. Iāll use the Human Female Pudgy Hoodie as an example
Step 0: Back up your Storage folder
Copy paste it somewhere safe in case your game gets bĆørked. Iām not responsible if something breaks.
Step 1: Make the appropriate clothing
This sheet is just a quickly modified version of the Human female pudgy hoodie. One of them doesnāt have a belly, but this is just a demonstration so it doesnāt really matter. Notice how it has the EXACT SAME COLORS (down to the hex number!!!) as the base pudgy human skin. When you start adding in the skin tones of whatever race, you canāt dye the clothing in question. Dunno why, just something I noticed. Youād have to color the clothing in the way youād want it to appear in game.
Step 2: Adding it to the game
There are many tutorials on the internet on how to add custom clothes/armor. Just for demonstration, weāll just replace the āchestf.pngā file inside the āpudgyhoodieā file. These can be found in Starbound\mods\granular wg\items\armors\decorative\clothes. Make sure that the new sprite sheet is also named āchestf.pngā
Step 3: Getting it working in game.
This is assuming you have the hoodie in the cosmetic slot. The skin on the pudgy hoodie wonāt match the skin of your player, at first. This is where it gets really messy. One of your armor slot items has to apply player directives (fancy talk for matching skin tones/color). It can be your head armor, torso armor, or leg armor. Just one of them have to apply player directives. The only way I know how to do this without going into the gameās files is to type this into the chatbox with admin privileges (type in /admin)
/spawnitem itemname 1 '{"statusEffects":["applyplayerdirectives"]}'
The itemname
part can be just about any choice of clothing/armor you want, but weāll use the Scouterās Chestguard as an example. The itemname
for the Scouterās Chestguard is humantier1chest
. You can find the itemnames of various vanilla armor/clothing on the Starbound wiki. For modded items youād most likely have to find out yourself. With that we have
/spawnitem humantier1chest 1 '{"statusEffects":["applyplayerdirectives"]}'
Take that spawned chest piece and equip it, then type in /reload. The skin should then match. The annoying part is that youād have to type in /reload every time you launch the game. Itās more annoying when you got a fuckton of mods.
If youāre up for doing the work, go for it, man! Iām not too experienced of a spriter myself. Iām sure these sprites can be improved on.
Ah yes, I understand. The little bit of sprite work modding Iāve done for the game has been tedious so I know the pain. Anyways, I have been adding descriptions to the body sizes and I will see about posting them on here at some point, too! Just deciding if I should make a new thread within Big Fatties or if I should post the download here.
I figured Iād try my hand at spriting some clothing for the new sizes when I got around to playing more SB. I really, really, really donāt blame you for not wanting to do moreā¦ my efforts to create blob-sized clothing have been largely failures in the past. Itās just so darn difficult and you have to deal with that stupid swinging arm on top of the sprite.
If I do something, it will probably be the green jumpsuit. Itās a big, mostly solid green object and therefore is relatively easy to work with compared to the protectorate suit or something.
Oh, and I just want to re-emphasize how extremely grateful I am to people like you for all your insanely hard work. You, Tobias, Dispatch and others have been a dream come true for this game.
Is anyone willing to make Granular compatible with the Avali race? Given that itās in the official BF mod, and not community supported, it seems to get caught in a grey-area in terms of compatibility with many addons.
The creator of the Starbound Big Fatties - Humanoid Avali - #7 by ChaosChubCultist seems to be working on granular support for humanoid avali, though I doubt anyoneās working on a version for the regular avali
Anyone up to converting the race kemono for the newest stages?
Hey, I hate to do this to you, and I donāt blame you if you just let it stand. When a huge/titanic character jumps or falls, you can see your normal-sized arm on the back of the sprite displaying the falling animation because bsleeve is a blank png. Blob is so big that the spriteās mass covers it up, but itās visible on those smaller sizes.
I just noticed that when trying to convert the Jumpsuit.
EDIT: also, this is visible when swimming.
Yeah thatās something Iām aware of. You can actually see this happen on the blob sprite during a fall.
Again, something I didnāt feel like doing. I feel like, at these sizes, players arenāt gonna do much in the way of swimming or especially jumping lol.
What, really? Immersion ruined. How did I never notice this until now?
Well, thatās OK. Since the arms are pretty much the same size for huge/titanic/blob, thatās maybe 6 sprites per race. Maybe Iāll give it a try. Youāve done more than enough work already.
Fixed bsleeve 2.zip (128.7 KB)
This should fix falling/swimming bsleeve arms being super skinny. Covers huge, titanic, blob and blobend for the seven playable races (not fenerox/avali).
UPDATE: I realized I also had to change the rear holding weapon sprite. Everything should be in order now.
So i tried making huge varient of startrack outfit unfortuntely this is what happens.
The leg sprites for whatever reason are showed at the top of the character and are cut off the example below doesnāt show it that well but that is what happens. i dont know if this can be fixed anyone have any kind of suggestions?
You need to copy framesf and framesm from the huge folder to your clothinghuge folder. SB is trying to treat your spritesheet like a normal-sized one.