The issue was caused by me not unpacking the mod before I edited it. Thanks for your reply.
im having trouble getting that to work it shows the body but when it comes to the sleeve it shows a normal
Guys, can someone tell me please a possible way of how to fix character sprites going underground when you are using sprint module with biggest last 4 huge characterâs sprites? Walking and running animation work fine. The only problem with sprint or dash animations.
There is no fix. Thatâs just how it is.
So, what is the reason of this bug happening on this last sprites?
Those states pretty much have their very own hitbox that gets applied. A similar issue occurred with the distortion spheres.
So, we canât change hitbox for those states like we did for bigger character sprites?
We probably can, itâs just gone overlooked.
I see. Well, I hope someone more knowledgeable in this area can make adjustments
Nice job laddie, keep the work
Howdy again, um, if anyone is willing to help, Iâm having trouble getting my custom sprites to work for the granular sizes again with this current update. Is there any syntax Iâm missing this time around? @mrmoto
Do the sprites for the new sizes only apply to specific races, because I only see the normal sprite when playing as an Avali.
Only the vanilla races are supported.
Wasnât there a fan-made addon that added Avali support?
Open up the lua file scripts/player/bigfatties.lua around line 313. Delete the or reference to movement techs. This will mean your distortion sphere will have a big hitbox, but it will fix sprint and other movement tech errors.
Woah, thank you for this information.
Well, unfortunately it looks like I am too stupid and canât understand exactly what I need to delete q_q
Did you use a tool to extract the pak file? Such as Tutorial - How to successfully pack and unpack .pak files | Chucklefish Forums the advice here.
what I highlighted is what you want to delete.
Well, actually the problem is that I donât have such string in this script. Still in my version I have this bug where sprite going under ground. I didnât change anything in skript. Maybe I am using updated version?