Yeah, I always love seeing fanart! Glad to hear you’re enjoying the game.
Did you happen to max out Rebecca if so what is her favorite food?
Hello, logically that would be Sweetroot, as opposed to Roberta’s Meatroot, but it doesn’t seem to be the case as of current version. Many people have tested various foods and haven’t found her fav.
That’s odd, I certainly meant for sweetroot to work on her. I’ll have to check her preferences list.
Playing this game, while it is barebones I am amazed at how well this game runs.
she just says “thanks, but no thanks, hun”. i checked recently just to be sure. maybe i gave up feeding her early but Roberta at least says something positive as an indicator of progress
Good to know, I’ll have to check that out and fix it.
Heya, I’m having the same issue as user6. Leave the house, lose a weight level. Can’t get past level two now. Also, peculiar behavior from the bull fisherman. Every singled day, he gained weight without me giving any gifts, until he hit max then seemingly reset. He’s now at his lightest, and his face sprite has dissapeared, leaving you with only text
There’s a version that has weight loss over time? I haven’t seen that since it was still named “untitled farm game”.
absolutely love this game, it’s still a bit barebones and i do wish there was more to do, but a slow paced stardew valley/animal crossing inspired wg game is something i’ve wanted for a long time, and even in its current state i’ve had enough fun to get multiple years deep despite taking my time with it. the game is fun, the art’s good, the character creator’s good (although a way to copy/paste a color hex code would be nice), and i love the stupid pun names and designs for the fish, i can’t wait to see where this game goes
should also mention that i’ve only encountered one noticeable bug/oversight while playing on 0.3.6, beatrice’s second to last weight stage seems to have a sprite error between her shirt and body while specifically facing left, pictured below
do also note that this was in the spring, so maybe the seasonal outfits could have something to do with it
Hey, this is really good! I hope that this comment brings some attention to the game again since it hasn’t been touched in a while, and the data.win file shows there is a lot of content still needed to be implemented, of course things take time, but I’m just bringing attention is all…
Played this game for the first time. Really enjoyed it, I see so much potential for content. I bet some people would even be willing to help you make said content (like myself.) I loved the weight gain progression in this game, but I couldn’t help wanting more (pun intended.)
- A scale. I love being able to step on the scale and find out how much I’m gaining incrementally. Some people actually dislike this though, so this might just be a me thing.
- More foods and unlockable recipes. I think it’s a slight oversight that raw rotatoes sell for more than you can buy baked rotatoes for. There’s no incentive to cook anything, and I’m gonna be honest, I only found one other recipie in the whole game.
- More clues. I really don’t wanna have to guess what people like and don’t like, especially when most items are very expensive compared to how much you’re earning in the early game.
- Minor critique: start the player off with rotato seeds. The temptation to just slap down $70 for a milkshake at the start of the game is way too high when you know nothing going into it. “Welp, I gotta eat, so I’m gonna grab what looks like the most fattening thing on the menu.”
- More activity. There’s currently only one dude that walks around. More folks should meander and waddle around.
I know when you posted this you said it was very early on in development, so I’m sure you had a lot more intended for this game that we never got to see. I would love to see or help this game get revivified sometime in the future. Weight gain sims with customizable player characters are few and far between. This one seems like it has a simple enough foundation that it could be taken a LONG way with much more ease than something like a 3d adventure.
Hi! i love your work Chubberdy!
Do you think that adding more character dialogue bsed on their weight? It just feels strange that no one mentions their weight. Another thing is that Frank should have a few tutorial quests.
But this my ideas, but you’re the captain. (also I have done this before, so i am not entirely sure what to say, but the game is incredible!)
I noticed a little missing pixel at weight 4 but problem is I don’t know how to add images : (
