Growth RPG

You have a chance of finding a mimic whenever you loot something from an object, I.E barrels, brick piles, non locked chests, from inside a dungeon, normally they are kind of rare making them hard to farm.

However you can get them to consistently spawn if you head to the “fake” dungeon, it’s the big stone structure you should see past the closed gate you can see from the start of the town. Head inside the dungeon then start running around the tall blades of grass, you get items and cash from this as well as getting a really high chance to get into a fight with a mimic, they offer like 700 xp on floor 0 and more the further down you got.

One thing to note about this dungeon, there’s a bug that sometimes causes enemies on the floor to refuse to fight with you, and you cannot start a fight with them by interacting with them, this shouldn’t affect your mimic farming, but it stops you from progressing further into the dungeon as you cannot interact and fight the boss at the end of the floor. You can fix this by reloading the game, or by descending down a floor or 3 with the help of the plushie that occasionally spawns in around the starting area of a new floor.

Also, fun fact: If you interact with the barrel that starts the fight with the Barrel Master in town, there’s a small chance you can fight you can fight a Big Terracotta Mimic, I have no idea what happens if you win the fight, cause I got my ass whooped by her and couldn’t get her to spawn again.


It’s not a bad game but it’s both a bit data dense and the inability to have 2 or more different saves without having issues bothers me.

I will say, before the rework to fatness I did like the more “square-ish” belly fat, though now in the current versions the belly is round and both fat and muscle make your arms long which ain’t good imho. Also the dupe glitch still working even in recent versions is still funny to me.

Though, I’ve had good results grinding the “starter dungeon” (AKA the sewers) as you can still get essences there and aside from the ROUSes the enemies there aren’t that difficult no matter how deep you go in there.

I just wish though that the whole “multiple companions” thing wasn’t so damn buggy atm, and I kind of wish they’d respect personal space even at large sizes cuz they all seem to stack up on eachother in both overworld and in battle.

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this game plays pretty good

yeah, ive played this game before. its quite cool!

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Is there a way to send a bug report? 'Cause uh…I think I broke the game. lol.

Steps to recreate:

  1. Get a lot of money.

  2. Get a lot of potions.

  3. CONSUME IT ALL! (Drink all of the potions you just bought)

  4. Try to see where you’re going with all that mass in your way. Lol.

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If you go in the character editor there’s an “Scaling” tab, if you play with that you can solve the issue of not seeing in exchange of having a smaller character(only visually).

I had to do that once I just destroyed the game with 100000 stat points per stat


Had the Lich spawn in the slime cave on the first floor, but I had to go back to an earlier save point, and now he won’t spawn as far as I can tell.

How do I play it without supporting his patreon? I don’t have patreon.

You can play it without using his patreon. In fact, the game he made in his patreon is likely “Beta”

Anyway here it is Growth RPG [18+] by Digitalfurbelow
There are two buttons you could see

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Nevermind, I’m just stupid. Finally figured it out.

Thank you. It worked.

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No problem. Have fun!

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Last question. Is this game a multiplayer? Or is it just local?

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Nope. I am not sure yet but for now it’s singleplayer.

K, thanks. It just always bring up a firewall message saying “do you want this program to access : local networks and public networks” and so I started wondering if it was multiplayer. Fun game though, all in all.

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I get this with almost every Unreal engine game, there must be some kind of default online component that comes with every install even if it’s never used.

How do I edit the companion max? I’ve been trying for an hour but anytime I edit the max companion points it just goes right back to it’s original state, even with the force mode enabled (The red X), any ideas?

Got a few questions, how do I customize what keys my abilities are bound to? What do the numbers next to the weapons you have equipped mean? And how do I make progress on the skill tree? I’ve only get what starts out available so far

why is this game tagged as “unity” when it was made in unreal?


quick question does the creator of this game still active somewhere if so can i get a link pls