I’m working on a new game project available in early access on Patreon : Growth Training Clicker (GTC). Name might change in the future since it’s still an early project. [Link to version (v0.1.8)]
This is basically a clicker game heavily inspired by Cookie Clicker with a large focus on stuffing. All sprite art is made by Lukki. More details on current and future content :
Most feeding tools will have their own animation, like the cake, hose or the pump that already have one.
Her stomach will expand several times until she takes up most of the space… Once you reach the last size you can choose to absorb everything, causing weight gain.
Freely interact with her engorged stomach along the way ~
Game is available in browser (chrome recommended) for both pc and mobile.
Various interactions, feeding animations and characters will be available in the final version.
For now there is only one character, but I plan to add more content in the future. We are working on adding more characters and animations.
I plan to release a free demo that serves as a preview for the early access once the game has more content and at least 2 characters . Make sure to follow me on social media or join the discord server to keep updated on this ! And if you choose to support the project financially I’ll be extremely grateful !!!
EDIT to add a side note : I was planning to make this post later when the game feels more complete and already has a free demo as well, BUT since the project category will be locked in about a month I chose to do it now… Cf this post by the admin for more information.
Overall a pretty cool game, though it’s still a bit too early in development so it’s still basically 95% just a super basic clicker with super basic clicker gameplay mechanics while a fox grows on the side. Kinda hoping the game separates inflation vs stuffing into two categories of art once the WG mechanics get in since a huge pet peeve of mine is when a character gets obese from being inflated. Right now I don’t think the game’s code differentiates between the two, so I imagine “fat inflation” will be a thing.
Hyped to see where it goes in the future, but right now? Ehhhh. I don’t regret buying a month sub on the Patreon but I feel like I probably should’ve waited another month before doing so, $7/mo is a pretty good chunk of money for what’s effectively some placeholder FtD content and a barebones clicker.
Rude, especially considering this is a well-established developer with three other high-quality releases.
However, I do agree that this is a bit too early to be releasing publicly. Don’t get me wrong, the game looks extremely good already, but one character with one WG stage is forgivable for something gameplay-heavy like a platformer, let alone a clicker game.
In most WG platformers, having one character with a limited number of weight stages is understandable, since each new stage will drastically affect their movement and force the level design to accommodate all forms of movement the player could potentially have. Tribal Hunter is a very large game in terms of scope, and that only has one character and five weight gain stages. (Technically six, but the last one is immobile)
In a clicker or a dating sim, or any other game in which the character’s weight does not directly impact gameplay, you have a lot more room to add as many images as you want, so the expectation is going to be a lot higher. Now, I realize the fact that you’re also animating every WG stage is going to slow you down a bit, but the main selling point here is going to be the graphics, and on a fetish site, “graphics” is shorthand for “more belly pls”.
I’d love to see this game be expanded on further and I don’t mean to discourage you at all- in fact, the art style and the interactions you’re describing sound like it might scratch the same itch those old Flash inflation animations did for me back in the day. But as of right now with only one WG stage, I wouldn’t consider this finished enough for a payment-locked release.
I kinda agree it was too early to make this post, my initial plan was to make it when I’m able to release a free demo at the same time. But the website owner recently announced the project category will be closed in beginning of 2026. Not sure I would have had time to make another update for the game, so it was posting something now or never. Cf this post by the owner.
meant to comment sooner, but I’ve been loving this game, even if basic for the time being. Love the interactive stuff with the belly and really hope to see more stages implemented!
Since there’s no public demo yet, it seems prudent to ask:
How exactly does the weight gain mechanic work in this? Is it incremental/gradual? Stage-based? If so, how many stages are there so far? Is there any interaction or dialogue or lifesim components to the characters, or do you just feed and fatten them until they reach whatever the limit is/will be?
As of now you start with the character being normal/skinny. The next character to be added in the game will start a bit chubbier, but she is planned for an upcoming update.
Then it’s mostly stuffing/inflation as you gradually enlarge her stomach with the various feeding upgrades available until it’s overfilled with what you give her ~
Once you reach a certain threshold (currently 100k power), you unlock the capacity to make her gain weight. When you choose to do so, she will get fatter, her stomach becomes empty again and you reset to 0 power. You can then overfill her again until you reach the same power limit.
Currently the only character available can gain weight only one time, which in the game translates as 1 growth level available for her. We are working on adding a new character who will eventually have 1 growth level as well, and when we reach that point we’ll probably make a poll to ask if people prefer that we add a new character, other features, or add more growth levels to the existing characters.
I guess it does, but it’s a little bit disappointing to me personally. I’m definitely far more interested in weight gain and fat bodies than any of the stuffing/inflation stuff. I’d wish to see more gradual multiple growth levels.
The issue is that every new growth level = redrawing ALL of that character’s art again, and again, then again.
So like, if weight 1 has 10 belly sizes, that means a game with only 5 weight stages and one character will require 50 images drawn, then multiply that by number of variations, like characters, and multiplied again if there’s any alts of any characters, and so on. (Plus anything like expressions, burp pictures, etc. though that’s all extra flavor.)
Soon you end up with a Yuliya3k game (one of the Ren’Py ones, at least) where it’s some huge download and it’s got like 10k images despite the game lasting at max like an hour if you take your time with it.
IMO, (I’m obviously not the dev,) the best route is to have fewer, but more impactful weight stages, like “skinny, then plump, then OH DANG”, or “skinny-plump-obese-blob” at best, especially since the dev plans on adding more characters, which again ends up multiplying the number of images for the artist to draw, unless maybe each character has their own gimmick, like one that only does stuffing, or one that wants as much WG as possible, or one that’s a weird dieter who ONLY does the air pumps and nothing else, making it more of a challenge run with limited tools, IDK., that way the dev can get away with having a whole new character with no WG art to draw, or a character that only has 3 stuffing tiers but 10 weight tiers, etc.