IMPORTANT UPDATE, PLAN ON SEMI HOLD. SEE THIS POST
Ok, now we are finally to the final post. Before I get into it, I am expecting this to be fairly controversial. I think some people are going to like it, others will think it’s a mistake, and some will jump back and forth on how they feel about it. There is no doubt that these changes are going to be quite radical and what I will be going over today is only the first phase on what will be a larger rework of the site and its structure over the course of a year or two.
I spent a lot of time thinking about it though, and I think what I will be laying out here is the best way I can continue keeping the site up as well as hopefully bring things back under control. If you haven’t already I would suggest that you read my open letter as it contains quite a bit of context as to why I am doing this. Along with what I stated in my open letter here are some more factors that I considered when coming up with this plan.
- Weight Gaming is a large driver of traffic for devs and also acts as a port of call for smaller related communities, like game modding, where they can keep in contact with each other and reorganize as needed as explained by users like @thatweirdfatguy.
- There seems to be a growing concern among at least some vocal community members of the possibility of scams and bad actors taking advantage of the community. While our information does not yet show any noticeable rise in such activity, those I have talked to are more concerned about the possibility of it increasing due to lower barriers to entry and believe we should take more proactive action to prevent it.
- New laws and pressure from credit card processor companies have made it much harder and riskier to host fetish or sexual content on more general market places like itch.io and steam.
- Rising hosting costs and new laws are making it harder and harder for small sites like us to host user generated content.
- Due to the general expectation that web sites should offer their services generally free of charge it has proven difficult to reliably crowd-fund the site and its operations, and due to the sexual and fetish nature of our content traditional routes of funding like advertising is not very feasible without overloading everyone with ads or providing a custom system (much like Fur Affinity does).
Also, this is meant to be a high level overview of what changes will be coming. I will make more detailed posts for some of the changes as and when needed. So with that all setup lets get into the changes.
The Forums
The forums are going to have by far the most substantial changes happening to them. My main goal with these changes is to eventually try to get the forums refocused onto discussions and less about acting as a hub for projects. This is mainly because:
- Moderation of the projects is becoming really difficult
- The sheer number and activity of projects quickly buries other topics
- As it currently stands, devs’ reliance on the forums for visibility of their projects makes it hard for me to do anything that can reduce costs if it involves the forums without having a larger impact on devs as well.
Phasing Out the Projects Category
Starting at the beginning of 2026 I will be locking down the projects category and we will no longer be allowing new projects to be posted to that category. Once we lock down the Projects Category we will be giving all projects a 6 month period to migrate to the Wiki’s community games section. Once this 6 month period is up all project topics will be locked and archived and the projects category will auto direct people to the wiki.
Even though forcing projects onto the wiki will likely prove to be problematic for some of the more active projects, I hope that it will make it a bit easier to find and keep track of less popular projects. Also, the more advanced tagging system and the fact the pages are maintained by the community will allow the community more control on how they want to organize games. Finally, the fact that the wiki doesn’t allow comments and is mainly static content will, I hope, reduce our overall moderation load and also prove less expensive for us to run compared to the forums - making it a more viable alternative if things start getting too expensive for me.
Phasing Out the Curated Projects Category
We have already been working on phasing this out for quite awhile but the main difference is I plan on picking up the pace. I have already started to clean up the curated projects category by archiving projects that have never had a release, whose dev is not active anymore, have moved to a project topic, or have not had any activity for at least a year or so.
Like the Projects Category we plan on archiving everything in it and forcing curated projects onto the wiki with all the other projects. Due to the more complex nature of the curated project sections we plan on doing this over a 12 month timeline instead of 6 months, and any devs with a curated project who we plan on letting onto the main site will have the option to migrate any existing topics in their curated project subcategory to the new auto generated one instead of having them archived if they wish to preserve the history.
Reorganization of Mods
Mods are the only project type we will still allow on the forums. We will still be encouraging mods to create pages on the wiki, but any mods currently in the projects category will be moved into a new mods subcategory in General Games.
Once we have the mods sorted from the projects I plan to evaluate adding either additional categories, making a dedicated modding section for fetish mods, or if we should also force them to be shifted onto the wiki with the general projects.
The Main Site
For those of you who don’t know, I have been working on an itch.io like site for Weight Gaming, both for directly hosting projects as well as to make it easier for users to find projects they are interested in. My original intention was to try to run the site wide open but rising hosting costs, lower barrier to entry for making games, and an issue with the high risk payment processor I wanted to use has basically made this no longer feasible.
Due to this I am pivoting the site away from an itch.io like setup and closer to a really early Steam where I will be developing the main site more for my own personal use and the use of a handful of trusted devs.
While this may pivot may sound selfish, refocusing to making the site mainly for a smaller group of devs has already proven to be extremely helpful. I have been able to trim a fair bit of the scope creep that was bogging me down, and I feel much better about launching the site without features that I felt had to be in there or would have to be added in very quickly after release if it was running fully open.
Restricting Who We Let On
Basically the main site is going to be shifted to an invite only system where we will only be inviting a handful of devs to join us on the main site. We have already compiled a list of prospective devs and I have already been reaching out to some of, as well as consulting with, them to see who is interested in moving their project to the main site. While I won’t be releasing exactly how we are determining who we are and are not going to extend an invite to here is a small list of some of the factors we are considering:
- Working relationship with the dev
- Quality of the dev’s work
- Popularity of the devs work
- Historical significance in the community
- Devs general activity/ongoing projects
- Genre and other unique aspects of their current and/or past projects
Once the main site is up I plan on onboarding the devs we reached out to in waves. It is my goal to have all the devs onboarded to the main site before the end of 2026.
The site will remain invite-only until I feel the main site is stable, and I will reach out to any devs that I think have interesting projects and that we can develop a good working relationship with. I would like to eventually start loosening restrictions and open up a general application process or maybe even a community vote, but this will largely depend on how our hosting costs and income look.
Bring Your Own (BYO) Payment System
Originally I wanted to provide payment services for devs who wanted to sell games or assets, and we were going to use a percentage of those transactions to help fund the site’s operation. Unfortunately, to do this we needed to partner with a high risk payment processor to help us handle the payments. We were in discussions with one I liked but unfortunately in 2023 they updated their restricted lists to include sexual and fetish content which closed down our discussions. Unfortunately, the remaining HRPPs are more expensive and harder to work with and I don’t have the time to restart negotiations from scratch all over again.
Due to this I have switched to a BYO like system where devs can use integrations with Patreon for subscripts and Ko-fi for subscriptions and one time payments. While not as safe as using a HRPP directly, this offers a degree of separation for creators that makes it harder for payment processors to identify this content. Since we are only allowing a small handful of devs on the site I plan on making these tools available to all the devs we invite on with the exception of the asset store which will have some restrictions on who can access these tools and integrations.
Changes to the Asset Store
I am personally still committed to hosting an open asset store as I think it will provide a viable alternative to AIGC for many devs, and may be a good way for artists, musicians, and other creatives to make some extra money on the side if they want it. Unlike my original plans there are some minor changes that will be happening to the Asset Store.
- AIGC will not be allowed on the Asset Store. This makes no sense to me and undermines the fact that the Asset Store is supposed to be an alternative to AIGC.
- Unlike games, I will allow any user to use the Asset Store, but Asset submissions will be subject to review and I reserve the right to lock it down if it gets too expensive or I feel there is a need to do so.
- Integrations with Patreon and Ko-fi will be locked behind a Patreon tier for assets. The reason for this is if someone is willing to share their assets for free I don’t mind covering the hosting costs, but if the intent is to make money, asking for a small fee to help us cover hosting their content is not unreasonable to ask. I don’t intend this to be a barrier to entry though, so it will likely be locked behind one of the lower patreon tiers.
- I plan on having provisions in the licenses that will allow us to revoke access to assets if it is found out they are being used for training AIGC Generators without express written permission from the creator of those assets in an attempt to provide reasonable protection to those who have dedicated time to creating those assets.
- I will not be launching the Asset Store with the main site. The Game Store will be my primary focus, so I will be launching the Asset Store after the main site is live.
The Patreon
If I hope to support the site through patreon I need to try to do something that will encourage a larger number of people to choose to support us instead of unfairly relying on a small number of big spenders. I plan on making a post detailing my plans around this more after I get the main site out, but generally speaking once the main site is out I plan on picking game dev back up and using those projects to help provide a more tangible reward to encourage users to support us and help me cover the operating costs for Weight Gaming.
While not directly related to the Patreon, by getting back into dev I also hope as a side effect I can start doing programming seminars for the community again, and maybe even stream development on occasion to provide a peek behind the curtain on how I handle dev.
FAQ
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How will I know if you are planning to reach out to me or not for the main site?
- I am not going to be announcing any specifics on who or how many devs I plan on reaching out to. I will be announcing once all devs we have planned on reaching out have been contacted. If you have not heard from me by that time then you were not on the list.
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I want to be included on the main site, can I reach out to you with my game project?
- You can if you want but I would suggest not to until I have a formal application process down. If I do receive a message asking to be included I will not be responding to them so you should not expect any response.
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Why are you supporting Ko-fi’s one time purchases/store but not the one added to Patreon?
- The reason for this is Patreon disables their one time purchases/store if your account is marked as NSFW last I checked so since almost every patreon account that a dev uses should be marked as NSFW I dont see a reason I should support it atm.
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Are there any plans to support Subscribestar?
- I would like to but currently Subscribestar has an application process you have to go through if you want to integrate with them as a payment processor like the way we want to. Due to this I don’t have any plans to really pursue them seriously until I have the time to go through that process.
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If all the projects are being moved to the Wiki what will happen to discussion around them?
- Unfortunately, that is kind of the point of forcing everyone to the wiki. While 95% of all discussions have been generally good; topics getting out of control (especially around AIGC) has been getting more frequent and severe. While I know Krod has been doing his best to keep things under control I can’t keep getting sidelined to deal with them while also working on getting the main site out. Until I feel we are in a position where we can more properly moderate those discussions, suppressing them in general is our best option.
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Won’t this hurt devs?
- I suspect so, especially ones of projects with a very active community that tends to keep them near the top of latest. But it will hurt less overall than a full shutdown. I am not claiming this is the best solution, but I think it’s the best option I currently have available to me.
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Will the Gain Jams come back/how will they work with this new setup?
- Currently I don’t know. I really like the Jams but as I stated in my open letter they have gotten a bit out of hand. I am still considering how to best approach them.
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Are there going to be any more changes to the forums/discord after this?
- Yes, I am still considering how I want to set it up but I am considering having separate areas for devs vs general users but I am not fully sure how I want to set that up yet.
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Will you also be trying to expand out the moderation team?
- Yes, I want to try to bring on a few more mods and at least one to focus on helping moderating the wiki. We just have to be careful of who we bring on so it may take us a little bit to find some people we are happy with.
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Why are Mods not being forced to the Wiki?
- Mainly because of the following:
- There are less mods than general projects so they are easier to keep an eye on
- Mods don’t tend to kick off too often
- Since mods in nature can involve complex hacking of a game, communication of issues and the sharing of technical information is generally more critical to a modder than to a dev.
- Mainly because of the following:
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How will forcing projects to the Wiki help you handle your operating costs better?
- The main reason for it is the forums make up somewhere around 80% of our operating costs atm. Due to this, if I get into a bind financially the only way I can really reduce our costs enough to be covered by Patreon is to shut down the forums until my financial situation improves, but currently as it stands I can not do that without really impacting a lot of the projects here.
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Are you really at that much of a risk financially atm?
- Yes, I have been lucky enough to survive the last 3 rounds of layoffs, but our company has been really layoff happy and we dont know when the next one will be. Also, due to rising cost of living and other external factors my savings have been effectively wiped and what used to give me a comfortable 12-18 month buffer if I tightened my belt turned into something I will be lucky to stretch to 3 months. Due to this if I was to lose my job I would need to cut as many costs as I could as quickly as I can.
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Couldn’t you just double down on the Patreon if that happens to help fund the site?
- I actually think that if I did lose my job and made a plea to the community for help, enough people would want to help out that we could fully cover the site’s operating expenses through it. Due to the short amount of runway I have, though, I am just not sure if this would happen fast enough to prevent the site taking a chunk out of my savings if the worst was to come to pass.
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Aren’t you just picking winners and losers?
- I can not deny that the invite system is me picking winners and losers at the end of the day. Unfortunately, the fact is as things currently stand I can not afford to run the site wide open like I wanted to originally. If I am not careful about how many devs I let onto the main site I could easily find costs skyrocketing and back myself into a corner. While imperfect, I do hope the Wiki will at least be a little useful to the devs who won’t have access to the main site for posting their projects.