Hello.

Certainly!
Adult_Hippo_Cow_Walk_Cycle
This is a Hippo Cow from Avatar The Last Airbender/Legend of Korra for one project I was/kind of still am doing. It’s absolutely massive. Still needs some work, but most people have told me it looks neat.
NPC_Mei
This is a character from that very same project. Her hair needs a little bit of work now in my mind but I still think it was fine to show.
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…and here’s an Ouija Board. (Actually an in game screenshot.)

It’s one of the most versatile, user friendly, and all around high quality free programs I’ve ever downloaded. The low-polyness of it in my humble opinion it makes it have a lower barrier to entry than something like Blender that very true to it’s name blended my mind the many times I’ve tried using it. You can export to all the usual formats (and probably more with it’s boat load of addons), but it’s main use that people use it for is making stuff for Minecraft since you can export directly to Minecraft’s json format and with some basic knowhow it’s basically plug and play. A bunch of server-side plugins have integrated addons for Blockbench that allow you to do what normally would be very complex things (namely completely animated custom entities) very simply, with it all being done only with a server-side plugin and resourcepack the player downloads upon joining the server. I know just by looking at screenshots that the other Minecraft guys also use it for good reason. There’s literally no other alternative when you’re working with Minecraft as much as I am. Despite me gushing about it’s uses for Minecraft, you can indeed use it for any other kind of low-poly 3d project you have, though I wouldn’t be able to tell you how convenient it is on that front.

I’m already very familiar with all of these mods. I’m a BGS game maniac.

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A screenshot of my Mod Organizer to show how many blades of grass I’ve touched in the past 2 decades.

I’ve even edited some of the animations in EVG as well as a couple of other animations myself to accommodate my characters’ bulk :wink:. This is an example of one of things I said I might release publicly if it reaches my standards. The reason I don’t use WeightMorphs is that it’s more important to me to have the body, face, and a lot of animations be perfect at one size than actually have dynamic weight gain inside of the game, though I know that’s something a lot of people would want, so I don’t know if for Skyrim at least I’d release anything model related since it’s usually very much specifically tailored to me, but those animations and a tutorial on how to change some for iMmErSiOn’s sake might be what eventually comes out.

I just wish something like DAR would come out for Fallout 4 so that all the women in the game don’t walk with their arms out several feet to the side. Something similar to DAR came out for New Vegas but making/editing animations for New Vegas almost made my head explode so I can’t tell anybody how good that would be.

Thank you.

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