Help a bird chomp their way through some haphazard structures! See how low you can get your shot count! Come up with a third exclamatory statement for me! It’s Hungry Birds, where there’s actually only one bird but they’re gonna eat all the donuts they can.
Controls:
Click and drag with mouse
Space to end current launch/cycle weights on level select
R restart level/clear save data on level select
Shift to view the other end of the map.
If you pull the slingshot down (and not left enough) too far and let go, the character just collides against the slingshot’s base and flies straight up.
The launch speed is way too sensitive, especially when you’re skinny, you practically have to work in individual pixels to avoid under/overshooting where you want them to go.
Deleting the “bird” when it hits the top of the screen makes level 2 annoying, especially when combined with issue #2. I wanted to do a trick shot into the tube, fired upward, and thought it was taking too long to come back down, but it turns out they were back in the sling.
More of an actual opinion: I think these testing levels need more destructible objects, it’s not really Angry Birds without, like, a whole teetering complex to destroy.
A Quality of Life option I’d recommend is a button or keypress that skips to the next shot when the bird is just rolling slowly to nowhere in particular.
Seems like a good start so far! Like some others have said, the slinging seems to be a little touchy when skinny still.
And I know it’s probably WAAAAAAAY too early for this, but I’ll still suggest this for when you get to general polish: It’d be nice if, at bigger weights, the screen shook upon impact/landing. :3
Pressing “Next level” does take you to next level, but it doesn’t “unlock” it for you on level selection screen. Only when you press “Level Select” does it unlock it for you.
Usually the stick figure (as we’ll call them now as it’s a placeholder) auto-respawns after all the objects have settled. The player should be able to estimate the next launch after taking a look at the map, and if any amount of food was eaten.
I really enjoy how much you can feel the weight in this game. Mechanically the game feels pretty good. It can be a bit difficult to get the precise shots but overall the game feels right.
Alrighty, here’s the final-ish version. Might make some changes, and of course any bug fixes, but I’m pretty happy with what I have. Going to change the main topic to reflect the current version.