Joseph Earnwile and the Wrath of the Plant People

Nothing here, take care :slight_smile:

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Damn you really work fast. Excited for this game tho!

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Glad to see some excitement :slight_smile: And yeah, I may have a mania thing going.

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Another small poll up.


Results of the last poll, which I will take as: keep on trucking the way I already do!

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Fresh and new!

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Results are in. Seems I keep going steady as she goes, with some main storylines that are slightly bigger, and some minor ones that are more for fun or to test new mechanics. Thank you for voting!

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Another thing I am wondering about. I would be able to handle at least three translations myself, but I need to know what people want and need :slight_smile:

Progress is slow but steady so far. A few personal problems to attend to, including my wife’s health. Progress will probably speed up when the wife feels better overall :slight_smile:

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New version up just now. Read the Devlog for some updates!

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Check devlog for more details. I am calling this one: The Slime Update.
This one have focused on one character, but as a result I have had to add several new items, characters, dialogue and other little things to make it work. This is probably one of the bigger and more involved mission structures I have made in my games so far, having characters interact and things happening in many different rooms. Even has an ending that may lead me to making a darker sub-ending later on.

how does this relate to pregnancy?

It does not as of yet, but in a future update it will :slight_smile:

ok thanks you… why i have feeling we going met rose from the first one?

Oh, you already can meet rose :slight_smile:

When it comes to the pregnancy: it may be multiples.

A lot of new stuff in this one. Check the devlog!

Love the fact choices made from previous games actually matter :D.

I wish there was an easier way to make money, saving up the 2k is a bit of a hassle. Also it feels like I need to feed some of these characters 10-15 times to see changes, which is a bit of a pain having to repeatedly click on the item, use, then find the person on the list. Still, I’m really enjoying your characters and stories.

Edit: Also, the alien dog thing is broken, you get all the text shown to you when you see it for the second time.

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Doggie shas been fixed in the next update, together with a few other little fixes and updates. Will probably be out tonight. I ahve been thinking of adding a hacking minigame of sorts that could make getting some money a bit easier, but I am unsure of exactly how I want to implement it.

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as far as i can tell liona still doesn’t work, when trying to hack her glass coffin the game displays a “attempting hack” prompt but no followup text and you don’t experience any health drain unlike when using hack on any of the other coffins, however i was able to talk to her. I’m not sure if this is at all helpful but when using an item from the inventory she doesn’t come up on the list of intractable entities in the room, additionally the slave girl’s art still cuts off after a certain point, and captain cedar never states what food she wants past the protein bars, i was able to trial and error my way through it (all the mess hall food > donuts > meat > blue eggs) but couldn’t figure out what the last food she wanted was after trying everything else i could find around the station i hadn’t fed her yet (snickers bar from your pocket, rotisserie chicken, fuzzy creature, weird green animal, odd vial), lastly the alien seems to not be working? she spawns in the comms room then can be encountered in the hallway but a very large block of text seemingly narrating her entire story pops up including her getting locked out of the air lock pops up with a continue prompt and she doesn’t show up anywhere else on the station, however, that sequence can be repeated infinitely. those are all the bugs i’ve seen in this version so far