Just Another Bite! A WIP Minecraft Mod All about stuffing yourself till you're ready to pop!

Is there anyways to activate chloro filled with commands? and the delflation key doesnt always work…
Another thing is after i die with my model being inflated/fat it stays that way until i do it again…

  1. Chlorofilled is activated by just having the effect. It should perpetually refresh? But I am not sure.

/effect give @p justanotherbite:chloro_filled 1 2500

  1. Yeah, that’s something we kind of have yet to figure out? I think I have an idea though.

So i made two models all the same frames 1-6 made a 7th frame that is more of an immobile blob style and then another model having the blob 7th and a blimp 8th (its not that amazing) blob and blimp respectively https://drive.google.com/drive/folders/1FpxOGBR0EwZwY6r6CPK3m48IEY3qctY4?usp=drive_link

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The link is inaccessible for me, is it set to only select individuals or is that an error?

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I just fixed it try again sorry

Yo! Could we see what they look like? Or is it a blank slate type thing?

I would test them in game if you have the time to see if you like them and you can put any skin over the model if you wanted to yes

So is there anyway that this mod will be coming to 1.20? If so that could be amazing

We currently have no plans on changing the version.

I’ve been going through a normal playthrough lately, so here are my thoughts so far:

  • The oversaturation system tied to your health and hunger is well-implemented; there’s a risk-reward for stuffing yourself with slimes so that you don’t rely on regular food, but with the potential risk of encountering something like a plumperghast or illager chef that could cause difficulty or pop you outright. You could also end up getting too big as another risk.
  • The practical uses of inflation are another great feature; utilizing will o’ thiccs to traverse the environment is genius and I look forward to this part of the mod getting expanded later (no pun intended)
  • Having sources of expansion throughout the overworld, nether, and end is a good way of keeping the mod present in the world.

My only gripe is that there isn’t a lot of methods of expansion in the early game, but this is okay with a mod early in its lifetime. For some possible ideas, I was thinking about a plant that shoots bloat darts at you, or a spider variant that inflicts bloating venom.

Also, I’ve been playing with my own model for this mod, so here it is incase if anyone else wants to try:
spherical.zip (18.1 KB).

Some other mods that I used to increase Just Another Bite’s immersion are Shoulder Surfing, First Person, and Not Enough Animations. Getting too big can interfere with the First Person mod, but I couldn’t figure out adjusting the model to change the eye height and scaling in real time.

I look forward to this mod’s continued development in the future!

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just wondering is if you’ve updated mc version of if this is since a 1.18.2 mod.

i really hope this doesn’t get abandoned, absolutely loving this mod!

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I’m not sure if I’m just dumb or what but I can’t figure out how to install the mod. I go into curseforge and try to import it but it doesn’t work. Any advice would be greatly appreciated!

I just dragged it into the folder that cursed forge made and done

how do I convert the blimp folder to a CPM project file? I want to use the model to try it out, but both the blob and blimp files are .zip files and not CPM Project files.

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you have to extract the .Zip files then you’ll get the .cpmproject file


this is what I get downloading all the files from the link,

and once I open the file both the cmp.project files are zip files, and when I open it its all the animations and whatnot as Json files

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The .cpmproject files are being mistakenly read as compressed files by your explorer. You don’t need to do anything else to them once you’ve unzipped them from the initial .zip file they were downloaded in, though it helps to move the .cpmproject files to somewhere in your modded installation folder since that’s the folder CPM opens to by default when you try to load a file into it.

Once you’ve got them somewhere you can access from the CPM interface in-game all you have to do is update your player model or just hit the Test In-game button if you don’t want to bother with that.

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how do i download it … its so confusing

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or is it not avaliable to download yet

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