Larger Folk - Work in Progress Fat / Weight Gain Mod For Caves of Qud

perhapsss, the main issue is i’m worried about bloating the loot pool with too many weight-related items that could replace actually useful stuff. i think i’ll limit the fancy loot-able injector meds to max 2 new ones, one related to weight gain and 1 to loss, or maybe even just one that has some wiggle room? like the lose some weight and then gain wayyyyy faster for a given duration. though, i like the idea of sticking someone with a needle in combat and they start getting fat…

also injectors are kind of… weird in general. i really wanna use them for fat stuff since they have a bunch of interesting properties as effect-causing items, you can equip them as a weapon and stab ppl with them, you can fire them out of a dart gun at someone, etc. but they’re dynamically generated in such a way that makes it troublesome to add more. there’s a set number of possible injector variants with dif colours that each injector type randomly chooses from at game start, so you don’t know what’s what at first glance. there can be no more injector types than there are injector colour variants, and there’s a limited number of colours to pick from, and if someone wants to use another mod that has more custom injectors that could cause problems…

i could probably go more wild with like harvestable meds, it could be interesting to add new rare plants or fungus that have a chance to just replace normal watervine, and then have odd weight gain effects linked to them

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Slight problem, when the mod is mounted, it overwrites a lot of mods that make changes to a lot of furniture and tiles, visually or functionally. This mods seems to force the vanilla variants of them.
Here’s a list of some of the ones I’ve noticed most:

These colors don’t apply to any tiles:

Default forges no longer become functional:

This doesn’t work with the mod and none of the machines gain their intended functions:

This doesn’t work, the trash remains the vanilla version:

This doesn’t work anymore, none of the intended items obtain the gettable property as they should:

In summary, for whatever reason, Larger Folk seems to enforce the vanilla versions of most if not all tiles in the game, causing mods which intend other changes upon them to be overwritten and not work.

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It’s probably something with how the .xml’s are set up. I know these other mods work together somehow, so there must be a way.