as dotexe said, though i do at times add secret stuff that’s meant to be a surprise… its all little stuff though
with regards to sprites, are there any people would like added in particular? it’s getting to the point where most of the ones I have/had clear ideas or a lot of interest in fattening are already done
Is there any way to cycle through the different player sprites or nah? Because I was gonna suggest maybe more unique player ones.
i’ve already done all the possible preset/calling/caste sprites, do you mean like totally new ones? maybe, if I think of what the new classes would be
I meant more or less letting players use the sprites of others for their player sprite, if thats possible but new classes would be cool to see later down the line. I’d honestly like a more indepth readme of what you can do with the mod, not really detailing everything but a way to help people get started with the mod cuz I still dunno how it all functions now.
theres a mod elsewhere called Choose Your Fighter or something that i believe does what u want, dooubt it would be coompatible tho
Thanks to you we can make fatter sprites by yourself now. Currently I am playing as Marsh Taur preset for which you already made 3 sprites, but on next run I guess I try to make sprites for Bzzzt preset ![]()
i actually made 3 new sprites for bzzzt last patch
Oh, you are right… Unbelievable that you made sprites exactly for those presets which I needed
Thank you very much!
mhm, i was just playing them recently and thinking i could do something better than what it was before to capture the appeal of the design
oh one thing about this, the readme is intended to give a baseline understanding of how it works and npcs/books found in the world give more specialized information! i tried to make it feel as though it was a part of the world rather than just an addon, i think it’s more fun if you slowly understand it more as you play around vs knowing everything in-depth off the bat.
Aye thats fair and cool. Thanks for clearing that up
there’s also just not that much so far, haha… mostly the only way to get fat is to eat food, and it just means you break furniture and trip a lot. I’m thinking of changing it to a quickness penalty and maybe a much much much lower trip chance, since it would be less annoying for navigation but still a problem in combat
There is a lot of potential with the mod, like factions (tho I think theres already one), possibly gods or other stuff related to that. Possibly other forms of growth, but thats up to you. Still, lookin’ forward to what the mod has in the future.
there is a faction but it’s totally barebones, with no associated creatures or anything. im thinking still of what to do with it, im def thinking of silly worldbuilding/lore/gods stuff to implement eventually! other forms of growth who knows, after looking at another person’s Vore mod and how crazy in-depth it was I thought I should stick to making the stuff I’m into! it takes someone with a really strong attachment to the fetish to think of good stuff for it
Choose Your Fighter actually does work with it, and I had already made some custom player/companion sprites for my own use. I could release them at some point.
You just need to spawn in the mirror thing for it, that way you can reset it in case a weight stage change or something does happen to break it, but mostly, it just works
still working on sprites, additions and improvements here and there.
one big thing i want to is to get the as-yet mostly unimplemented new faction designed and working, with core creatures to go with it. themed around weight gain, the Adipophilials use lifesteal abilities to fatten themselves up during combat, becoming significantly stronger if allowed to feed
Awesome! Eh, I wish there was mechanic in the game that let increase size of sprites ![]()
next update will include the first pass of the new and improved armor effects! Armor can come in a variety of sizes from small to Xtra Large, and can be tailored to fit with a new tinkering skill. armor that’s too tight will give a DV penalty depending on how tight it is. When armour is tight it has a higher chance to break, and a chance to break when “overworked” (acrobatic skills are used)


