Sorry for that, lol. I’m not sure how many more things I could eventually find out about or mess around with the HTML files for, so in lieu of not making what could, down the line, be a bajillion posts about one or two minor things I thought making edits would be the safest bet. Since it looks like you guys don’t mind I suppose I’ll loosen up a bit (within reason, of course).
First off, a little addendum to my last post: there’s a player image which I presume was supposed to be shown for bovitype adephagians, but in-game that doesn’t seem to be the case, even though the code looks fine at first glance. There’s another one you can add to the “unused” pile, I suppose. I’ll include it later in the post; maybe I could try fixing it, but no promises.
There’s one case in particular that left me pretty perplexed; the earliest builds of the game are dated from June - December 2015, and those include encounter images that have later been removed in builds from 2016. However, there’s the particular case of a build that is (according to the HTML) from 2017, that not only brings back the encounter images, it’s also missing a lot of content that’s been added in builds from 2016. I suppose it was modified by accident when Leupai was putting up the versions for archival in their Tumblr, but it’s still a bit weird.
That said, there might have been an actual legitimate reason to remove most of the images - the newer builds, although more mechanically complex, are much lighter in file size, presumably because the images are gone. There must’ve been other reasons as to why they’re missing but the smaller files could have played a part in that decision.
Now that you mention it, I suppose I could try using older Twine versions to see if modifying the game becomes easier. I barely know any coding myself but it’s at least worth a shot, right?
Here you go:
(in order: helene, daedlan, bovitype, iicarn)
And now for the blimp-bellied mythosi (unlike the celestial mythosi and their myriad palette swaps there’s just this one image):
EDIT: Yeah, I knew I said I wouldn’t do this again, but it’s only been a half hour, I’m sure it’s fine. I went ahead and downloaded an old version of Twine - it can modify the HTML just fine, although the sheer amount of passages makes the program run at less than 1 FPS on my potato laptop.
And as a bonus I went ahead and fixed the PlayerImg passage so the bovitype player image would show correctly if you’re a bovitype adephagian, and as far as I know the Console is kinda broken in the 4CE version (the presets don’t seem to work) so this might be a first time ever thing.
Kinda cool, right? Here’s the file, as always - I should probably figure out a version to stick to when making changes in the future and perhaps put them all somewhere I can easily replace files if needed so that I don’t end up having to upload a thousand different files, but I can look into that later.
Also, this might just be me being overzealous, but I’m wondering if I should be doing all of this. It’s been a while since we’ve seen Leupai and it’s unlikely they would rise from their grave just because of what I’m doing, but at the same time I’m still technically messing around with the game’s code and putting it out on the internet, and I obviously haven’t received permission. I’m thinking about where I should set my limits or if I should stop out of respect; could use getting a second opinion(s) on this.