I’m looking to expand my team of volunteers a bit.
I can make a game, but I’m spending too much time (getting distracted by) modeling monsters.
First, its a no-strings volunteer position where you are mostly independent apart from the requirements stated below. You do what you like when you feel like doing it.
What I’m looking for is people who want to make original creations based on food and sports puns based around animals/monsters/myths/sayings. (e.g. couch potato, cardio bunny, lettusaurus, jellofish)
There’s a comprehensive list of monster names in my discord (thanks for all the suggestions btw)
So dont be scared by the following stipulations of what im looking for.
as for skill level, i need :
OR/AND moderate modeling (mid-low poly) (GameCube - Digimon World 4 - The Models Resource)
OR/AND amateur texturing (Nintendo 64 - Pokémon Snap - The Models Resource)
OR/AND Beginner rigging. (You know how to weight paint a vertex group to a bone)
OR/AND beginner animation. (You know how to make multiple animations using the action editor)
As for aesthetics, I’m not using PBR materials, just one colored texture like in the Nintendo/ps1/ps2 era.
as for model requirements.
a complete model has the following components.
- A rig
- A texture
- A mesh (which is also the base shape)
- 3 shape keys/morph targets (thin/skinny, fat/obese, stuffed)
- a couple animations (Hate, dislike, neutral, like and love animation for eating something. And a fainting animation compatible with all the shape keys)
it’s for mark of the feast An open code project in unreal engine made to learn how to make your own unreal games.
Part of the Bucculentus anthology.