Looking for Artist - Large Work Order

This is a Paid Gig to the unlucky applicant

Hi there. I’ve been around a while, posted a few games that I lost interest in and went no-where but I’ve never charged for a game or demo and i dont plan to unless I manage to make something really special. I’ve relied on AI art a lot in the past for visuals and I’m trying to move away from it for one reason or another.

I’m looking for a 2d or 3d artist either competent with VaM or Blender in terms of 3d that could model and rig characters resembling these reference images or a 2d artist that can drae the multitude of sprites required for each character.

For each ref I need a neutral pose, happy pose, sad pose, angry pose each with facial expressions to match. 3 outfits per character. Work, bikini, casual. This may expand on a case by case basis but that’s the foundation. Each character should have 8 weight stages. This may expand but that’s the baseline I want to work with. That is a total of 96 sprites per character at 7 characters is 672 total sprites.

I understand this is an astronomical amount of work for a 2d artist which is why i think the VAM / Blender route is the more reasonable.

If interested or if you know of someone that may be dm me for further details.

Apple

Hour Glass

Milf

Strong fat

Pear

All round

Top heavy

6 Likes

First off, I’m not an artist; that’s why I’m posting here instead of DMing.

Anyway, as a certified hourglass appreciator I think the example for hourglass could stand to be more busty and maybe a little less in the belly. In fact, your example for top-heavy is a good hourglass, and if scaled back hip-wise would be a great top-heavy as well.

All just my opinion, of course. I wish you success with the project!

1 Like

Decided to chime in for some help.

You can avoid having to draw so much 2d art if you have a modular system where the same body sprite can be fitted with multiple facial expressions. Same goes for clothing etc.

You will still need a lot of art but now you can switch clothes and facials and body much easier and dynamically.

Not an artist so just giving my 2cents. Hope to see your project arround here soon! :slight_smile:

1 Like

Hi there. You’re correct lol. That was a render I was messing around with to see if Meshy.AI was any good for rigging. That is entirely the wrong ref. I’ll fix it now.

1 Like

Bonus ref for the character that ended up somewhere between hourglass and pear. I recognise there is very little artistry involved in AI generation except for maybe artistic intent without the means to execute it but it can still produce stuff that is conceptually good even if it is lacking the inherant human creativity that makes art artistic in the first place