Dude, accurate lysithea power in three houses right there XD
Iâm glad to hear you enjoyed it so much!
We may have to remove Disregard Safety in favor of a skill and state that doesnât either bottom out Lysitheaâs Mag or max it out.
Hello all!
Itâs been a while, but we have a big update in the works.
It will include a new chapter, an optional side story, a brand new village, a MASSIVE labyrinth, and plenty of new fat related content, including a player controlled method to gain a lot of weight.
The full list of changes will be included in the patch notes when we release the game, but we should have this update done near the end of August.
Now, in regards to the problems that have been caused, resulting in MASSIVE and bizarre stat changes, we are still investigating this issue, but we should have a solution by the end of August. If not, Disregard Safety will be replaced with another skill.
does any body know how many endings there are being i dont want to miss any of them
Zero? Itâs not even done developing. Unless you mean game overs?
yes the game over some of those give bad ends like with the maid.
Hello everyone, I have an important announcement regarding Disregard Safety.
Through my various bugtesting of the new story sections and balancing some gameplay sections, I believe I have come to a conclusion as to why Disregard Safety has not changed with the last update.
I believe that save files from the previous update carried over the skills from that version, which is why Disregard Safety would continue to mess up peopleâs stats.
If anyone with an save file that has a messed up Lysitheaâs stats, could you please try from a new save file and check if Disregard Safety is causing issues on a new file?
Hello once again everyone!
I have some news for you all regarding the games next update.
We will be delaying the release date to early ~ mid September.
Not only do we have a lot of extra content on the horizon, but we have things to polish and we are going to put the game through EXTENSIVE bug testing to ensure that we donât have a release like Version 3.0 on the original thread.
We are dedicated to quality and will not release a half finished, unpolished game just to keep out self-set schedule.
As a reminder, if any of you wish to work on the game in any aspect, you are always free to message me on the forum.
Hey everyone.
Just here with a quick update on the update.
All the unique systems are in place and the update is nearly ready to be published for everyone, however there is still some content that needs to be done first, mostly side quests, fishing, polishing, and some more balance patching here and there. The update should be done by the end of September , middle of October as long as no other issues come up.
I deeply apologize for further delaying the update, however I am not yet satisfied with the quality of it.
In terms of balance and content, I feel it is still lacking.
I do need to clarify, this, and the change in portraits we implemented, will make old save files obsolete.
You will need to start from the beginning again.
I am aware however, that playing the opening could be frustrating for many, and thus two save files will be provided in the next update,. one before the Dragon boss (without the mercenary) and a second at the start of the month in Fusmar.
In terms of balance, there has been a lot of changes between Hilda and Lysithea.
I will be providing a look at the patch notes for this next update (please note this is not final and is subject to change).
tl;dr
Lysithea has more magic and Hilda has more HP and less defense.
The patch notes version:
Lysithea
-Vengeful Desires fixed
-Disregard Safety fixed
-Base HP has been raised by 2, from 26 to 28
-Base Defense has been raised by 3, from 9 to 12
-Base MP has been raised by 50, from 250 to 300
-Base Mag has been raised by 3, from 35 to 38
-Base Dex has been raised by 1, from 26 to 27
-Base Res has been raised by 2, from 17 to 19
-Lysitheaâs base Evasion rate has been raised from 5% to 7%.
-Lysitheaâs level has been increased by 2, from 30 to 32.
-Lysithea now learns [Fiendish Blow] at level 35 - (Grants +6 Mag when attacking.)
-Miasma Deltaâs damage formula has been adjusted. Instead of reducing itâs damage, it now adds 2 to her Mag while calculating damage.
-Swarm Zâs role has been adjusted. Instead of merely being a poison spell, it is now meant to infilct a decent amount of damage across all enemies.
-Swarm Zâs damage forumla has been adjusted. Instead of reducing damage by 30%, it now adds 4 to her Magic while calculating damage.
-Swarm Zâs MP cost has been raised to 40 to account for itâs power. It also costs 10 TP in addition to that.
-Swarm Zâs now inflicts [Spd Down] - (Spd is reduced by 5 for 3 turns.)
-Swarm Zâs poison success rate has been lowered by 20%, from 100% to 80%
-Luna Mâs cost has been lowered by 40, from 100 MP to 60 MP
-Wizardâs Warden now reduces Mag by 9 when equipped.
Hilda
-Hildaâs role has been altered slightly. To prevent issues concerning the difference in defense between Hilda and Lysithea, and the balance issues this causes, Hilda has changed from being a Def tank to being a HP tank. This means that, rather than having much higher defense and taking less damage from the enemy, she now possesses higher HP so she can take much more punishment.
Her defense is still the highest amongst the party, but itâs no longer her must prominent stat. This means damage will be slightly
more even across the party.
-Base Defense has been lowered by 2, from 27 to 25
-Base HP has been raised by 4, from 58 to 62
-Base Spd has been raised by 3, from 24 to 27
-Hilda has been given a +5% increase to her hit rate
-Hilda comes with the skill [HP +5]
-Hilda learns âHelping Handâ at level 38, which will remove [Topple] from one ally.
-Helm Splitterâs defense reduction lasts an extra turn now and stacks with [Def Down]
-Heavy Armor has had itâs stats readjusted. It now provides higher boosts to HP instead of Def.
Remember, if you have any questions or suggestions, donât be afraid to ask on the forum.
Thank you for your time and I apologize once more for the delay.
Itâs been a long, LONG time coming, but we finally have the new version out and ready.
There shouldnât be any progression blockers, but thereâs always a chance.
Unfortunately, I do have terrible news regarding RPG Maker MV. The plugins we have and the multiple different skills we are utilizing results in a lot of issues and stat changes because RPG Maker just fails to handle these things properly.
It would take someone far smarter and more experienced than I to fix all these issues.
The failures of RPG Maker have also left me incredibly tired and stressed. As such, while Iâm still taking team applications, I will be taking a month long break at the bare minimum.
I want to apologize on the various delays that have plagued this particular update.
Much of this has come from admittedly, members of the team not completing their volunteered tasks and not telling me ahead of time.
The other half of that mess comes from RPG Maker not being able to work well with the planned battle system.
Iâd hoped to make this the FINAL major system update, but chances are parts of the battle system will have to be reworked further in the future. The scope of the game will need to be reduced to account for the fact RPG Maker canât handle what weâre attempting to do.
Please, enjoy this update to itâs fullest. A full list of patch notes will be included. Please read the section at the bottom to see what issues still plague the game and how the can be resolved.
Hopefully this will live up to any expectations youâve all had.
GDrive: [UPDATE REQUIRED]
Mediafire: [UPDATE REQUIRED]
Glad to see this is still being worked on, two clarification questions though.
-
Is there any new content to the game or is this just a QoL update over all?
-
Could a bad end room be added if it will be requiring a completely new game to function?
-
A shit ton of new content
-
Bad end room can be added yes
My body is ready.
Very hype to check it out, missed a few updates but this like a good time to hop back in.
Hi, made it to Marianneâs part of the story, and Iâve got a few things to say
-
I have no fucking clue where to go next, the game has pointed me towards Harthen manor, but the guard doesnât seem to leave his post and there are two doors that donât work which leads me to
-
I have found at least one glitch door, Pic one is a door that i try to interact with and there is just no interaction, door 2 is one on the side(Pic 2) that leads to pic 3, aka Brazil
While the update has been pretty good so far (Annoyed neither the fetch quest nor this one actually have a log in the request log being my major complaint) I genuinely donât know where to go, gonna keep trying to find out where, but I am either stupid or completely lost.
You have to gather evidence by talking to the townsfolk.
Once you have enough, Marianne will mention that she thinks she has enough and you have to talk to a man that works on the docks with silver hair.
This is all explained through dialogue, and while not directly stated âDo this do thisâ, the game should have enough clues to direct your attention.
And what fetch quest are you referring to? The Granma one? If so that is intentional. The player must pay attention to what they are doing so they are well aware.
And the door will be fixed in the hotfix.
Did anyone downloading the Mediafire take over an hour to load?
I remember I used to play this right up until the bug right after the conversation at the inn. So I decided to wait until there are no more bugs and spelling typos in the future.
I donât know if anyone is having this issue, I started a new game but when I leave town for the first town the games frames drop and I canât move.
I remember the game freezes after I left the inn from a conversation with a girl. I canât remember her name by the way.
I donât know what causes that, but no one else seems to have had that issue. My apologies.