So you know those mobile games you’d play as a kid where you started as a tiny creature like a baby shark or something and ate other creatures until you got bigger and bigger and could eat more creatures and eventually whole cities and then the whole world or whatever?
I want to do that but you also get fatter the whole time. Start as a tiny dragon in the ocean or something eating little krill and fish and slowly scale up until you’re devouring the entire planet. Credits sequence could feature a still of you struggling to reach for the moon to eat that too. Dragon’s gender would be up to the player’s interpretation but my artwork tends to lean masculine.
I know how to draw and know HTML, but I’ve never coded a game before. I think this could be a decent first project to work towards since it wouldn’t be too complicated mechanics wise. If anyone has any suggestions for what engine to use, if you want to help, or if you just want to express interest in the idea, feel free to let me know.
I love where your mind is at for the big picture of the game. I can’t say much about what engine you should use but really anything from Twine to you making your own engine in HTML could work for this. Might I suggest checking out a few similar games first to help decide what you want for your own game.
A short list that might be helpful so you can get an idea of how the engine may effect your end product:
If you’re willing to learn a new language (or if you’d rather use a blueprint type system), Game Maker was really easy for me to pick up and you could probably realize this idea with that engine, so I can recommend that for something like this.
HTML alone could probably do it too, but it might be harder than using an engine that exports to HTML.
It would be possible in any good 2D (or even 3D) game engine, demanding some experience with code on the engine you use and a large quantity of graphics of a consistent style.
I made Grope That Fox and You Find a Fox (and other fox-adjacent titty shenanigans) in HTML/Twine, as they’re pretty much the same thing, and I learned JavaScript by doing so. However, that’s strictly not the best way to do it. Proper game engines like game maker studio, unity, ect. will suit you better, as things will be prepackaged into to make some normally complex things easier.
Like collisions. Those are hard. I still can’t make them, to say nothing of softbody physics that would make a game like this shine.
However, you can also use this to learn how to program. It’s a simple project at heart (if you don’t get too crazy with animations), just the right level of difficulty to beat yourself against and come out with more experience. You may fail, but what you’ll get from it will make the next projects that much easier.