I just thought I’d go ahead and respond to the other messages I’ve gotten given there’s not that many and I’m pretty bored.
It’s seeming like that’s how it’s going to go given the overwhelming response for more sizes, and obviously I know why most people voted for that…
I guess Steve and Alex are going to get back to the drawing board on making some more efficient farms. I just don’t think they can fit to do the Redstone wiring anymore, so they, much like me, are going to have to get creative.
Well, technically Gigantic is less than 2 blocks wide, because if it wasn’t then you wouldn’t be able to fit through double doors, but I get what you’re saying. This time triple instead of double base width. I’ve just gotta think about gameplay. Even though it’s easily changeable if you know what you’re doing, I’d expect that for 3 times base hitbox width a lot of people would get frustrated at the sheer amount of times you’d have to change the landscape around you to accommodate (though I and probably some people also find that hot so… )
Thank you for the kind words, really! Like I said it really keeps me going. For every comment like this I see it just motivates me to work even harder on this.
There’s a lot more polishing to be done, but I’m glad you like 'em as they are now. That is exactly the balance I wanted to strike while still being in line with Minecraft’s new (and amazing) art style.
I’ve seen the opinion that Minecraft’s default model has a lot to be desired, and that people won’t care if it clashes with other stuff and all that but personally I do.
It would’ve been quite easy in my opinion to just get an obj file, import it weirdly into Blockbench, then convert it to the CPM format, color it, and call it a day, but for me, if it looks completely out of place it personally takes me out of the experience. I wanted to make high quality models of Steve and Alex (in Minecraft’s style obviously) that look like they could actually throw back whole bottles of honey on a full stomach in 2 seconds flat.
(y e s)
Since I can’t even handle more than a spoonful on an empty stomach I imagined Steve and Alex had to be absolutely huge, but once I checked Minecraft’s promotional art I see who’s really dedicated to realism…
Stranger 1 - Mojang 0
Come on Mojang! You can remove fireflies because frogs don’t eat them in real life, have parrots die when you feed them cookies, but when Steve/Alex drink gallons and gallons of honey on top of a meal of steak, bread, and cake to get their saturation up, they somehow don’t struggle to walk after a couple of months of doing that multiple times a day?
For shame, Jeb! For shame!
Though, I can’t get all the credit!
- CPM is a wonderful mod and without it I wouldn’t be half the Minecraft texturer or modeler I am today, and Steve and Alex wouldn’t frighten the Farmer Villager with their mere approach.
- Also, Pekhui is a treasure. Not only because it’s fun to screw with but because it’s for both Fabric and Forge and is the first time I’ve seen a mod that goes so indepth with such a simple concept like screwing with Minecraft’s scale.
- Hats off to whatever team at Mojang makes Minecraft Dungeons, because like I said I the credits section Steve and Alex in that look way better than their in-game counterparts. Even though I changed a lot, the skins I used were almost directly ripped from that game. I haven’t played it myself but from what I’ve seen it’s not bad.