Fair point.
I guess I’m just speaking from experience with the 2x base width size and how it’s already a little cumbersome for actual gameplay.
Like, for example, in Starbound it’s less of an issue because it only has height and width being a 2d game and all, and the only size in Big Fatties that changes height is Blob, but since Minecraft is a 3d game, having width height and depth makes things more difficult to really scale up to bigger sizes and the game still be playable.
Like, I said landscapes but really what would be the problem is more “artificial structures” built by you or randomly generated. Going over 2x base width already makes going through single doors impossible, but in the grand scheme of things it is playable. if I were to go to 3x however, double doors would also be impossible, and without more external mods the only way to add a door to a building you could fit through would be (admittedly cool, but) cumbersome redstone if you want to do something like build a village, or basically any situation where multiple doors were involved.
See, some might tell me:
“Eh, Stranger Guy, you gots to understands somethin’. Mineycrafta is a game for creative people, you c h u m p. If I wanna be 200 blocks wide I’m creative enough to solve the problem, ya’ dig? I’m just gonna need more brown bricks!!! If ya’ can’t stand the heat, then get outta the kitchen, ya’ CHUMP!!!!!!”
- Someone, probably
Sometimes, though it even makes events out of a player’s control in a playthrough impossible. Like exploring an ocean monument (keep in mind the mining fatigue before you beat the Elder Guardian), going through a 2x3 nether portal, or if I were to go even further beyond 3x, even beating the game itself. Yes. If I were to go to 4x width, you actually would be too fat to fit in The End Portal to kill the Ender Dragon.
It’s why there are a lot less mods that make you blob sized for already existing 3d games. It hits a certain point of implausibility for how the game works (and probably camera glitches too) if you are able to fit through doors, but if you make the hitbox way bigger then parts of the game would just be inaccessible or just tedious.
Personally, I myself love the idea of Alex being so fat they can’t fit through a 2x3 nether portal. I just wish I could change the width with animations in real time with CPM so that by sneaking, or with a gesture someone could optionally lower the hitbox width so it could actually be playable while still allowing people if they wanted to to be restricted by the width and depth. I might actually put in an issue to the CPM GitHub so that maybe I could get this feature added for us.
I’ll perhaps do that today. I already have one issue pending being added in the future, so perhaps we can sidestep this issue all together.