Mochi Moshi! [Active Development]

There are some other details that make it easier for my co-writer and I to write it while also embracing creativity through pattern diversion. Buzzwords buzzwords.

I’m really glad you find this sort of style more interesting though! We spent quite a while coming up with ways to make writing this easier for us while also giving the player actual choice. I know a lot of visual novels don’t have enough ACTUAL CHOICE in things, or maybe two or three choices that just go into dead ends or the actual path.
Even though there’s technically only three choices per route, every choice actually matters and will result in a new route that has the ending of it different from another route. Even LAB is marginally different from LAW past week 2. Every choice matters, routes are all roughly the same length, there’s 24 unique Kazumis by the end of the game if you explored every route. I know a 25th route was funded but that won’t be worked on until everything is done so I just act like it’s not real.

7 Likes