Mochi Moshi! [Active Development]

Witch hunting and accusing without evidence is wrong, always. I’m guilty of it, and I apologize. Still, developer got money but after a long time the game isn’t released yet. This is a fact. And you can’t expect people not to point it out.

About the fact his subcribers don’t complain, it couldn’t be any other way, if they didn’t trust him they wouldn’t give him money. That doesn’t mean a thing.

If the criticism is polite (something mine wasn’t) it looks completely reasonable to me.

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Kickstarter, at least, should actually be pretty easy. Kickstarter has a built-in message system that allows you to blast a message (for example a link to Mediafire or something) to every person that backed it on that website. It’ll also send a message to the email they used to sign up for the site.

Now, iirc you also counted people who subscribed to the Patreon around that time as supporters, and yeah, finding those people 4 years on is gonna be a nightmare, honestly. If you also count individual donations via Paypal or something, I’m honestly not sure if those types of donations even keep records going back that far.

As for everyone else, if you want a product, you should pay for a product. As in, one that you can have in your hands immediately. I imagine the vast majority of Mange’s Patreon supporters are really there for the other art and to support Mange generally as they make art, not to receive a product with no specific timescale on when it will come out. If you subscribe to a Patreon and it never gives updates or content, just unsubscribe. It’s really that easy. I know that sounds dismissive, but if you want a project right now there are a lot of options already available where you give them money and they give you a product. Those are the ones that receive more money, for a good reason.

This is a pretty good object lesson in not using the Kickstarter model in the future for these kinds of projects, from both the developer side and the user side. I could actually see Kickstarter kind of working, with the occasional update coming down the pipes via the backer updates system, until you remember that you can’t join a pledge after it’s over, so the dev can’t receive any additional money once they run over-budget and the buyers that show up late are out of luck.

Most games on this website suffer from scope creep. Many, if not the majority, are abandoned. If you throw $5 at them for a project demo, you receive the demo and are happy and you don’t get mad that nothing else comes of it. Obviously it’s unfortunate that many games I’ve given money to simply vanished with no update on when they’re coming back, but I’m not going to put a gun to anybody’s head saying “I GAVE YOU MY $5, I DEMAND THE FULL GAME”. If they’re not making it, they’re not making it. If you’re just giving away money into a black box, that is your prerogative.

Significantly later edit: I should specify that I don’t necessarily think that any of this has happened in the specific case of this game, but I mentioned these things because buying a game beforehand with the expectation that it’s going to launch fully released has about the same odds as buying a lottery ticket. That’s just how it goes with indie games in general, unfortunately. Plus this, eh, genre? Is pretty niche on top of that. Much less financial incentive- practically none, if we’re being honest. You could just draw regular big booba anime girls and rake in money.

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There’s a difference between saying ‘hey, I haven’t seen as much as I would like and I imagine those not subbed on patreon would like to see more as well’ and saying ‘without any evidence besides I dont havr a functional game in my hand, I’m gunna say you’re running a scam’. Mange even tried to be more accomidating and posting some art to answer the request for more info, and still got their hand slapped. Mange has been posting fairly regular updates here, and while most of them are ‘Hey, dev process is ongoing, we’re at x number of words and images’, that’s still pretty decebt communication and updates. If they were posting images every month, they’d spoil the whole game before it came out.

As for people paying not being a point, you are wholly wrong dude. First off, they’re literally the people your witch hunting is supposedly trying to ‘protect’ (how very common for those trying to protect a group of people saying they don’t matter at all lmao). Secondly, they are qlso entirely relevant because Mange has set the better source of info on updates behamind a paywall, which they have every right to do. The individuals in question would have voiced concerns about the info seeing scammy/scummy if it was scammy/scummy. Lack of evidence doesn’t necessarily prove innocence, but considering there should be plenty of evidence if they were running a scam and no one is saying Anything, I’d take that as a pretty big sign that nothing untoward is going on.

Maybe consider blatantly obvious information before calling all the effort and work over the past several years ‘just a scam bro’.

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After being made aware of the situation here, I myself subscribed to the creator’s Patreon page (https://www.patreon.com/yummygoods) at the requisite subscriber tier to view updates specifically for Mochi Moshi. With that in mind, I can provide some input on people’s feelings and the reality of the situation.

While I cannot go into the specifics of what their updates detail, as the creator has expressed that these updates are meant specifically for supporters of the game to stay in the loop, I can say that there is updates. Over the course of the entire lifespan of the project, the creator has provided at minimum a monthly update (although it has not been uncommon for these updates to occur multiple times in a month) which details the circumstances surrounding their rate of progress. This is includes detailed information on the progress they’ve made between updates, the process by which they develop the game, and the details of how the game is structured, both in terms of development and gameplay.

In addition, there is a provable history of a demo being made available to paid supporters which contained a condensed snapshot of the script, alongside assets made specifically for the demo. This can be seen in posts made on their Patreon, as well as associated links and platforms made to download the demo during its’ beta period, with documented feedback.

As for the rate of the project, updates display a clear pattern of consistent forward progress with minimal stalling, and occasional snippets of information/images that displayed the files and platforms used for the writing process, which itself has been confirmed to be finished, topping out at well over 65k words of dialogue over 24 paths, including crossover between different branch variations.

Now that the story section has been completed, the creator has moved on to UI/sprite creation and has provided tangible proof of such in the form of physics demos, UI development progress, and updates which display the sprites being worked on, and their function.

My own opinions on the overall situation are colored by further investigation into what information the creator has provided over the years regarding their personal life and work history, alongside what financial information does exist about the state of their Patreon and the Kickstarter financing.

By all accounts, I do not believe this to be a scam, nor a project which spiraled into feature creep or unrealistic expectations. I will address each point individually, detailing my own personal interpretation and explanation on each.

There are projects both advertised on this site in the past and on other platforms over the course of the history of the community which could be seen to be scams (although compared to the actual ratio of legitimate projects to scams it’s an exceptionally low number), but they have followed a clear and distinct pattern. As is expected with most scams, the creator is someone with no defined history within the space, who simply appears with an entirely fresh public facing profile and account. They immediately and swiftly introduce a project almost immediately, with a few screenshots to prove the legitimacy of the product, but with the caveat that any actual download past an extremely barebones demo will have to be paid. Upon payment, the game is almost invariably incomplete, and what material does exist is either AI-generated, re-used base assets spread across a few characters, or lacks any assets whatsoever asides from writing. The game may receive a few “updates” which usually act as bait to garner further purchases to a point, but when scrutiny increases, the game and its’ creator completely vanish, never to be seen again until they return under a new name and profile, to repeat the process once again.

In regards to Mochi Moshi being a scam, the creator has been explicitly clear that no game is yet available to download, and while they provide general estimates for when they expect sections to be complete, at no point have they promised more than they said they would deliver. Any support given to the game has been given with the understanding that the support is to allow the creator to dedicate more time towards finishing the game, and in return the supporter will receive access to updates about the development progress of the game. It is understandable to be dissatisfied with the arrangement and the value gained from a person’s invested support, but it is a clearly defined relationship with a clearly defined return. Updates are also given freely on their Patreon, just at a slower rate and with less detailed information than the supporter tier, on top of the updates sent out to their various social media platforms.

Given the consistency of information, pattern of behavior, and established relationship between supporters and the creator, combined with prior examples of scam material, it should be clear that the game is not a scam.

This brings us to to the next point addressed by some, being the idea that the game has experienced feature creep which has slowed progress of the game.

I believe that most of the points I explained already can be used to show that this as well is not the case, as they very early on in their development update history outlined exactly what they intended to do, and have stuck to exactly what was stated. Upon reaching the goals outlined in their Kickstarter, the plan has always been to create and develop 24 unique paths which take place over the course of four in-game weeks, based on a set of base transformations which then cross over into one another. Once the dialogue for each story path was completed, they would then move on to developing the sprites and UI for the game within a selected game engine.

Over the course of four years, this has remained consistent, with no additional features or added bloat. While they acknowledged early on that they had to increase their expectation of how large of an amount of text would actually be required, they have delivered on stated deadlines for progress, with limited overrun.

More realistically, it’s just an unfortunate fact that attempting to juggle the arduous task of outlining, drafting, and writing an entire novel’s worth of content is something that can’t be done full-time without the expected return on expended labor, on top of having to draw well over 128-150 fully shaded character sprites before even taking into account each individual UI asset, backgrounds, sounds, and musical composition, and programming, all of which are being undertaken by a single person.

Maintaining a stable income as an artist is difficult at the best of times, and the amount of money actually earned through both the Kickstarter and Patreon earnings is rather low compared to the ever-increasing cost of living standards. While 3000 dollars may seem like a significant amount of money, divided over the course of four years that’s only 750USD per year. Their job history shows that they work as a freelance artist, web-developer, and community manager, all of which are very time-consuming and low-paying/unstable job positions that require a significant amount of time and effort to maintain. They also do not take frequent commissions, and their aforementioned Patreon income only amounts to around 191USD per month before even accounting for Patreon’s fee, and taxes.

As rude as it may sound, this project is not a professional endeavor that is beholden to the same standards as would be expected of such. It is a project with minimal financial support being developed by a single person, with just enough financial support to justify the investment of time being spent that isn’t based purely on their own passion for the project. As already discussed, the people who support it know exactly what they’re supporting, and why, and by all accounts seem to be satisfied.

With that in mind, I can understand why someone who has invested years of their time, passion, and creative effort into a project which has taken hundreds of hours worth of work to bring to fruition with no expectation of a reward would be upset that their work could be so easily dismissed on the basis of unsubstantiated hearsay.

There are avenues to confirm or deny these suspicions, but rather than taking the time to do so, certain people unfortunately let their own mistrust (rightfully earned from prior experience or otherwise) overtake their own ability to follow up on those suspicions, and may have removed one of the few public avenues available to communicate politely and professionally with the person they held a grievance with.

I myself took time to dedicate my own focus and attention towards properly researching the subject, and as a result have actually come out with a greater sense of respect and optimism for the project they have on offer, knowing full well that it’s within capable hands. I can only hope that this post has shed more light on the situation, and perhaps even inspired others to do their own research on the subject before passing judgement.

Best Regards,
-PS

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Thank you. I honestly wasn’t going to check this thread so soon if I wasn’t checking out another game and saw over 20 replies to my thread.
There really isn’t anything for me to say on this, I just want to thank anyone who came at my support. I may have had a hot headed response and I’m not apologizing for it at all, but I appreciate that the main accusation was at the very most solved.

There was a bit there where I was getting stressed out reading what some folks were deliberating but Pork Soda is pretty much 99% on the mark. I say 99% because there wasn’t a Kickstarter, it was a donation drive style thing where people would give me money on Ko-fi to fund my project. most of it was done in a few dollar increments but one benefactor gave me enough money to hit 4k, sparking the changes that needed to happen for the project to start. Namely, I bought a new laptop and cell phone, that have since both been retired. By the way I did try to contact the person who gave me a gigantic amount of starting cash but they have not once contacted me post their donation so I have left them be after their generosity. Without their support the project wouldn’t have this giant scope, so I thank them from the bottom of my heart for starting the development for the full vision of Mochi Moshi.

But everything else has been right. I’ve received nothing but praise and positive support from those who have actually directly supported me, or friends that I’ve privately shared information with on the project. My monthly reports are lengthy, ecetera, I’d rather not go over what was just said.

Thank you to those who continue to support me, financially or just by looking at what I make on my various social media sites or what have you. I knew what I said was going to cause backlash and people to come to my defense but I was expecting like 3 messages not someone doing an entire report investigating what I’ve been up to. I kind of forget that even though I’m a smaller artist I still am in a public space enough to have people perceive and care what I’m doing. I’m going to keep working on what I’m doing regardless of how much money I make, that’s the whole point of this anyways. If it was all about the money and I was somehow grifting to make barely 200 dollars a month while still drawing fetish art and posting just to jeopardize my whole presence that’d be crazy LOL. At that point I’d sell AI art on deviant art. They make like 11k a year typing “Big_Belly Kipteitei uncomfortable, blonde hair” or whatever.

Love me or hate me or think lesser of me for what I’ve said or like that I defended myself, it doesn’t bother me. But I appreciate you guys @SquireAngel, @Wulf_Diomhaireachd, @Skinny_Guy, @Pagsram and @Pork_Soda. Thank you. Also @lemarshby thank you! I’m not sure what would make me upset with what you’re saying.

I’m not sure I will post in here soon about the next update or not, but I will be working on the game some more tomorrow. There’s still a lot to do, and all of it was planned. In fact only one part of the game was unplanned that I decided to focus on and it was asset creation for transitions to make the game seem more “phone like.” It’s more polish than anything but it’s a detail that I think will make the game go from hobbyist project to something more well rounded. That being said the list of assets that needed to be created were always known and were being noted while the story was being written. That’s why it took so long before assets were created because I was planning it the entire time to make sure that when I started making the game that I had a detailed outline on what to make. These files aren’t public but I have google docs detailing all of this. I probably have a picture of their thumbnails in a pay-walled post.

Anyways. Thanks again. Also I’m not mad at anyone who thinks I got a little out of hand or sound like an asshole. If I was mad at that I wouldn’t be able to do my real job, which is basically a digital bouncer. If you still think I’m an asshole you can tell me or keep it to yourself, whatever makes you happier. But for real, thank you everyone who has ever supported me with kind words, clicking a heart, downloading my pictures, monetarily, whatever. The fact that you see anything that I’ve made and go “this is awesome” or “this is dog shit” is what matters to me. To live a life without those who love AND hate you is not a life I want to live. Stay cool also, it’s still so fucking hot outside.

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Next thing I’m working on is a completely privately distributed alpha test of the visual novel amongst my friends. There is no way to opt into this alpha test, and I want to be very very clear about this, but I will be detailed on what an alpha means for Mochi Moshi on Patreon and Subscribe Star. I’m excited to have a build of the game that will show off what I want the game to be while also being able to get feedback from not just from people who share these fetishes, but people who support me creatively without really being in a fetish space.

If you are worried about this being echo chamber-like, you have no idea what I’m asking for. I just want to clarify that this is a completely private, unopt-in-able, friends only, never going to be released publicly, alpha build that will lay a greater foundation for the actual game itself. Everything is going to be built off of this and it’s what I’ve been working towards all this time. The project is finally looking like a real video game.

Does this mean the game is close to being done? No. Does this mean the game is going to come out within a year? No. I do not have a timeline for this as I am a single person working on this project, but I will be rewarding those who support me with more behind the scenes views on the game.

Thank you for following me on this project so far! It is closer to being finish than it was from being started. You can also see my website for a more concise update that mirrors this one.

Just want to clarify one more time: Subscribing to my Patreon or Subscribe Star will not give you access to a demo/alpha of my game but will let you see details on how the game is being made and what is currently being focused on!

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Still working on the Alpha of the game, but side note. I’ve been suspended on twitter, along with hundreds of other artists. If you’ve noticed your favorite artists disappear this is probably the case. If you want updates on what I’m doing publicly, including art and the odd update, you can also find me any place listed here:

I’ll have more information to reveal as soon as I finish a working beta, but all progress is on patreon and subscribe star every month. I won’t be saying anything publically until that’s finished and I get feedback from those who are testing it (My close friends, it’s a private test). Thank you again for your interest on the game <333

Update: All of my Twitter Accounts are back, but please try and follow me in other places.

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zipper_face
Work Work.

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Paused discussion there trying to figure out what was happening to the site. Glad you guys are working it through, it’s been a pretty good place, aside from *gestures upwards*, to post some public progress.

Right now I’m in the middle of building the Alpha still and I hope to have that finished in, or at the end of March of this year. Also Happy New Year! As I’ve said repeatedly and want to make it clear, this Alpha build is private, and for close friends only. The sample size is large and diverse, including people who aren’t in the kink space. So I’m trying to find some data from generally every aspect I can with the lovely people in my life with the threat of leaks being null. It’s a huge project that’s been being worked on for a long time, and while I love my fans, I cannot trust some people to post a drive/mega link to a progress build and make me want to kill myself. (I am not in any actual danger, this is an exaggeration to show how bad it would make me feel).

Thank you to everyone who has supported me in these years, especially those who have checked up on the project every once in a while. I am a one person dev team with a co-writer, who has lovingly helped me in spots where I am stuck and supported me emotionally on the project. But every asset is created by me, the game is programmed by me, half of the script was written by me, so… It’s a lot. Music is thankfully provided by a close friend, and any extra music will be commissioned and contracted by people I know and trust. There’s no AI generative content, no use of LLMs in my game and there never will be. I am a software engineer, I do not need to use AI to read documents and program for me. Thank you Silksong for showing people that even with a large team of people and 0 problems amongst them, it takes a long time to make a game. I think the average person needs to know that. I love Mochi Moshi and I hope you guys will to. This project is still alive and active. Here’s to a good 2026!

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I have currently sent 20 of my friends the Alpha of the game and am collecting data on it. I won’t reveal their individual thoughts until I get a majority of their feedback yet, but it’s looking positive. I still have a hell of a lot to do, and there’s a lot that’s unfinished and unpolished and there’s a lot of sound effects missing, the music is completely temporary, 100% of the images in the game are placeholder or unfinished but… I’m happy to at least say the loop of the game is playable and the vision of the project is getting realized.
I don’t expect every person to play the alpha, especially right away, but most of them should have it done within a week or two. It’s short, I’m just being courteous of their time.

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Appreciate the update! Sounds like a lot of progress has been made, hyped that it’s getting closer to complete!

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There’s still a lot to do but the fact that the actual programming for the game is 90% done is huge.

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I just wrote a huge thing about the current feedback I got on the Alpha of Mochi Moshi.

https://www.patreon.com/posts/mochi-moshi-dev-154135395

https://subscribestar.adult/posts/2415262

I’ll write a public thing later but it took like an hour and a half to get through just writing this alone and I need to eat. If you want to know the generalities of it: My friends/people who played the game like it a lot and there’s still a lot of work to be done. You don’t have to subscribe to read it if you don’t want to, it’s just there to show that the project is alive. THERE IS NO WAY TO GAIN ACCESS TO THE ALPHA! SORRY! Just a huge disclaimer cause I don’t want people to think that I’m ripping them off or hiding something.

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Okay so, this won’t go too specific since the game is still being made but I want to highlight a few things that the people who gave me feedback on the alpha said (about 7/20 folks took the survey, 9/20 folks actually played it and the other 11 haven’t gotten to it yet due to time/conventions/scheduling). The alpha was finished and given to my friends on the 10th of March, so it’s only been a little over two weeks. When the other people play it, I’ll add an addendum the next subscriber post I make.

The survey itself had a lot of specifics I was curious about, as well as asking them about the writing, the characterization of Kazumi, and about the fetish content in the game. The fetish content part of the survey was split into two groups, people who liked Weight gain, breast expansion, ass expansion or neet/lazy/nerd stuff, and those who didn’t usually look at that sort of thing. People who answered that they “Sometimes” enjoyed the former were lumped into those who did like it. I go into specifics of what people answered in the subscriber post linked above if you’re curious.

The generalized feedback was that the game’s writing and characters felt natural, the way that Kazumi and the Player Character interacted felt like they were genuinely friends. The fetish content felt like it was woven into the game, with most players finding it charming and sexually gratifying. One of my friends said the game felt like “a friend simulator” more than explicitly a dating sim, given the one route they played out of the four that were available. Note: The various routes have different relationship levels with Kazumi, from Professional Manager to Dating.

Everyone loved Kazumi, they loved her design, the way she interacts with the player. Some players stated that she had a very positive high energy personality that was strong, but never felt obnoxious. All of the players loved how much she physically grew during the game’s progression, and how she grew.

I’m going into a lot of detail here so I’ll cut it a bit more concise. I did receive some constructive criticism, so I wasn’t being 100% praised. A few people pointed out that the UI needed to be a bit bigger, which is something I’ll have to do If/when i make an Android port. A few typos that needed to be fixed. Emoticons would line break incorrectly (easy fix). People wanted more toys to click on (already planned). And people wanted at least one more full body pose for Kazumi (Semi planned). There’s also some other stuff I went into more detail that would require a lot more context but I can say that everything I received notes on, aside from some bugs and typos, were things I was 100% already thinking about.

Now I know people are going to be thinking, when is this game going to be finished? You just did an alpha, surely the game is like a year away from finishing right? Lol. Lmao.

The entire programming of the game is essentially done, the entire script is done. What needs to be done is 95% asset creation, including more music. I am one person doing all of the art and programming. My wonderful and talented co-writer is there to assist me, thankfully, but she’s not creating any assets for the game. Soon I will ask people to give me some references to work off of for a specific part of the game, but I want to approach it in a way that’s fair to me and people helping me. Clarification, I might be asking people to take pictures of food that they eat when they go out so I can get an idea of some very silly, tasty, and/or gorgeous looking foods. But, I don’t want to put the call out for it yet because: 1) I don’t want people to submit photos they didn’t take themselves. 2) I don’t want AI. And I know that some people don’t know how to read so I’ll 100% most likely have both of these rules broken. This is why I might just ask my friends instead of the public. Going back to the first sentence of this paragraph, there are some things I need to clean up on programming, and little quirks I want to add so that’s not all 100% done, but that’s all considered extra and not a focus.

I’ve thought about asking artist friends to help me make the ending pinups, or additional art for my game, but I felt like I do kind of just want to use this project as a complete test of my skill as a creator. I have amazing, fantastic artist friends who would lovingly help out if I asked, but there is a part of me that just wants to make everything myself. Soo… That kinda just adds a lot of time to the creation of this game, but it does give me 100% control. Will this change in the future? Not sure. If anything I could just ask them to create promotion art when the game is close to finishing.

On the music side of things, the game needs a lot of music and I need to work out the sound I want. I’m not a musician, and I have a musician friend who will help make the soundtrack, a lot of musician friends actually, but… I need to actually figure out what the game’s SOUND is, and from there figure out how to get musicians to collaborate on that sound. This is the one part of the game I’m incredibly stressed out about because I have the least amount of control over it, and it would require direct paid compensation to work on. But I want to have an OST worth listening to outside of the game. I love music!!!

Okay, that’s it for the public Mochi Moshi post. I know I wrote a lot so it’ll be a long time before you hear any more from me. I’ll let everyone know if I do go and ask people for food references publicly, if not no big deal. Also if you want me to post a picture of how the game looks, it looks exactly like the prototype images. Not a lot has really changed and you’d have to see it in motion to really get the full idea of how the game is progressing and I’m not really going to do all that. You just have to believe me and my friends that the game is being made and if you don’t then you can tell bbwchan about it. I’m very confident this game will be finished and that it’ll be something I want to play when it’s done. The smile on my face I get still reading the dialog that my co-writer and I wrote is fresh. I find a lot of joy in Kazumi and I hope that in the future you guys will feel that joy too.

Actually have this screenshot since I used it in the Bluesky post:

But for now, this is all you guys will hear unless you give me money to support the project and read the logs on Patreon or Subscribe Star (Links in previous Forum Post). You don’t have to give me money though, I won’t beg for it, but I do make like only 200 dollars on Patreon, which is crazy low comparatively but I don’t mind. I just love making art and having fun. If you’re worried about being double charged, subscribe on the 1st of the month until Patreon forces me to switch to the god awful Netflix style model in November that I’ll endlessly bitch about in emails to their corporate.

OKAY BYE BYE LOVE YOU!!! <333 (also feel free to ask questions or whatever I don’t mind answering them, just be nice to me ^^)

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Excited to hear the feedbacks rolling in! Glad that everyone seems to be liking Kazumi. I apologize if this was asked before but I’m curious, are the relationship levels selected before hand, or are they affected by the choices you make as the player?

Here’s hoping development continues to go smoothly and I’m looking forward to the eventual release!

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The choices you choose, aka the locations you send her, affect her personality and the story in little ways that change the way your relationship is with Kazumi. From the outset you’re basically her go to friend, some would argue best friend. Although most of the game she is flirting with you, and you do go on dates in some routes. But in some routes it is pretty obvious what the relationship between Kazumi and the player becomes, and no matter what I think it’s pretty satisfying, or makes sense depending on what happens.

If you’re specifically trying to aim for a route where you’re dating Kazumi, you don’t really know ahead of time. You just know what fetish the route will take.

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That makes sense, but what if I want a romantic relationship and a certain fetish route? I mean, it makes sense to avoid making the full combination of this many body types times that many relationship types, but I’d hate to be locked out of romance because my first choice lead to booty growth or whatever.

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There’s never a point where Kazumi says “I am your girlfriend, we are dating, I love you.” It’s just heavily implied a lot more in specific routes, where she’ll be excited and call things “A date,” implying that yeah, you’re dating. The amount of routes where you go on dates explicitly outweigh those where you don’t. I feel like once people play the game it’ll be obvious how it’s written.

That being said I’ll have to re-read the entire script to see if there is a route where she explicitly says she’s your girlfriend, it’s been a while since I’ve read every route, just the four that I put in the Alpha.

All and all, I think the game will at least be satisfying if you want to date Kazumi as the player character. Since Ass growth as a major factor is 25% of the game, and in general is 75% of the game, you don’t need to worry about having her have a small ass and not being able to date Kazumi. She never rejects you. Every ending is a happy/good ending and the way the player character interacts with Kazumi was written to be natural enough to what’s happening. I hope that kinda clears up a bit of your question.

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I was drawing tables :o)

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