I’m already a part of too many discord servers(and I’m not even that active). XD
So I think I’ll just stay out here, and wait patiently for info(should you deem it worth posting), and an eventual playable form.
I’m already a part of too many discord servers(and I’m not even that active). XD
So I think I’ll just stay out here, and wait patiently for info(should you deem it worth posting), and an eventual playable form.
Just wanna say youre game look fantastic. And the artwork is really nice. Also i love the idea by having monsters and fatten them up and power them up
What used to bug me about the first two entries in the series is that when a monster reached a certain age (depending on what species it was), it would pass on. Hopefully, that kind of system won’t be implemented in this game, Omega.
definitely won’t be built around perma-death mechanics
Umm, I voted for wings, but since most people seem to prefer armwings, I’m just gonna say why I didn’t like the arm wings and that’s because I think the hands are just a bit too big. Other than that I think she’s great, can’t wait to play the first demo!
Since it’s pretty close I think there could be a compromise, having early stage wings and the later stages armwings.
or alt looks option with the vote showing the focuse
or just have variety 50%/50% if you found one with wings later you can found one with armwings our other one with only wings
you can also do it like, like, there can be little claws on the wings not unlike bats kinda, and she uses those to grab on things and stuff
You could always go the Monster Musume route.
Or Interspecies Reviewer.
Both works either way.
this seems to be turning out very good, keep going!
So more akin to a Dryad? Noice!
Quick question: how much weight gain do you hope to have in this game; will it be the focus of it or something similar?
Sounds like it’s the main method of making your girls stronger.
It’s not the focus of the story or anything like that, its a stat that modifies combat and production in monsters.
It’s the main resource for the “evolution” system, instead of accumulating exp for the new forms, in this game you have to reach a certain level of weight, then you can metamorph the monsters, this returns them to thin in a new form, then you can repeat this cycle to get a new form again or keep them that way and perfect them or whatever.
The rest of the game is battling, ranching and researching.
And it’s a game that actually in production! That’ll eventually be released, rather than go nowhere like so many projects before! I can’t wait(I can, it’s an expression)!
Thanks for all the patience and interests in the projects so far, I’d like to announce the two new things. The official title of the game and project, Monjoshi.
*Logo is probably not final still
Also its been long due but I’ve decided to create a proper public roadmap for all to see in the form of a trello board, for those who haven’t heard of it, it’s an app that neatly organizes tasks into lists for projects and such.
Link: Trello
You can watch it for every step of development.
I’ve changed the scope of monsters to be a bit more manageable so the amount of base monsters will now be 80, at this moment 59/80 have been fully designed.
Hey good for you keeping your project manageable. Kudos! That’s really responsible.