Honestly I love it! That plugin is NEAT
As a general rule, I think 3D sprites on 2D (or perhaps a 90s-style 2.5D?) background tends to look nicer and be less processing-needy than 2D on a 3D background. It reminds me of all those early 3D platformer games with uh⌠questionable use of 3D (ie; so they could market it as 3D).
At the end of the day, Iâd prefer an environment with more objects to interact with than one that has more dimensions; the art style looks fine enough in 2D. From my observations, the extra work involved for 3D doesnât pay-off often for smaller indie projects, fetish-aligned or not.
looks good so far, ill have a look at it once it is playable.
also my preference for wg is belly gain, as id kinda like to see some of those monster girls with a bif tum
I agree, looks amazing so far, and I am also looking forward to playing it whenever it is done (not trying to rush or anything, just excited), and I also really like the idea of some belly gain, big soft bellies to squish my face against, its a dream!!
keep up the amazin work and I hope good fortune comes your way
Hey are you alive? you dont die right?
everything is fine, it works, donât worry
My bad, I failed to update here again,
First Iâve been retouching and redoing some art:
On the left are the starters for trainer class:
Brave Mouser(Redesigned) and the new faun and monolith
On the right are redesigns of Giant Rats, Kobold, Zombie, Slime, Lamia. Mimic, Amanita and Troll
Apart from the touch ups the weight stages were redone replacing the old âLâ size with the old âXLâ size and designing bigger âXLâ forms for faster progress.
Also here are two new originals,
Gaola (left) Kcalcutie (right)
Character creation is finished but for the alpha version youâll only get two choices of trainer class only:
Lastly battle system is being slightly redesigned once more along with a new visual style, iâll just leave a visul for now:
The goal was to leave more room for the monsters.
the more screenshots i see the more i want to play this game, looking forward to future updates^^
this gonna be cool to play.
Looks like things are going on nicely.
Keep up the good work
Microscopic nitpick, but as a connoisseur of slimegirls, it irks me when I see âFaux slime girlsâ(mostly human and fleshy, but covered in slime as hair and clothes) like here or in Sakura dungeon, rather than âtrue slime girlsâ(100% slime). Not a true complaint, sheâs still cute, and Iâll still use her. just a super tiny pet peeve of mine, you can design your monsters however the hell you wish.
More importantly⌠Monolith girl⌠dat adorable ass! My starterâs picked. XD
Yea I was trying a bit to hard to have a a lesser used style but after a little survey on discord, found that everyone likes the full slimes waaay more. So this is the new design:
Iâll miss the wardrobe malfunctions of the originalâs sequences but this definitely adds more diversity to the roster since Iâd like to avoid too many âjust a girlâ type designs.
For existing monsters I try to adhere more to the original folklore while giving my own spin. Elder scrolls, depiction is original to their world so i probably wonât go off of that, more fairy-like and more earthy themes like stone and moss.
SLIMY CUTIE!
CUTE!
Continuing to love this. Super stoked to see this as polished as you want it, when you declare a release!
Just added a new chat to the discord specifically for more spoilerish content like later stage stage monsters and even bosses soon. If you donât care at all for spoilers and want to do some early voting on designs and stuff join and follow the instructions in #dev-log channel Studio Whitely