[quote=“Kostromama, post:10, topic:1110”]Jerkajerk, something I really envy about your Quest design skillz is that you’re really concise. Like, your games aren’t simple, but they’re juuuuuust complex enough that you get in, tell the story, and get out without seeming to get bogged down in details or bells and whistles.
Whenever I try to write a quest game I get too crazy about including options and branching paths and objective orders and it bogs down the whole thing.[/quote]
Haha thank you! It’s less of a “I’m being so clever and concise” thing and more of a “If I make this too crazy everything will break and I’m too much of a dum-dum to figure out how to fix it” situation. The last two commissions I’ve done have been overly complex and stressful, so when I do these I’m trying to take more of a simplified approach.
Life of Kriss: Day Two will be a little more complex- for instance, I have a cell phone coded that will do different things depending on the time of day/where you are, which I’m pretty proud of, and will actually involve some typing (GASP!!!)
That being said… I’ve gotten a few comments on LoK asking how to get out of the bedroom, even though I thought I was pretty transparent with that, so maybe simpler is better in this sense.
I still have a save for an incomplete (but pretty damn successful and should be easy to finish) emerald run with trapinch/flygon; that mon is ridiculously versatile, I’ve found[/quote]
Moon and it’s killing me. Just lost my Gyrados, my starter, and my favorite new pokemon, Cutiefly, in one night. Then I got drunk and lost several more in a fit of rage, soooooo it’s going pretty bad.
Still, I’ve got my Umbreon and my Carbink pretty much carrying my team, so at least I’ve got that going for me.