I’m not 100% certain, but I think if you resize the sheet so that the “grid” of sprites is equally 4 tall and 3 wide in the top-left eighth, RPG Maker will automatically split that top-left corner into 12 sprites in a 4x3 grid.
Then, if you just make sure that the bottom of the sprite is at the bottom of that 4x3 “cell”, it won’t do the jittering. If you widen the “cell” so that the character’s feet are at the center of the bottom for the side views, you can probably leave those sides blank for the front and back views in the sheet and still have it look good.
Again, can’t say for absolute certain whether or not it’ll work, but it’s my best guess.
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Hey, busy days again.
I gave what you suggested a thought and felt it wouldn’t work, so I resized the Medium Belly Sheet and the Small Belly Sheet for Kiyoko.
I feel this might work and also avoid any issues for the next belly size as well.
Test it out please and if it doesn’t work I’ll just try your suggestion instead.
…I think you layered the small belly over the large belly and forgot to delete the large belly sprites underneath.
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Also, imported the second one and checked it. RPG Maker automatically selects a section of the sheet that only covers the top-left 2x3 (horizontal by vertical) sprites.
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bruh my bad. That’s what I get for working on stuff late at night ig
I’ll see about fixing that
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heyo, another sheet for testing. let’s hope this one works
…Still has the larger belly sprites left underneath the smaller belly sprites.
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dammit my bad again, did it at least work?
The dimensions of the sheet are good, but it still does the vertical jerking thing that was a problem before. I think if you shift the sprites down a few pixels (might be easiest to select all and move down so the up-facing sprites’ feet are at the center of the sheet), it shouldn’t have that problem.
Also, note for future sprite sheets for RPG Maker: if you include a $ symbol at the start of the file name, it’ll treat the file like a single 3x4 character, rather than a 2x4 grid of 8 3x4 characters, and so you wouldn’t need all the blank space to the right and below.
https://rmmv.neocities.org/
If you go to this website and scroll down to “Asset Standards” in the table of contents, it’ll give you a bunch of tips and tricks for making sure files work the way you want them to in the maker.
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Thx for the tips!
The jerking is due to a change in cell format. If I kept the sprites in the older cell format, it would just come back as an issue again once I made the Large Belly. I’ll be fixing the Medium sprites and sending the Small Belly sheets in this new format so the jerking goes away.
Might try the $ as well.
Alright, now I’ve made sure the sheets don’t have any previous sprites. Here is the large sheet version, that seemed to work, alongside one with the $ at the beginning.
If the $ works, I’ll stick to that format.
Okay, can confirm that the $ works just as the help page said it would.
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Greatt, I’ll send the sheets in that format then
Here are new sheets for small and mid bellies
As always, just let me know if something’s off
Again, it’s just the usual problem of the sprite jerking upwards and downwards when switching between “full” and “empty”. Everything else seems to be fine.
Out of curiosity, what program are you using to make these sprites?
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I use Piskel, it’s a browser pixel art program.
Is the jerking happening in-between the new sheets? Cause I sent over new sheets for the previous belly sizes as well. It might be due to not updating the previous sheets but if not, I’ll review here the sprites on my end
Right now, my testing is going between “empty” and “large” bellies, which is jerking due to the size/position discrepancy between the sprites you made and the sprites that I got from Game Character Hub to put into RPG Maker.
Maybe look for another sprite editor that’ll let you adjust positions using arrow keys or something, so you can just select everything and move it straight down until the up-facing sprites’ feet hit the bottom of the sheet. That should fix it. (When I’ve got time, I’ll look around and see if I can find anything myself.)
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ooh I see.
The issue is that the sprites from the Character Hub have a different cell format (or whatever you wanna call it) than the newer belly ones I made.
It’s an easy fix, I’ll send sheets for the Empty bellies reformatted to fit the models I’m making. From what I imagine, you should be able to change the empty sprites as well, right?
Unfortunately, it still has the issue of being offset from where RPG Maker positions sprites on the map. Since there’s empty space in the cell below the sprite’s feet, RPG Maker puts it way above where a “character” would normally go.
Like, here’s the difference between RPG Maker and Game Character Hub sprites (left) and the sprites you sent me (right). Both “characters” are on the same x-axis of tiles.
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