Occimy The Game

Occimy: A Haunting Descent into a Twisted Forest of Secrets and Flesh

Venture deep into a fog shrouded forest where monstrous forms roam and nothing is as it seems. Occimy is a narrative-driven horror adventure steeped in dark sci-fi, existential dread, and corporate corruption.

The Premise:

Three years after “the accident,” you step into the boots of Occimy, a woman drawn into a remote, company-owned forest in search of answers. The forest has been repurposed into a hunting ground, one where human-made monsters are bred for thrill-seeking clients. But beneath this grotesque game lies a deeper horror… and a truth you may not want to find.

You’re not alone. At the forest’s edge, you meet a strange man’ charming, helpful, almost too perfect. He says he’s here to help. He seems to know the forest well. But what does he really want? And who exactly is he?

:fog: What to Expect:

  • A Heavy, Atmospheric Story: Explore themes of corporate greed, body transformation, loss of identity, and the thin line between predator and prey.

  • Twisted Survival: The forest air is toxic. You’ll need to regularly inject a mysterious vaccine just to stay alive. But what is it really doing to your body?

  • Unnerving Companionship: The man you travel with may be your only ally—or your greatest threat.

  • Death is Just a Start: Signing the waiver was your first mistake. But the forest has its own rules…

The Forest Changes You:

Occimy doesn’t rely on cheap jump scares or constant chases. Instead, it slowly wraps around you like a second skin, suffocating, seductive, and unforgettable. Every monster you meet has a story. Some were made to be hunted. Others were never meant to exist at all.

Will you find the truth behind the accident? Will you survive the forest’s creeping corruption? Or will you become just another part of the ecosystem?

Occimy The Game will leave you wondering:
What defines a monster?

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As many of you already know, I’ve been working on a game for quite some time now. It’s a solo project, and because I’m the only one handling every part of the development—art, design, programming, everything progress has been slower than I’d like. That said, I’m still deeply passionate about it, and I’ve been pushing forward behind the scenes whenever I can.

This month, I’m finally rolling out a new update that I’m calling the Slime Update! It’ll introduce new enemy variants, different slime sizes, and a few fun mechanics that I think will add some fresh energy to the game. I’ve been experimenting with ways to make each slime encounter feel unique, so you can expect some playful twists in how they behave and look.

Now, that brings me to a bit of a question I’ve been mulling over, should I lean into making the slime encounters a little… kinky? :eyes: It’s something I’ve been toying with (creatively speaking), and since the slimes already have such a flexible and expressive design, it feels like a natural direction to consider. But I’d love to hear what you all think about that.

I’m choosing to make this update public today because, honestly, it’s been way too long since I last shared anything about my game. I don’t want it to feel like it’s vanished into the void. It’s still very much alive and slowly growing, just like those slimes~

Thanks for sticking with me, and I’m excited to show you more soon!

more updates https://www.patreon.com/c/Occimy

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Looks neat! I’m curious if there’s gonna be any weight gain or expansion, but definitely interested in it if there’s neither.

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Non-default graphics in an RPG Maker game is always encouraging. If nothing else it certainly has some more potential than your typical fare, but personally I’ll wait until I can see more of the actual game.

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weight gain and the main gal is plus sized. i plan on adding a slime event were the player might be fattened by it but im not sure yet if i should or not. <3

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heres a little video of me testing a few things… i need to get my little shroom guy to not colide with everything lol.

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Completely understandable~

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