Okui - Development Changelog

Yes

y E S

YEEEEEEEEEEEEEES

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WHACKWHACKWHACKWHACKWHACKWHACK
whackwhack

New enemy! Poor guy isn’t very good with blades, though…

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choppy boi is trying his best

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Hey, we’ve been kinda quiet recently, but here’s something we’d like to tell about:
We’re switching over to Unity. GM2 wasn’t really what we looked for.

But worry not!
Although with now slighter delay, more Okui content will come soon, for sure

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Eeeeey Unity

That’s where the good shit is

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I really liked the demo can’t wait for the full game!

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Heh, I’m afraid that that’s still a long while away… But I can confirm we are still working on it. I’m glad you’re looking forward to it!

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This game has been in development for a pretty long time! Is it going to end up being a several-hours-of-gameplay game with characters we’ll get emotionally attached to? It sure feels like it.

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It will be fun to play, that can be assured, there has been some dev hell and some chaos, just curb your expectations and know that I am working to make the gameplay as fun as possible.

We are not a triple A studio and we are not being paid to do this, some are more invested then others and as I coder I can only promise fun gameplay.

This isn’t to say it wont have hours of gameplay with good characters, but I am saying that over hype kills the game.

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If it’s fun and if you’re satisfied with your work when it comes out, that’s all anyone can ask for. Waiting is excruciating, but I know that you’re all working as hard as you healthily can. Tribal Hunter, a game I think is similar to this one, took a long time to release even with funding, and it’s still not quite complete yet, so I’m glad you’re still at it with Okui despite the lack of funding.

I love what I’ve seen with the demos and those couple updates in the comments. Just, fair warning, if you quit before finishing Okui…
I will be very sad.

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We’re not expecting Metroid, don’t worry. And we can only really go off what you show us, but that still looks quite promising.

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