I tried writing some weight-based variants for the apple picking scene at the end of the Plains dungeon. I feel like the scene at the end of the Tunnel dungeon (on repeat visits) would also be a good opportunity for that kind of variation. It mentions that you take a look at your reflection in the lake, so it would only be natural for you to notice how your body has changed, right?
I see, do you think this change depending on the weight stage when the player most recently arrived?
Ah, actually, I was thinking of comparing yourself to when you first passed through the tunnel, when you were thin. But your idea might be even better! It might require more writing, thoughā¦ Well, Iāll give it some thought. Maybe Iāll come up with something.
That is awesome! Iām going to play it
Hi. Sorry for not posting lately. And I wonāt be able to touch the computer for a while due to bigger real-life event (moving). So I think updates will be delayed even further.
Therefore? , I decided to collect ideas during that time. Iāve just created a special file with Google Docs, so feel free to write in it!
The document is view only, we canāt write in it.
I think a Google Forms might work better for this anyway, since it would prevent people from editing each otherās ideas.
Events for Dungeon:
Move Cubone out of the dungeon so visiting them is less rng dependent.
Visiting Cubone enough times would give the player an offer as a secondary place to stay.
Oh, sorry. my bad.
I tried recreating it using Google Forms. I hope it goes well.
OK, got it.
Cuboneā¦or rather, I think Iāll completely recreate the mystery room encounter. (Always appear only once before reaching the end of the dungeon)
I have submitted my form, and most certainly hope that we get that cookie.
Edit: Iāll actually just put this in the ideas forum
I seen what you said about evolution a while ago, you could probably make the evolution stones for eevee be found in the dungeons when you explore, (thunder, water, dusk, leaf, etc), as for other races, could just be a confirmation that you want to evolve when you get to the right level (example, bulbasaur evolves at level 16, so when you reach that level there could be a popup that says something like āoh, youāve leveled up quite a lot, would you like to evolve or stay as your current pokemon?ā And to not annoy players every time they level up, if you decide not to evolve but want to later, you could have it as a button while youāre in your room)
Thanks for the ideas! I have already read through most of them, but I would like to respond directly to some. Some people wish to remain anonymous. :
Evolution systems are mostly PSMD or RTDX style. (Not GTI). I would like to keep the level the same, replace Happiness with Explorer ranks, and replace everything else with currencies like Evo crystals, so that we donāt get overwhelmed with tons of unnecessary items just for specific evolutions.
Also, evolution only occurs in specific places.
Also, in order to evolve, you need to go to a specific place. That is, unless you go there, the evolution dialogue will not occur.
- Vore
Someone mentioned Vore, but Iām ctrl+v this from a reply to a previous FAās commentā¦
First of all, regarding vore, I think itās a little sensitive to deal with it in this game. (Maybe itās just because Iām not interested.) I think moves like vore may be implemented in the future, but I donāt think Iāll ever write a real vore scene.
- Species
I received several ideas for species, and of course some of them were planned by myself.
For those who donāt, Iām planning to create something like a community dungeon with an off-main story and have them appear in it, what do you think?
There was someone who anonymously submitted a huge amount of ideas! Thank you! (I wanted to give credit if possible.) It was a proposal that conveyed the passion. So (Because they allowed it), Iāll try to reply to some of them here. (I donāt know if it gets across thoughā¦)
- npc gain
Unfortunately they are scheduled to be implementedā¦ It has already been implemented to defeat the enemy by making them ātoo fat to fightā. And there will also be a wg scene of the islanders from Malus isle (btw I donāt like name Malus āregionā, so I plan to rename this way). I donāt want to talk too much about the story, but please understand that it wonāt be a protag-wg-only gameā¦
But I have to say this: I prefer protag-only-wg! In other words, only important chars that are protagonist or similar are fat. Because it gives speciality to being fat. I often think of things like ``an IF world where only the protagonist and partner are fat.āā
(Bonus, art of my rescue team. Itās a bit old work, though.)
However, maybe the town that appears in the original will make a cameo appearance? I donāt know if it will be related to the story, but at least itās not related to fat at all, so it would be interesting to have a normal foreigner vs. an abnormally fat Malus islander. What do you all think?
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hire a caregiver
I really like this idea! lol
But how should I implement this in a game where the player always travels alone? For example, make equipment such as an extreme grip or walking assist device, or make it a caretaker pokemon (item)ā¦ -
abilities of pokemon
The plan was not to implement that, butā¦ There were so many that it seemed like it would be difficult.
Iām thinking of using an equipment system instead. Equips with the same effects as some abilities will appear.
By the way, the equipment system does not have fixed parts like head, armor, etc., but rather it is like equipping a large number of accessories at the same time. Like PSMD. (Or terraria?)
I guess this is it for now. If I come up with a new idea, Iāll reply each time!
Iām currently busy with moving, but Iām planning to start working on version 0.4.0a as soon as Iām done.
That looks like a great idea! And I LOVE your art that you posted, I love marowak, especially fat ones!
I feel for the caregiver bit, you could have flag that triggers separate text for activities, said flag only being active if you have a caregiver. So in example, marching text would be normal, but if you have a caregiver, alternate text would be given.
Donāt know rhat hapenned hereā¦ but i saw a player that picked charmander and when he reach the 100kg he became immobileā¦ but my eevee weights 210kg and he still manage to walk normally with the same description that says āmassive bodyā
Really? Thereās no weight penalty now, so it canāt be immobileā¦
Is that reproducible?
I assume its talking of the picture i posted in January, when you still had the immobility system, now its not there anymore, so thats why they are asking.
oooo so thereās no more weight penalty now? soā¦ what happen now when you keep gaining weight?
For now, not much but the game is still being developed, in my opinion i think thats best for the end or near the end of the story / chapter, the creator has made a place to put your ideas if you want.
chale, in my opinion the game really need more descriptions about the weight, more weight penalty when exploring the dungeons, introduce the restaurant and more dialogue with growlithe and the captain talking about the weightā¦ what elseā¦ maybe breaking the bed and need to buy another one that can handle the pokemon weight something like that