Project Bob (Ravenous' Uncle)

In that case, perhaps there’s the option of being able to hire a tailor or having your clothes custom-made for a high price. From what I’ve seen, most characters I’ve played end up becoming filthy rich (Or at least rich enough to have a large house and still make a profit every month) by the time that clothes become a big issue (since I’ve found the best way to gain weight quickly is to do nothing but work and go to school at the end of the day (and eat, of course)), so at that point money won’t be too big of an issue if you have to spend a bunch every few days getting a new outfit custom-made.

1 Like

I will take this into consideration but then you loose half or more of your options that you may have had a 25 or 50 percent chance of doing.

Ok, but lets separate couple of things realistically intent from ability to do something and ability to follow through.

example i may be overweight and trying to lose weight, however if im just starting i clearly lack the fitness to jump into more active weight loss measures. along with if i have a weak will power, even if i want to loose the weight i may not follow through at all, much less to the same intensity that i have had planed.

Point being your character can want to lose weight and still fail to pick the optimal solution to it, or fail to execute.

So I’ve been playing the game a bit, and while I have been experiencing everything that everyone’s been saying, that’s not my main concern. My main concern is that you can’t switch your apartment until day 100, which means happiness is bound to run out by then.

3 Likes

Having played just over 100 days of this so far I’ve got to say I’ve really enjoyed it. While I can see why the way this plays wouldn’t be to everyone’s taste I’m personally a fan of my character having their own desires and goals separate to mine.

I still feel in control but it has that feeling of slowly seeing her willpower and resistances break as she gets more greedy and fatter. Would really just like to see more interactions, especially based on your character’s size, and more things to go out and do, because at its stands you tend to fall into a routine or doing the same thing interspersed with cleaning (though as I write this I’m realising that’s actually pretty realistic).

2 Likes

Having played this with a few body types, it seems like a scaling issue around the mid-30s clothes sizes. The description ratios are the same (it’s not an issue of “too loose on waist, too tight on butt”), but the jump between sizes seems like it’s suddenly much bigger than intended. Usually you can skip 3/4 sizes, but I ran into an issue of the current size being too small and the next size up being too large.

Also, you may want to put a lower limit on weight or BMI. I was clicking through while getting the degrees and got down to about 45 pounds (~10 BMI) before size 0 started being too big.

1 Like

What ways are there to increase greed/lower fitness? My character is 320~ pounds, has access to the CEO job, a large house, but I can’t seem to get my greed up anymore than a sliver, and my fitness bar has been maxed out since the first 100 days (in the 900s right now). Any advice? I feel like I’m missing something.

3 Likes

This game has massive potential - the idea of pushing a character gradually towards a more and more extreme diet is a phenomenal one. But it needs a lot of work to realize that potential.

The clothing system. People are already digging into it, but I’ll repeat what they’re saying - the sizes are way too finnicky right now, and it’s entirely because clothes has to fit two different sizes that are going to grow wildly different no matter what body type you pick. The easy solution is to link clothes size to only one size, such as shirts to bust and pants to hips. It’s not realistic, but it’s simple to implement, and fixes the problem entirely.

Your character is way too suicidal in the early game. You should probably just remove happiness as a gameover mechanic. Really, once you get past the initial hurdle of not wanting to gain weight and your character starts to like gaining, happiness no longer serves any purpose at all. Its only purpose seems to be to punish you for starting at a higher weight.

As others have suggested, I would remove the option for the player to select the intensity of their diet and exercise altogether, and let the character choose that themselves. It removes the frustration of the character constantly switching to an option you don’t want, and makes the characters increasingly extreme diet choices and increasingly lazy exercise routines feel more natural.

In a similar vein, I wouldn’t make the character fight the player on transportation method. It’s just an extra layer of weird frustration.

It takes forever to get degrees. I’d like the time needed to be reduced, but at the very least, it would be nice to be able to see how close we are to earning the degree we’re working towards.

And I’d like a way to choose who my character associates with. Being able to push my character away from people telling them to lose weight, and get closer to people telling them to gain, would help the player feel like they have some agency. In theory parties would be a good way to do this, but random people I didn’t invite keep showing up to those and telling me to lose weight.

I love the spirit of the ideas going into this game. But right now, some things seem designed more to frustrate and inconvenience than anything else.

12 Likes

I have noted the happiness issues early game need balancing.

I have plans to make some form of underweight bad end but for now there is nothing there.

The clothing system with some fixes is here to stay, further more the problem is not gaining weight and growing, rather its the real world clothing size charts themselves that the game is modeled after, and the games lack of slim vs baggy clothing. Clothing size is directly linked to a specific body measurements in game which can directly be compared to your current body measurements. The problem is the gaps between sizes and waist hip ratio and bust waist ratio of the clothing. From my research when you look at clothing size charts the difference between say bust measurements between two different clothing sizes(say size 8 and size 9 vs size 29 and size 30) increases. Also clothing sizes don’t take in to account body shape which is why some brands have slim and baggy or other fitment descriptors thats system only applys to its brand. See this conversation on what to do to fix it.

Also your body shape does not change with weight gain and is really an unused thing after determining your base measurements. I have ideas and plans to make use of it but at the moment the clothing system would probly be fixed if i just didn’t give and option for it and made everyone play as hourglass.

Happiness is not getting removed, it plays a huge role in how your character acts. Admittedly early game is quite harsh, and needs balancing. But late game is just as bad on the other end of the spectrum. If you have suggestions on balance for it from what you have noticed decreases it a lot vs increases it a lot feel free to chime in. The biggest reason late game has so much happiness is from amount of food your eating and type. I’m not surprised to see this comment as health and happiness seem to be the number one thing people want turned of in the game A Piece of Cake also.

Seeing your status on that is a planed feature. The reason it takes so long is to prevent quick access to late game status.

Ok after thinking about peoples suggestion to remove this, repeatedly, and thinking on it, this feature and option is here to stay, period. I admit it needs balancing work to make the player feel more in control, and i plan to continue to adjust things towards that end but i am not going to remove it from the game.

Uhh i have considered that multiple times, however it runs into the problem of a player purposefully making a character only be friends with and hang out with the feeder npcs, and ones that prefer you a higher weight. This is unrealistic of real life and i want the game to reflect that in real life a friend or family member may not prefer you at a higher weight and would put some form or amount of pressure on you to be a different weight. Weather that’s a slight tease about a beer belly at a party or more direct confrontation. I’m open to systems with more choice in them how ever the system as a whole needs to strike balance. The current system will slowly shift your friend base and who you make friends with over the course of time based on your actions. It is possible for npc’s who are your friends to no longer be your friend.

Yep, they simulate your invites friends or + 1s they brought along that you did not invite, also not changing that i quite like it. Also all of your invited friends may not show up.

Ok as a whole a lot of suggestions revolve around removing difficulty from the game and or mechanics that get in the way of easily doing what you want. Quick few thoughts on this subject in general i don’t want a easy no thinking game. Nor one without challenge. I built this to be more complex and in depth simulation of weight gain from a female perspective. With realism like having to deal with people who may think you need to loose weight. While im open to removing something if its truly game breaking, for the most part im not very open to making the game “easy” or “hassle free”. That is not my goal or intention. I am open to suggestions for balance to those more difficult things to make them feel like it is justified, reasonable, or worth the effort. But removal is not something i’m really going to consider for a suggestion with out some very good reasoning.

2 Likes

Really don’t understand why you’re even asking for feedback when your answer to anything people write is “No that is wrong, I’m the developer so I’m right, everything stays.”

6 Likes

I think your confusing my response to weather or not a feature is going to be in the game vs weather or not a feature is currently properly balanced in the game. They are not the same to me. I highly value all feedback however, i started out making this game for myself and then decided i would share it publicly, and have public feedback on the balance of the game mechanics, please understand my vote is always final(if you have a problem with this your welcome to teach yourself how to make a game like i did and go make your own, its the reason i am making this game). While other developers my have just held their tongues and not let you know their decision till you saw it reflected in the game i have chosen to be honest about my decisions, up front. Also know that no matter my decision i still value everyone’s feedback, even if i don’t agree with it. It’s perfectly fair for you to disagree with me or i with you. People saying a mechanic is so unbalanced the would consider removing it tells me something is seriously wrong. However i am also trying to make it clear I don’t intend to remove it and intend to try and make it work.

2 Likes

Personally I think that having the AI push against your actions is a good mechanic, but it could certainly use more AI-Player communication. As I have posted before, I believe that more interactive events would be a good compromise to let the player bump the AI’s mindset one way or another. In addition, more random events throughout the day that can bump certain stats (ie the character injuring themselves during work, reducing their fitness) would be a good idea.

More schedule options would also be nice, such as staying home or hanging out with a friend. The latter could also be made into a random event that pops up during the former, where one of your friends invites you to hang out, letting the player decide if you want to go along. I personally think that this could be a good way to give the player more agency in who the character is friends with (by boosting relations if you go along and perhaps distancing if you choose to stay home), while also not giving them full control (since the event would be random).

5 Likes

It’s bizarre, I started a game today out of curiosity and had no happiness issues at all. The only piece of advice I took from this thread was to schedule meal times at the end so as to encourage snacking during work (a brilliant tip!). The character I made had low self-discipline and I note that she “happily indulged” in snacks - so perhaps that’s the key.
Pretty early on I had maxed out Happiness and Greed, with Fitness holding rock steady in the centre.

One weird issue I’m running into now is temperature. After moving into the condo at ~205lbs she complains about being uncomfortably cold despite the outdoor temperature being high and the AC cooling at a previously comfortable temp. Now she’s stuck between uncomfortably cold and hot by changing a single degree.

2 Likes

Ok as the second person who mentioned the ac issue i will have to double check the equations again governing this although i thought i double checked them to make sure that would not happen. can you let me know what the ac and heat is set to?

When I encountered the ac problem, I set my low at 72 and high at 75.

1 Like

After a few playthroughs where I couldn’t figure out how the temperature system works, I just completely stopped touching the thermostat. It seems like no temperature-related issues show up as long as the temperature is at its default.

1 Like

There is no issue with the system i have taken a second look rather i think there may be confusion on how it works.

Ok so your player character has a base range for acceptable temperatures at a certain weight and as weight increases and they naturally prefer their environment ever so slightly cooler. Also if you go below the certain weight you ever so slightly prefer a warmer environment. The default cooling to 72 and heating to 68 is no mater what inside this range of acceptable for most all reasonable weights.(exception being over approximately 77bmi for a character).

So the point of changing the ac is to save money on it running un-neededly to make your character happy. why cool to 72 if 73 could make you just as happy.

As was discussed here you don’t have to mess with it by default, rather, if you wanna maximize your savings you can adjust it.

Also if its colder than in your house your house heats to the heating temperature, if its warmer than in your house it cool’s to the cooling temperature.

One gripe I’m experiencing now is that my Fitness is high, so in addition to eating a lot she also prefers walking and an active lifestyle. No big deal says I, however for some curious reason she now cannot be bothered to exercise - which would be fine were it not for the game forcing me to select Exercise as a mandatory task (“You should probably exercise at least once a day!” sigh.) so the time is effectively squandered…

2 Likes

I’ve found that clicking Start Day a few times will eventually force the AI to go without exercising. Not sure if that works for high-fitness characters, though.

2 Likes

Thats due the rng, it may make a character do something regardless of the rng if certain things reach certain levels.

lol, “Mash ‘A’ to break willpower!”

2 Likes