Project F.A.T. v1.8.6 - Completion

How odd…. I haven’t touched the card games in forever. So not sure what’s causing that to break so badly. Hmm, I’ll have a look over what might be causing it. Hopefully just a variable error and nothing more….

Yeah, I have fixed that in my version. Normally when weight is gained, the total is divided by 5 (then reset each time it triggers)
However, the reason it happened, is it multiplied instead and didn’t reset. So it would keep multiplying and rapidly increase.

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Okay. v.1.8.3 is up. Should fix everything that’s been mentioned.
Files should carry over just fine, but as always, a new game is definitely the best way

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hiya. I just started a new game and my frames are incredibly low. is it like that for anyone else or is that something on my end?

Receiving a map 161 not found error after first night’s sleep, checked folder and it appears map data stops at 160, potentially missing a file in the newest build?

It’s sadly normal.
Rpg maker MV is kinda sucky when it comes to multiple scripts, since there’s a bunch running at once, frames will drop in certain areas pretty bad.

I can fix it, but would require me redoing a large portion of the game (which I won’t do. At that point I’ll just remake it in MZ or something)

Ah shoot. Thought I got rid of all those.

Yeah, that map was a test thing I was trying out but ended up going in a different direction. Thought I deleted all transfers to that map….

I have some other stuff to fix soon so I’ll upload 1.8.4 today probably

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okay. some few quick bug fixes.
Should resolve the remaining issues I hope.

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is there way for us to fix ourselfs? i tried once with a few scripts called TDDP_FluidTimestep & limitLoop though it didn’t work for me i was told i needed something else but i never got around to it

if it wasn’t obvious i know nothing of programing

Hello, I was tinkering with the editor of your game to find a solution for the FPS drop.

I tried several solutions from the RPG Maker forums, such as updating the nw.js and pixi of the game, which improved something but the lag persisted. So, I decided to turn off all the plugins and try them one by one. In the end, I found the error, which is located in the plugin YEP_X_MapQuestWindow that requires YEP_QuestJournal to function. There are two solutions that I tried:

  • The first one that all users can do in the game is to turn off the active quest window in the options menu.
  • The second one is to tinker with your game and set the option “Event Update” to false in YEP_X_MapQuestWindow, but I don’t know what long-term errors this change may cause in the game.

I’m going to use the safer option and turn off the active quest window in the menu until you can find a fix for the problem.

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Ah so it was that plug-in.

The original intentions for it was for those using JoiPlay. Since on JoiPlay the quest journal doesn’t work (and the plug-in won’t be updated by yanfly ever so it won’t be fixed)

But if it is the issue, I might just remove it.

But if turning it off (removing the active quest tab) does help, then I advise everyone to do it.

Either or, any more rpg maker games I make will be in MZ or above, don’t get this kind of lag rubbish in there (it’s also soooooo much better in terms of QOL)

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Hello, yes, the culprit is that plugin.

However, I have realized that simply deactivating the menu option is not enough. There is something else below that continues to consume resources.

For example, if you enter and exit the menu multiple times, there is always a cumulative frame drop until the program struggles to perform calculations for a few seconds. On the other hand, if you change the event update to false in the plugin, you can still have the option to show the activated missions, and the game remains stable even when spamming the open and close menu.

Unfortunately, I do not have enough knowledge about RPG Maker to know if it is a solution without errors or not. In the plugin, it mentions a command for refreshing, which may be used as a substitute for changing the event update that consumes so many resources.

Here is a screenshot:

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I just wanted to know if there is a guide to the game to know how to do certain events and how certain mechanics work and I know that these things are asked here and they answer very kindly but I ask to know if that information can be obtained more easily, thanks … and the game is very good

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Yup. There is. Check inside the game folder. The guide is bundled with it.

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sorry if I’m missing it,but how do you upgrade the slime to queen.I mean I dont seem to be finding any hints.

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Congrats, well done on sticking with it and getting it across the line

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So the slime queen is a different thing altogether.

Once you save the slime village, go bacl and talk to one of the slimes that is still there. The quest will the. Trigger.

Thanks! I might add some bits and bobs here and there. But not for a while yet :smiley:

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In what ways can you get the Ultimate Stew?

It’s a quest item for Anna on her pure path. Otherwise it cannot be gotten.

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Fullness is broken for me. It doesn’t increase above my base rate and doesn’t register going over capacity. I can eat as much as I want without penalty, but it will digest and increase my capacity and weight like normal.

Where do I find what Danielle and Varona need?

How do I solve the three hints in the castle for the security code in the castle’s basement?