Project GLUTTONOPOLIS


𝐓𝐇𝐄 π‚πˆπ“π˜ 𝐓𝐇𝐀𝐓 𝐍𝐄𝐕𝐄𝐑 𝐒𝐓𝐀𝐑𝐕𝐄𝐒

Get the game on itch: https://sea-bea.itch.io/gluttonopolis

β€œGluttonopolis” is a (soon-to-be) turn-based rpg set in the mystical underground metropolis of the same name. Set decades before the events of β€œTrojan Fatty,” take on the role of a fake swing superstar known as Lesley Levine, a bright yet lazy tv celebrity musician. After getting in trouble with the Blood Moon Mob for being exposed as a fraud, she’s met by a mysterious coated figure known who’ve supposedly worked with her in the past, Agent Sterling, an entity made entirely out of wind with a humanoid appearance.

The both of them have one common goal: Escape the city and the mob that controls it. Encounter surreal spirits, survive against mobster reapers, and explore a dense, populated, and especially decorated city world inspired by the 1920s art deco era.

This is the gain jam version of the game. With the two week deadline, a lot of the game’s intro had to be cutout, from entire pages of dialogue script to levels. Some core story points were cut out as well, so the writing of the game may feel off, from the pacing to the lack of context in certain parts, I apologize for that. Another huge part of the game that was cut out was turn-based battles. I wanna make battles as fun and non-tedious as possible, which will take more than two weeks to work on alone. The biggest selling point of my though is the creative world building, characters (at least with Lesley for now) and almost every aspect of the game being custom instead of default assets from rpg maker. This is my first project where I worked on sprites (let alone omnidirectional) and parallax mapping.

Special thanks to Crower for extensively giving feedback behind the scenes, @forotherpurposes for providing certain sprites and audio assets, and @PeachClamNine for creating a couple plugins that helps with the game’s UI.

Please let me know your thoughts on the concept of this game.

26 Likes

Hi SeaBea! I love the aesthetic and I’m very interested since this is the sole game in the jam with the β€œmale-protag” tag. However, I’m not seeing how the description lines up with that. Was this tag applied by mistake?

Interesting premise. I would like to see more.

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This one was both an interesting concept and execution, and cute and funny. Looking forward to seeing more of Lesley.

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The work put into this is great, with the custom assets for everything. Definitely looking forward to seeing this progress.

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Just to be clear, so as this is gain jam version, there is going to be some sort of full version later on at some point?

Hi SeaBea! I love the aesthetic and I’m very interested since this is the sole game in the jam with the β€œmale-protag” tag. However, I’m not seeing how the description lines up with that. Was this tag applied by mistake?

There’ll be multiple protags in the game, including a male character, but all the fetishes only apply to the ladies. My fault for misusing the tag so I’ll change it for the standalone release.

Just to be clear, so as this is gain jam version, there is going to be some sort of full version later on at some point?

There’ll be a more refined version of chapter 1 (it’ll be much longer) and maybe even chapter 2 soon!

2 Likes

I love the amount of attention to detail

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Love the music and themeing! I’ll definitely be keeping an eye on this

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Love the 1920s style art and music! Can’t wait to see what the future holds for the game

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A very intriguing introduction, with many plot points to be explored and lore thrown about all over the place. And it’s in the same universe at Trojan Fatty? I’m sold, show me where to throw my money.

The protag tags don’t mean the fetishes have to apply to those genders, if that’s what you mean. Though I would agree that for this specific release it’s unnecessary since there’s only a female protag so far.

1 Like

JUDGES’ VERDICTS:

One of my favourites in the jam in terms of sheer style and presentation. Your ability to write endearingly ditzy characters can only be matched by a couple of equally skilled writers!
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I loved the setting, the bombastic and imaginative characters and it was one of the few entries of the jam that left me groaning at the cliffhanger ending - I wanted more! I would be a happy camper to see post-Jam development of this for sure!

This was absolutely oozing with style, from the art to the music, the UI, everything. I absolutely loved the whole presentation of it. The characters and the world really made me want to learn more as well! So it’s quite unfortunate that there wasn’t enough time to implent everything planned. I really would have loved to see the planned battles as it would have added so much more to the game experience. It feels like we’re getting on the bus to adventure and jumping off the last stop before it all happens. I would honestly love to see this developed further with everything planned implemented because Stylisticly, there’s one hell of a foundation here.

2 Likes