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Get the game on itch: https://sea-bea.itch.io/gluttonopolis
βGluttonopolisβ is a (soon-to-be) turn-based rpg set in the mystical underground metropolis of the same name. Set decades before the events of βTrojan Fatty,β take on the role of a fake swing superstar known as Lesley Levine, a bright yet lazy tv celebrity musician. After getting in trouble with the Blood Moon Mob for being exposed as a fraud, sheβs met by a mysterious coated figure known whoβve supposedly worked with her in the past, Agent Sterling, an entity made entirely out of wind with a humanoid appearance.
The both of them have one common goal: Escape the city and the mob that controls it. Encounter surreal spirits, survive against mobster reapers, and explore a dense, populated, and especially decorated city world inspired by the 1920s art deco era.
This is the gain jam version of the game. With the two week deadline, a lot of the gameβs intro had to be cutout, from entire pages of dialogue script to levels. Some core story points were cut out as well, so the writing of the game may feel off, from the pacing to the lack of context in certain parts, I apologize for that. Another huge part of the game that was cut out was turn-based battles. I wanna make battles as fun and non-tedious as possible, which will take more than two weeks to work on alone. The biggest selling point of my though is the creative world building, characters (at least with Lesley for now) and almost every aspect of the game being custom instead of default assets from rpg maker. This is my first project where I worked on sprites (let alone omnidirectional) and parallax mapping.
Special thanks to Crower for extensively giving feedback behind the scenes, @forotherpurposes for providing certain sprites and audio assets, and @PeachClamNine for creating a couple plugins that helps with the gameβs UI.
Please let me know your thoughts on the concept of this game.