DEV LOG #9 - November 17th, 2024
Heya, everyone.
Just gonna get the bad news out of the way, I pretty much haven’t worked on the UE5 remake (or even used Unreal in general) since releasing that trailer last year. The demo is still very much in a playable state so it’s not cancelled, and all I really need to do is make more sprite animations for Seraph’s more bloated states (which is very long and tedious to do). I plan on eventually repurposing this project as an Unreal tech demo rather than a game itself, since working on common game features such as the aforementioned save/load, different levels, and dialogue system are still surprisingly difficult to work with. Overall aside from life stuff and other projects I’ve been working on, I still haven’t had the energy to work with Unreal unfortunately.
So with that said, I’ve been having a lot of fun with RPG Maker MZ recently. I figured since the original Trojan Fatty demo released in 2021-2022, it doesn’t reflect my current artstyle shown with Evoria or both my art and writing skills shown in my recent gain jam project Gluttonopolis. Early to say, but I plan to focus on remaking the game in the new engine with new (animated!) art, new writing, and more gameplay features carried from the Unreal version (and also no rpg maker battles!).
I’ll keep ya guys updated and sorry for those who wanted to play the Unreal version (I mean if you guys wanna play it in its weird current state without the belly sprites or sound effects let me know and maybe I’ll release it).
Until next time (also if you haven’t, check out this cool Seraph animation I made months ago!)