This is a puzzle game where the player has to press buttons before the timer ends. In this game, you’ll play as an alien trojan malware named “Seraph” who’s purpose is to invade a hidden city full of women, hijack the site’s super computer, and weaken the city’s populace by any means necessary. On her journey, she’ll join forces and fight against anomalies just like her, from sentient A.I. to alien lifeforms. The game starts out simple, but overtime, will become more than a simple puzzler.
This update adds more story to the game’s intro, new art, several bugfixes, and a couple of surprises as well. A new section of levels have also been added after where the gain jam left off!
Download the current version on itch.io or MediaFire (310MB .rar file). Please don’t transfer your save data from the gain jam version, as that’s currently untested.
Yours was one of my fav games from the jam, glad to see it expanded!!!
Edit: been playing it for a while, and if I remember well, on the original game when Seraph blocked she used to burp to stun the enemies, that mechanic seems gone now. Dunno if that’s intended…
So i cant win the first battle against 3 of the malware. I always kill 2 but end up dieing to the third one despite being full hp. Any solution to that?
Ok now im stuck on a level. In the Floppy disk part. I went to the left south gate and did the puzzle, now im back up and i cant get past the clock, the green laser or the yellow teleport pad. Im basically stuck forever
Hey uh, at emergency exit, when you’re supposed to run, even if I run I get killed instantly, is this a bug? The first increment of lava instantly kills me regardless of if i’m holding up and shift at the end of the cutscene to run ASAP.
Stepping on cracked floor tiles will also kill you. The lava doesn’t actually move on the timer, the floor changes shape based on how far you’ve gotten, so take it slow until you’ve learned the path you need to take.
I had a lot of fun with this one
The puzzles were a bit frustrating at times but I feel like it was only because I’m stupid
While the art is a bit rough around the edges it’s cute enough that I don’t mind at all (plus seraph is a cutie herself)
Very keen to see where this goes, keep it up
Hey guys, I wanna apologize for not keeping you updated on the game’s progress. The next update was supposed to be developed over the summer but a mix of being busy + gain jam + overall lack of interest has prevented me from working on the game. The good news is that I started working on the update last month! I’m almost done with the first segment and I found some cool ways to push rpg maker’s limits without the need of plugins. Expect some challenging puzzles and a lot of new content all around! It’s gonna take a long time to finish this update so I don’t think I’ll have it ready by the end of the year, but I’ll try my best to give it to you guys as soon as possible!
Sorry that I forgot to mention this but as of a few weeks ago I’m deciding to remake Trojan from the ground up in Unreal 5! It’ll be the same game you expect now with fully animated sprites and a hybrid 2D/3D level design! Every level from the original game will return with new ones introduced both in between and after the introduced levels! So far I’ve already got a few animated sprites in the game and I’m definitely having more fun making the game on this engine over RPG Maker. If you have any questions just let me know as I’ll try to provide as many updates to this thread as possible.
DEV LOG #1 - January 1st, 2023
Happy New Year! Let’s kick it off by making this remake a reality! Now before I preface, Unreal’s a pretty time-consuming and frustrating engine to work on but as of now it’s my favorite game engine. I don’t expect to get much done compared to the RPG Maker version, and even though I might not release it anytime soon, I want to get as much done this month before winter break ends. I’ll be using this thread to update any progress I made as the year goes on.
So here’s what I got done last month. Seraph is now a sprite in Unreal! I’m also currently working on her moving animation. That’s all I can share for now so until next time!