Lola is now serving beer and you can meet Darthen in Twizelford. A wanted
board has been added to the Civilian Guard building. The build-out of
Twizelford continues to enable future quest progression.
This version also performs pre-flight checks for Java 8 and JavaFx as
problems with later versions of Java are becoming more common. If the checks
fail a window will be displayed describing the problem. The start-up scripts
now have commented out sections for setting the location of Java 8.
New stuff:
- Added Civilian Guard Darthen
- Wanted board added to Civilian Guard building
- Added bandit reward to the wanted board
- Added Lola to an expanded Beers
User interface stuff:
- Added pre-flight checks for Java version and JavaFx presence with error window
- Units selection defaults on startup if OS provides user.country property
Other bits:
- Area state machine updated to run correct areas of the game
- Fixed exhausted fatigue level
- Fixed exit names in Civilian Guard building
- While idling, characters will tend to continue what they are doing
- Multiple tweaks to logic around characterâs wants while idling
- While patrolling guards will talk and look at things
- Fixed a bug in JobGuardPatrol where guards would skip parts of the route
- Sleep job will look for a spare bed if given one is not free
- Sleep job wonât have worker walk away if you have talked to them
- Add catchup to lock up and unlock jobs so doors are in correct state
- Talk messages added to LockUp job
- Fix occasional errors where XML reader would pick a setter with the wrong number of args
- Multiple enhancements to Job system
- Fixed job watchdog triggering on worker sleep
- Fixed possibility of job not running with low but non-zero priority
- Fix a bug where a character could get stuck in the lost state while travelling
- Fixed Null Pointer Exception in JobList
- Fixed missing actions on exits of sub-locations
- Improved syntax error reporting in TextReflFormatter
- Removed last usages of old TextFormatter
- Edited startup scripts to provide hints for set up with Java 9 and later
- Multiple changes to allow pre-flight to run without JavaFx present
Metrics:
- 107 different locations (and another 126 in the advent dream)
- 28 NPC characters
- 6 quests (2 unfinished)
- 1553 Java classes (268k+ lines, 6.0Mbytes of source code)
- 61 Story files (15k+ lines, 373kbytes)
Known bugs:
- Bandits becoming unreasonably horny while you are caged by Nug.
- Kobold guards have been caught eating their own âweaponsâ - itâs emergent behaviour (sort of)
- Starting character sizes may be a little off after changes and need some further tuning
As usual, download from the usual place, and start a new game. Previous saves will not have the new content, and will likely fail to load.
If you would like to support the development you can do so on Patreon where there are a number of different rewards, including walk-throughs, early access, developer documentation, and more⌠.
Release v0.43 (Patreon Early Access) includes:
- Darthen alleyway encounter (and a little quest progress)
- A way to enter the staff areas of the Civilian Guard building.
- Fix for the autocomplete text box for later Java 8
- Multiple console commands, â;â separated, can be pasted into the command window
Alternatively, if Patreon isnât your thing I have a tip jar on ko-fi