Rip tree balls their low polys will be missed
Do you plan on still keeping the sister route?
That i do Though i may make it dependent on the mcs route for now
dependent how so? will the sister gain only if the MC gains, or only if the MC doesn’t? (etc.)
Yes, but only for now. since i will be focusing on one route for now.
Oh thank god because making Nene and Akane opposites has always been one of the most fun things to do in the original Fill Me Up (imo). Especially the “fat nene, thin Akane” route, that was my main reason to want to see the game get continued lol
On the flipside, I always loved seeing both of them fall into obesity with Akane as the corrupting influence. One of the best endings imo was seeing her sister slowly stop caring. Will be happy with whichever the game locks into, can’t wait to see it progress for now
One of my favorite routes to go down was trying to keep everyone else as skinny as possible and fattening only Akane and Nene. I found it funny if the two fitness gals we’re the only ones with no willpower.
That one was one of my favourites as well, the contrast was one of the main things i liked about it!
Hey there everyone, just a little Status update : I seem to have passed all of my exams, and i’ve had quite a bit more time to work on the game. I’ve already made most of the stage 0 pictures. My workflow is not as fast as i would want, but i am getting stuff done. I wanted to show a picture of the restaurant, which i intend to be the workplace for the main character! Just like with the park, if there are any glaring issues i will take suggestions. I will probably put some plants or other miscellaneous items to fill up some of the empty space.
this looks really good!
That table looks lonely! It needs… maybe five friends, with chairs for all. The room is a bit on the tall side, but it’s believable. Otherwise, great!
It looks pretty good - far, far better than anything I’ve ever managed in Blender. I’m excited to see where your project goes (even though I’m a big Chika fan [grumble grumble]).
If you do another pass, in addition to Bad Idea’s suggestion my eye goes to the way the sidewalk (patio?) is tiled the same as the interior and to the missing roof.
It actually is not! That is the glass reflecting the tiles. Still, i could try screwing around with the texture of the glass to make it look a bit better, or to make the difference more clear.
Edit: Also sorry about chika lol. Once i am somewhat finished i’ll be more open to character suggestions. I’d be lying if i said that it is a big priority right now, Gotta get the show on the road first
To add my input, particularly in regards to anothertea’s suggestions;
I disagree with the interpretation that a fit Rin should be exclusively fatten-able during an Akane feeder route. The player, at best, should have the choice to bring her into the feedee category, and at worst, should reckon with the consequence they made by encouraging Rin to resume her fitness endeavours.
Additionally, I find the implication that only one route exists where Rin remains fit to be somewhat anemic in potential. Perhaps initially, yes, to reduce development time of a fleshed out initial release, but Rin has shown to be both a feeder and feedee, depending on the situation.
To put it simply, I understand that it may be appealing for some to see a formerly fat character relapse; To an extent, this is the case with Erika. However, Rin has marginally more player involvement, which both elevates her while also creating potential tension between players who prefer her fit and those who prefer her fat. I find myself in the former category.
To use anothertea’s classification for my own purposes, I advocate for an (aRe) route.
I completely understand, and i do want to do this too! It is more a question of what i believe to be more important short term, and in that situation i have a personal preference. I don’t mind doing more routes at all, it’s just that the workload increases exponentially if i try to do more routes at a time. As what might soon become my catchphrase, we will talk about it once what i believe to be the main route is finished
Entirely reasonable. I think it far more appropriate and sustainable to focus your efforts on one route than to divvy it across multiple.
When I was originally thinking about it, I also included the Rin feeder route. Trust me, I’d love to see that as well.
My main concern when writing the comment was that the scope of the project would grow too large to ever see completion. I think devs often underestimate how painful having so many branching paths is until they’re in the thick of it. Project motivation and enthusiasm also peak at the start of a new project, so it’s important to pay attention to scope creep and not bite off more than you can chew.
You can think of my comment more like suggestions of which routes/characters to prioritize (Akane = Erika > Nene > Rin) rather than a rigid prescription of what should or shouldn’t be in the game. So that if at some point burnout happens, the ‘core’ of the game is complete and the project can be wrapped up reasonably.
Realistically, 8 routes might still be a bit much, but I can’t personally think of any more fat to trim while maintaining the essence of the game.
The development of the game is looking well, take your time.
This thread has been moved due to a lack of a playable demo/finished project. The project is now moved to the Projects Ideas and Discussions channel.
