Rules Rework & New Mod

Alright, just makin this post to let you guys know I’m here. I got a fair few DMs and replies to go through so I might be a bit, but carry on with your discussions and I’ll get to them when I can. I’m not trying to interrupt anything.

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Feel free to point any typos or grammar or other similar editing errors out to us. I might suggest compiling a batch of them together and reaching out to me with what you find. Obviously we can’t just allow people to openly edit THE RULES, but if you find something, please reach out to us either in this thread itself or in DMs if you prefer that.

As for the question about the paywalled status of the game. The project itself would be considered paywalled as the dev is actively withholding content behind a paywall and as such would fall under that classification. If they for instance just had the game entirely free but took donations, that would be fine for being a ‘Free Game’. Hopefully that clears that up. (I’ll answer the AI concern in my next post so I can address the other points with it)

I was the one proposing the AIGC hidden by default tag and was trying to come up with a solution that wouldn’t censor people. If you or anyone else has an alternative to it please share it. Because as it stands, This was the best I could come up with to handle it without ultimately going full Pro AI or No AI. Which would obviously not go over well.

This was a main consideration. And also one of the primary compromises for the proposal. That we would take every reasonable measure to make ‘turning it on’ as unobtrusive and blatantly obvious to someone not following along with site changes.

For transparency sake, I am an artist and this perspective was one of the things I conveyed when proposing the plan. That AIGC content and human content wouldn’t need to fight over each other because of the board getting flooded and such.

This is unfortunately true and I’m not sure how to get around it. It’s weirdly enough an answer and problem to other gripes brought up too. Based off what I’ve been to understand for how the site works, yes, accessing the site from an unlogged account will have all AIGC shown. If someone creates an account, the AIGC would then be hidden and they would have to go change the tag to go back to what was there.

The only way I could potentially see this being handled differently (or universally between users and non users) was if we somehow have AIGC hidden entirely for everyone beyond the tag system. But that is alot more heavyhanded an approach that none of the staff feel is right.

In the grand scheme of things, technically not a lot. But it’s more of an attempt at preventing or avoiding situations where people start shit because of AIGC from happening in the first place. It’s probably the largest source of mods needing to take action on things currently and if a simple change like this helps to not require us to personally step in to handle things as much, that’s generally a good thing.

This is what I feel is an expected outcome. Anti AI users won’t engage with them anyway so no statistic lost there, and most viewers numerically are not logged in. So the AIGC content will show up for them so, there really shouldn’t be too much of a change for the devs. Aside from hopefully less shit flinging on the site because in order to now do so on an AIGC you have to log in, activate the tag, and then rant to them. Which is just pre meditated harassment at that point.

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Mods have a sort of ‘Shared Moderator Inbox’ in addition to our personal one for DMs. So when the system flags something for our attention, in this example ‘A project needs verification!’ or like ‘the system auto flagged XYZ as spam’ type stuff, any one of us can open it up and address it.

… And I think that’s all of the points brought up so far? If I missed something please correct me.

Yeah, I get your point. Like I said, I know censorship isn’t the intended outcome. That’s just, personally, what it feels like. I’m of the opinion its better to be presented with everything and filter out what I don’t want to see than the other way around. I can accept I may be in the minority on that (not specifically speaking about AIGC here) - but that’s just my feeling on the matter and wanted to air that.

It might be quick and easy to go into settings and turn unhide hidden tags, and its good supplying instructions that are easy to follow to that end - but I’ve seen so, so SO many times people only partially reading or just flat out ignoring notifications and instructions for things that are so simple (at least to me) then having to deal with support ticket #1379137 that could have “RTFM” for the resolution notes (and how I wish I was allowed to do that). The irony is not lost on me that this holds true if people want to hide tags if this was reveresed - but then people aren’t missing out on content they would otherwise engage in, or as @GalvarinosNubs pointed out - that weird “Where did X go” when Joe Soap makes an account and the auto-hide tags kick in.

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My personal concern with regards to the AIGC flags is, I have a small amount of AI code in my current project - like, 100 lines out of >2000. Yet I’ll still be obligated to check the high level AIGC tag and then the low level AI Code tag. But anyone filtering all AIGC who doesn’t give a crap about AI Code is not gonna see the project while logged in.

I don’t much mind one way or the other about how one hides the AI content. But I did have an idea as to how to help folks that don’t actually have an account see the content they want to see.

It might be a bit more of coding task but you could always build a button at the top that lets you toggle AI rather than hiding it in the settings. It’s both easier and gives folks the chance to observe their proverbial middle finger towards AI.

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I am really not a fan of locking a thread after a year of inactivity. I certainly don’t love how crowded the projects tab feels with replies to projects abandoned years ago.

But, if someone is having issues with something or just wants to ask the dev a question, where would they turn to?

It also kinda kills old ass games, like, yeah, i get the archival project has been moved to the wiki but it just feels wrong to completely limit access to all discussion regarding them.

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I agree. If no one had brought up Lords of Lard I wouldn’t find that game anymore. Also it seems better to just let the topic open so it will avoid new posts of “what happened to this game and where to find it?” Just let the thread open and all of the answers will be there.

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OK, that’s what I figured. I was basically wondering if there was a modmail system and if as you went down the list somebody was like “I approved these projects” and ticked a box somewhere, either within discourse or on a google sheet or something.

Thanks for the clarification on the other topic too, and yeah short of just fully segregating AI/not into “AI Projects” and “Human projects” (which would likely result in more lost views for AI devs than this solution, for previously discussed reasons, and still make AI very prominent on the website for anti-AI people, pleasing nobody) there isn’t much to be done about it, I just wanted to test the concept and see if this is a meaningful improvement.

With the tag rework was the ability to edit tags and and pot titles also removed?

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No. With how the infrastructure of discourse works, when a category is locked down it stops anyone without mod or admin privileges from editing titles and tags. It’s just an unfortunate shortcoming of the site’s infrastructure; it’s not intended to prevent devs from editing things. Feel free to reach out to me and I can update anything in the meantime.

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To try to keep things in one place we are moving the discussions from here to Let Us Know! Community Outreach Hub for New Rules/Site Changes. If you have any question, concerns, or feedback place go to that topic.