Rules Rework & New Mod

Update 3/31: If you have any questions, concerns, or feedback post them in Let Us Know! Community Outreach Hub for New Rules/Site Changes.


With help of @Krodmandoon and @HeftyTotem I am happy to finally announce that our rules rework is done! It may still need some tweaking here and there but we wanted to try to get it out to everyone before they go into effect when we reopen Projects on the 31st.

That being said, this was done on a really short time frame so we could get Projects reopened asap. While it would have been nice to try to get some feedback beforehand we just didn’t have the time in this particular instance. We do plan on a soft review phase through all of April though to try to make up for that. We are not likely going to make any large changes unless there is something we just completely missed, but we plan on making small tweaks here based on feedback on how some of the rules end up working out in practice.

Before I go to far down that rabbit hole though, let me introduce one of our new mods!

Welcome @HeftyTotem As One Of Our New Mods!

Some of you may have already seen @HeftyTotem answering questions in some of the Site Info > News topics. I was not planning on bringing them in yet, but they asked if they could help handle communication for us while @Krodmandoon and I worked on getting everything sorted and ready for the 31st.

This is the first time @HeftyTotem will be moderating a public forum, but they have a great deal of experience helping moderate discord servers and impressed both Krod and I the few times we worked with them on cross server moderation issues. They will be coming on right below Krod and acting as their XO of sorts and stepping in as head mod whenever Krod needs a break or can’t be around.

To help us focus on getting everything ready for reopening the Projects section they will be trying their best to answer any questions in my place.

Overview of the Rules Rework

A link to the current rules can be found here. Below will be a summary and explanation of some of the larger points and changes that will be taking place.

While the rules page is quite large now, for a lot of long time members they will notice not a lot has changed from our old rules (Outdated). We know there have been issues in the past with some of the rules being unclear or vague with the users, so a lot of what we tried to do was to break them out, make them a bit more defined, and provide examples where able.

We also tried to provide examples of the possible moderation actions that could be taken to give everyone an idea of what could happen for breaking certain rules.

That all being said there are some big changes that I want to ensure everyone is aware of.

Changes to Unacceptable Behavior & Uncivil Behavior Rules

There is actually not much that changed here in terms of rules, but how we are going to be enforcing them is going to change up a bit. The old warn and then enforce way we used to do things just doesn’t work anymore, and I have always been hesitant to jump to measures like temporary silencing or suspension of accounts even when that would have been the right call.

The site is now too big for me to have our mods have their hands tied as much as I did. Especially when it comes to Unacceptable Behavior, such as harassment, callouts, and vigilantism. So I am giving the mods more leeway to take decisive action when they feel it is needed to maintain a civil and respective atmosphere on the forums.

That also being said, with the new tagging requirements we expect users to make use of the fact you can filter content on your profile to filter out content you don’t want to interact with. We will drop a tutorial in Site Info > How to/Help with details on how to do this before we open back up on the 31st.

Updates to Posting to Projects

As some of you may already know, I have made quite a few changes to the tagging requirements for topics being made in Projects. The system now wont allow projects to be posted if they are missing certain tags. The new required tags are:

  • Paid Content - If the project is free, patreon, pay what you want, ect
  • Releases - If the project is in development, canceled, released, ect
  • Platform - What platforms can a game run on, Windows, Linux, Web, ect
  • Video Game Genre
  • Generative Content Disclosure

To see the specific tags required look for the specific categories in the tags page.

This isn’t the only change we are making though. I spent quite a long time talking with Krod, and after talking it out with him he thought we could handle trying requiring mod approval before topics get posted to Projects especially with the new team. We have always had this option but I was worried it would put to much pressure on a volunteer team so didn’t want to pull the trigger on that option. Krod thinks we could handle it though and I am willing to give it a try so we are going to be requiring projects to have to be reviewed by a mod before they are fully posted to Projects.

The way this works is when a dev tries to make a new project one of the mods gets tagged for review. Once the mod has a chance to review the project topic they can approve it and the new topic will be created in Projects. We don’t want this to be a big barrier to entry and its more to ensure Projects stays a bit more organized as well as hopefully address fears of the community being scammed by bad actors.

Basically the rough requirements are as follows:

For Free Game Projects

For games where the dev is wanting to do it for fun and give it away for free we just want to ensure that there is at least a foundation in place and that it wouldn’t fit better in Project Ideas & Discussion if they are just testing if there is interest in a concept, or Job Board if they are looking to build a team before starting development.

We will just be asking for any proof that the project is more then just an idea. Concept art, a rough GDD, or even just a detailed description of what they are planning is acceptable. As long as they can show us that and as long as their project is not in violation of any of our rules we will allow the project topic to be created.

It should be noted, that it is ok for these games to ask for donations or people to join their patreon for support. How we decide if a game is paid or not is if access to it or certain content is paywalled or not.

For Game Projects That Are Paid or Have Paywalled Content

We have stricter requirements for projects where the dev is intending to ask for money for access to their game or major chunks of content of their game. In these cases we will be asking for proof that there is at least something that runs there.

Mods may ask for devs to submit an application or grant us temporary access to ensure that there is something there.


You can find the rules detailed in Posting Game Project section of the rules. These rules also only apply to new projects and wont be applied retroactively.

Topics in Projects Will Now Lock if Inactive for 1 Year

While I have been personally against locking projects except when absolutely needed, both Krod and Hefty made some good points about how locking the topics after a reasonable time of inactivity would be a good thing, and help keep things organized and allow active and new projects more of the spotlight.

Due to this I am configuring an auto lock on all the project topics. If a project topic has not had some one post on it for more then a year it will auto lock. That being said if a dev comes back and wants to post an update they can message any the mods at any time and we can unlock it for them.

Firm Definition of AI Generated Content

We have landed on a firm definition for what we are going to be using to decide what is and isn’t AIGC. Generally speaking we are using something close to the disclosure rules used by Valve, but slightly stricter.

Basically, if the content was created via a prompt (user facing or not) it is AIGC.

There are some exceptions to this though.

First, AI enabled tools like Intellisense or advanced auto complete tools wont be counted as AIGC. This is mainly from a stance of practicality as most IDEs include these anymore and most people use them without even realizing it. Also, since these tools try to predict a users intent instead of working off a vague prompt like make me a picture of a fat lady the content produced by these tools would fit what is considered human authored content as put forward by the US copyright office in their open letters on copyrighting AIGC.

Second, machine translation is being classified as its own distinct thing. Even though things like google translate are technically AIGC, many people classify them differently due to their more specialized purpose and the fact it has been around for so long. We are still forcing it to be tagged where required, but it doesn’t fall under the same AIGC filters allowing each user to decide if they want to make that distinction or not.

For more info read our Definition of AI Generated Content.

Allowing Users to Ask For Updates & Discuss Project Statuses More Freely

With all these crackdowns we are actually loosening up our long time ban on asking for updates and discussing project statuses. These rules came from my old days when I ran heavily modded Minecraft servers for people. I saw modders quitting their projects due to the pressure of constantly being spammed with ā€œwhen is the next update?ā€ questions and users declaring a mod as dead when an update did not come out fast enough.

But times have changed, and this was a change I have been wanting to do for years but just didn’t have the time to really think it out until now.

Basically we are going to allow users to ask when the next update is coming out now, but we do so under the expectation that users do their due diligence to ensure they are not asking if some one already did a few posts up.

And as far as discussing project statuses go we are just asking that users refrain from stating if a project is dead with certainty but without proof. If there is something you can point to like a discord message or a patreon post that shows the project has been dropped for example, then it is fine. Otherwise, even though it seems small, there can be a big difference between saying this project is dead and I think this project is dead.

I would encourage everyone to look over the Ask For Updates & Discuss Project Statuses sections for a clearer idea of what we will be looking for and are expecting.

AI Generated Content Will Be Hidden by Default for New Users

Finally, with the new tagging system in place we are also making an alteration to the default settings for users. Starting on the 31st when a new user creates a forum account AIGC will be filtered for them by default.

The main reason for this is due to how we have to work around things with discourse its easier for a user to remove a tag then for us to tell them to add it. I will also be updating the welcome message to provide a link right to the section of their user profile where they can remove that tag from their filter if they want to see everything.

A few things to note:

  • This does not affect people who browse logged out our without an account
  • We can not apply this change retroactively so existing users will still have to add it to their filters themselves. We are working at providing an easily accessible guide to help accommodate that.

Link to the New Rules Page

I would encourage everyone to look at the rules page and give it a read. If you have any thoughts or concerns feel free to post them below and @HeftyTotem will make sure I don’t miss them.

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To help explain some of the specifics and aspects of some of the major points in more detail, this thread is essentially an ā€˜early patch notes’ version of the rules and they will take effect on the 31st. They are likely to change somewhat or be tweaked as we fine tune and edit them and from the 31st until the end of April this thread will act as a means of community discussion and critique on them. After which point the rules will be ā€˜solidified’ and will be what the site uses for the foreseeable future.

I was the one who proposed this arrangement so that the community could have time to read, absorb, discuss and provide feedback while also not preventing the projects and archive from remaining locked while the rules were ā€˜fine tuned’. I am also the one who is now in charge of receiving any concerns or feedback you may have during this period so that Grot and Krod can work at all the ā€˜under the hood work’ while this is happening and not have to split their attention on multiple matters. I will answer and explain what I can, and act as a localized source for hearing and conveying user input for the rest of the staff as needed.

And I guess I’ll go into a bit more detail on some of the larger changes. The AIGC tag being hidden by default for new users is likely to be a big one. Part of the thought process behind why I suggested it was that I believe an ā€˜Opt In’ system is likely more preferable to an ā€˜Opt Out’ system, like in the discord servers I help manage. It also attempts to address the common complaint of ā€˜AI flooding the forum’ by hiding them except for anyone who wishes to see them, thereby hopefully providing a non destructive solution. The catch though, is that the Discourse system this forum operates under doesn’t allow us to retroactively apply that setting to current users, and that we would need to offer a means to change that tag setting in as easily accessible a way as possible for everyone. We are planning to have a new user automated system in place to inform them of how to do so if possible, and we will be creating a guide for how to navigate and alter tags for all current and future users.

Another aspect to having AIGC tagged content hidden by default is that we will be proceeding with that as the assumed default moving forwards. We will have a bit of a grace period to be able to inform people as best we can on how to get tags set up to line up with the universally assumed default but once that grace period is passed, we will treat people who choose to start problems with AIGC content in a much more disciplinarian manner as ā€˜You should all know better by now.’ Because at that point, anyone starting problems with AIGC is knowingly doing so and the benefit of the doubt is gone.

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Hello, as was said in Grot’s post, I am HeftyTotem and I’ll be working at handling things for the community and be acting as a source of information, explanation, communication (to and from) the site staff, etc.

I am here to help so please let me know what I can do.

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Hello there! Question for when the 31st comes around just so im prepared! Since my project was moved to archived and you cant make posts or edits to archived topics including to tags. Will I need to ask a mod to send my project somewhere else so I can add the required tags? And then once thats done ask a mod again to review it so it can be sent to projects again? And how should one get in contact with a mod to start the process?

Thanks!

Fish

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Mods should be able to alter the tags of the project as needed so you won’t need to do any of that shuffling back and forth. We are able to edit it directly. If you would like an archived project restored, you may contact one of the mods, such as me or one of the other users with a shield next to their username.

image

If you click the avatar, you are able to directly message us with the blue button on the right and we can discuss through DMs what steps need to be taken from there. Depending on what state the project is in it might need to be placed in a different category than it was originally posted in for instance.

If any other devs have a project in the archive please feel free to reach out to us and we will do what we can to have things sorted as smoothly as we can.

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Sounds good. Thanks. Looking forward to projects being reopened!

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I do have a question regarding the new rules on posting games that are not your own. While I can understand those threads are a bit more difficult due to the thread ā€œownersā€ not being involved with the game, the only cases I’ve seen on this site so far have been from users spreading the word about a game when the developer doesn’t have an account here. Quite often these are developers who don’t speak English and would therefor never discover this site, and the users who then make those threads are only giving those games a wider audience that would otherwise have never heard of them.

Outside of an exceedingly rare edge case where a developer specifically requests to take the thread down, I don’t see any issue with that. Even then, so long as it is made clear that these are users simply wanting to spread the word about a game they like and not Official WeightGamingTM Endorsement or whatever I really can’t see any game developer that wouldn’t want their game advertised to a like-minded audience for free. This is just a slightly more public version of people sending game links in large Discord servers.

I myself have posted two threads about other games, and there are plenty of others with the unclaimed tag, would all of these then be moved over to the wiki and/or General Games? My issue with that solution is visibility is far lower then in Projects, which is the entire purpose of making these threads in the first place.

So to circle back around, was there anything specific that prompted this change? If the concern was about making sure users know if they’re speaking to the developer or not, then (not to blow my own horn) I believe something similar to how I made my threads would be sufficient: clear credit in the title and a disclaimer in the opening sentence along the lines of ā€œI did not make this game.ā€

I don’t know how the tagging system works behind the scenes, but if possible you could also prompt users to add the unclaimed tag for this situation, or make it a required claimed/unclaimed addition like you’re doing with the other new tags.

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It seems like the site has had issues with ownership and take downs in the past. Either people claiming they were devs when they weren’t, or the actual owners wishing to take things down. As a result, the basic concept as I’ve been made to understand it is that the Projects section is for the developers, General is for discussion, and the Wiki is for sharing things you find, such as the unclaimed games example you bring up.

You ask about anything specific prompting this change and there’s a couple reasons. Partly explained above but there have been issues before with things not being able to be properly handled because of improper ownership claims or representation and such. But as for a reason besides those aspects, it is because the Projects category is now structured with the Wiki and such in mind. Ideally the sites will have an interconnectedness where the tags on the forums can be translated over to the Wiki or that the link from there leads to the ā€˜official’ Project page on the forums and such.

Essentially, the short answer is, ā€˜so there is less bookkeeping for everyone involved’.

Your point about there being much less viewership in other areas and similar topics has been brought up to me and is an area I’d like to look into some more personally when I have a bit more free time. Maybe a reorganizing of the categories might help with that as the site is a bit unwieldy as it currently is. I’ve had some tell me that the site is a bit intimidating to navigate. It’s not something I can really get to at the moment, and everything would have to be discussed with the rest of the staff as it’s likely to be a big undertaking, but it’s something I’ll put a pin in and take a look at tackling a little later once some of the more pressing time sensitive tasks get taken care of. I’ll see what I can come up with myself but if you, or anyone else has any ideas or suggestions I am always open to hearing any.

Hopefully this answered your question. If not, or if you have more, just let me know and I’ll answer what I can when I’m able to.

(edit: minor typos)

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I kind of want to type-edit the new rules as there are several spelling errors and grammatical ā€˜oopsies’ that bothered me reading through them = P

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I’ve got a clarification question and a bit of a ā€œgripeā€.

Question first: If a game is generally free but an advance version is paywalled (not exclusive, no features only available to subscribers etc, just one update ahead of the public build) would that still be considered a free game or a pay walled game? I mean, its not strictly relevant to me just now but I’m just curious how this distinction is handled.

For the ā€œgripeā€, I’m not sold on the hide it by default stance. Objectively, I can understand the rationale. That being said, it leaves a rather bad taste of censorship to it. Now, I don’t believe that is the intention - like I said I understand the rationale behind hiding AIGC content by default and in whilst in 99% of cases I’m in favour of opting into things instead of out of them, there are some exceptions eg. Pension. Making hiding AIGC hidden by default I believe will have censorship as the net result. There are some who are dead against all things AIGC and that’s fair enough, that’s their right and their preferences. Though I’d be willing to bet there are some that have no strong opinion on it one way or the other and don’t want to bother with adjusting their settings that would otherwise miss out on games they would enjoy playing.

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As an addon to this, I don’t exactly have a positive opinion of AI art in general, but because (I assume due to discourse limitations) logged out users see AIGC content, this ends up working very oddly for John Q Public stumbling onto this forum to play some fetish games.

John looks at the site, sees a bunch of games, he enjoys, ignores, or gets angry about AIGC games (it doesn’t really matter for this example), and then decides to get involved with the forum. It’s only now that several dozen games suddenly vanish before his eyes. He then needs to tweak settings to get things back to the way they were before.

That’s a pretty strange experience, whether you like AI or not.

Perhaps the admins/mods have usage statistics for this but considering this is essentially a site for pornography I assume a lot of people browse it in incognito or delete their history/cookies after using it, which means that a lot of people are just browsing logged out. This leaves things essentially the way they were before except for weird edge cases like I just described, and only for new users.

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Outside of the AI filter (btw, requiring AI disclosure and disclosure of other tags is good, I definitely approve of that) I had a question that I probably already know the answer to but it was stated in a particular way in the post above: when a new project get posted, does it message the entire mod team or a particular mod?

The first one is what I assume Grot meant but

Makes it sound like ā€œyour project posting request has been sent to [mod name] specifically, wait until they personally approve itā€

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I honestly forgot how the new user welcome message worked from whenever I created my account, so it being told to the user explicitly does help. And yes, it’s not really that difficult, but ā€œtweaking settingsā€ is just checking a box or moving a slider in most video games, and that’s what I was thinking of.

And while yes, I often overestimate the technical savvy of the average person, incognito mode deletes cookies after the window is closed, which is what I was mostly thinking of. I feel like that mode is pretty common knowledge. I’m also assuming that the ā€œaverage userā€ (in terms of unique visitors rather than total visits, registered accounts likely come back far more often) isn’t coming back here all the time to talk about games and is more likely just showing up every couple of months and clicking ā€œdownloadā€ a dozen times before leaving again. That person probably doesn’t bother to make an account, but tbf they also never talk on here at all and likely never will no matter what rules get changed.

Really I’m just asking what this tweak effectively changes about the website in terms of user behavior. It might have a sort of social chilling effect on AI scams if word gets out that ā€œoh on WG they hide AI stuff by defaultā€ (this would also apply to real AI games that aren’t meant to be scams, of course. And scams in general are likely overblown and more likely to be a regular user that doesn’t know what they’re doing) but the approval and required build system probably does most of the heavy lifting there in terms of scams. Sure it’s a symbolic victory over AI but does that really mean anything long-term, especially since these are the rules going forward?

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I assumed there would be a spreadsheet or something, that way if say HeftyTotem was sick for a week or busy with work (these are volunteers after all) the posting of a project doesn’t get delayed accordingly, although I’ll also concede this isn’t exactly a life or death scenario.

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Alright, just makin this post to let you guys know I’m here. I got a fair few DMs and replies to go through so I might be a bit, but carry on with your discussions and I’ll get to them when I can. I’m not trying to interrupt anything.

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Feel free to point any typos or grammar or other similar editing errors out to us. I might suggest compiling a batch of them together and reaching out to me with what you find. Obviously we can’t just allow people to openly edit THE RULES, but if you find something, please reach out to us either in this thread itself or in DMs if you prefer that.

As for the question about the paywalled status of the game. The project itself would be considered paywalled as the dev is actively withholding content behind a paywall and as such would fall under that classification. If they for instance just had the game entirely free but took donations, that would be fine for being a ā€˜Free Game’. Hopefully that clears that up. (I’ll answer the AI concern in my next post so I can address the other points with it)

I was the one proposing the AIGC hidden by default tag and was trying to come up with a solution that wouldn’t censor people. If you or anyone else has an alternative to it please share it. Because as it stands, This was the best I could come up with to handle it without ultimately going full Pro AI or No AI. Which would obviously not go over well.

This was a main consideration. And also one of the primary compromises for the proposal. That we would take every reasonable measure to make ā€˜turning it on’ as unobtrusive and blatantly obvious to someone not following along with site changes.

For transparency sake, I am an artist and this perspective was one of the things I conveyed when proposing the plan. That AIGC content and human content wouldn’t need to fight over each other because of the board getting flooded and such.

This is unfortunately true and I’m not sure how to get around it. It’s weirdly enough an answer and problem to other gripes brought up too. Based off what I’ve been to understand for how the site works, yes, accessing the site from an unlogged account will have all AIGC shown. If someone creates an account, the AIGC would then be hidden and they would have to go change the tag to go back to what was there.

The only way I could potentially see this being handled differently (or universally between users and non users) was if we somehow have AIGC hidden entirely for everyone beyond the tag system. But that is alot more heavyhanded an approach that none of the staff feel is right.

In the grand scheme of things, technically not a lot. But it’s more of an attempt at preventing or avoiding situations where people start shit because of AIGC from happening in the first place. It’s probably the largest source of mods needing to take action on things currently and if a simple change like this helps to not require us to personally step in to handle things as much, that’s generally a good thing.

This is what I feel is an expected outcome. Anti AI users won’t engage with them anyway so no statistic lost there, and most viewers numerically are not logged in. So the AIGC content will show up for them so, there really shouldn’t be too much of a change for the devs. Aside from hopefully less shit flinging on the site because in order to now do so on an AIGC you have to log in, activate the tag, and then rant to them. Which is just pre meditated harassment at that point.

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