Dude! This is terribly dishonest …
I understand that this is necessary … but it’s just not fair!
You give the opportunity to overeat through force, and this is super, this is what absolutely any game with such a fetish lacks.
But for this I must have action points !!! And in case of failure, restart the day … Maybe some kind of debuff is better? There is a strong drop in speed, or attacks (with an increase in defense), so that it is very difficult to win the battle (well, or for a very long time, straight for a very long time).
And instead of a chance of luck, make a counter of such overeating, which would gradually reduce the consequences (when moving to the next level of the abdomen, the counter is reset)
P.S. Do you know what else any game of this genre lacks? Force feeding the main character. You have a similar one, but not with the main character. When I say feeding, I mean a funnel, a hose, a broken mechanism, and not necessarily food (water, air). You can even make a side quest: Selena found a hose, and in the city there is a dairy factory or a plant with an air (water) system, or a broken hydrant, or a soda vending machine … In general, I already suffered.
P.P.S. For all my tediousness, I consider you a pioneer. You gave the main things: the character’s swimming, the character’s overeating, and the force-feeding … albeit not the main character. I have not seen this anywhere else.
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Eating in restaurants consumes action points, but eating at home does not, of course, you need the ingredients to eat, but if you eat at home, you can go out to the city without having spent points. In addition to that there will be certain consumables that increase the filling of your belly that also do not spend action points. What spends action points are restaurants, the gym and some other specific action, but not all.
The game forces you to eat, because without having a belly, at least in the first level, you cannot fight.
Also, as I said, there will be more types of belly, such as water (that’s why you mention the hose), milk, air, hot chocolate … The game will have a total of 12 different belly types (4 of them , they are to eat more or less).
In addition, with better ones, the daily actions per day can be increased, so they will not be limited to 5 and you will be able to do actions that consume points without problems.
Also, there will be side missions where Selena is forcibly filled or even story events.
Trust me, I have that kind of thing in mind.
New Screenshots!
Also, a little video with the 4 Food belly sizes in the Selena menu! Of course, with the Selena voice!
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Hmm … I realized at the expense of action points that if you try, they will be enough, but, I have other questions:
- Will it be possible to overeat by force at home?
- Will these force feeding side quests be like the mermaid job from your other great game.
Probably you yourself understand that it is the choice of the player or some kind of randomness that is very important in force feeding.
And lastly, I understand that I want too much , but maybe you should consider debuffing and not restarting the day?
P.S. Perhaps it is worth making an accidental breakdown in the work of a mermaid or giving the player the choice to continue the game. Or maybe Selena can replace some girl who works as a mermaid.
- By overeating, do you mean like in restaurants? If you mean that, yes you can
- Similar, there will be 3 types of bellies filled with liquids (Water, Milk and Hot Chocolate), and, in addition to making a small minigame, Selena will be filled with a hose. I haven’t shown any of that yet, because it’s still being done, but it will be in the game. In some side missions there will be a secondary character who will feed by forcing Selena and things like that.
Btw, what I see that you do not like, is that the day is restarted? I ask if I have misunderstood XD
God, machine translation is the worst communication ever. Why haven’t I learned English yet?
Yes! Restarting the day is bad! It is better to do without him, though I think then you will have to draw a lot … Add stretch marks on the stomach, a different facial expression. I understand that this is difficult.
I’m learning little by little, and I have more things to do than learn English (No offense, but I have more important things in my life XD)
Still, it makes sense for Selena to lose weight at the end of the day in the story. It’s a stuffed game and even though it has WG, with the weight gaining club and other characters appearing, Selena can’t get fat, and restarting the day is a playable mechanic.
I understand that you do not like it, but if the axis of the game is that, understand that I cannot change it.
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I didn’t learn for the same reason. To be honest, I don’t understand why restart the day, because Selena is losing weight in her sleep? If the player spends all the action points and defeats all the enemies on the map, does whatever he wanted, then he will have no choice but to go to bed. Thus, dropping the weight of the character and starting the next day. I don’t understand why to make a trigger for this, whether it will give a negative, as if the day was unsuccessful. I think such a restart will be perceived as a mini-loss.
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For each player to manage the days as they are most interested, there are 12 types of belly, and each belly has skills that can only be had or learned if you have that belly, so each player can have their own style of play. Besides that here the belly sizes are not unlocked with level, but they will be from the beginning as we finish the initial tutorials. Except for a couple of bellies that will be unlockable.
Also, depending on the type of belly we have or what we have eaten, when we sleep, we will earn EXP and / or BP to improve Selena, or even some beneficial state that we can take advantage of the next day (such as having a better probability of not feeling bad at eat more, gain more exp that day …) so it is not a loss.
I also want to say that with my games (Except Belly Gamer Girl) they tell a deeper story than normal in this type of games (or at least that I know) and why Selena does not get fat has a plot sense (which I will not say for Spoilers ).
I do not want to be misunderstood, I understand if this mechanic does not like (and more when many expect WG in Selena, even though it is a game more focused on Stuffed), so I do not want to change his way of thinking or anything, just explain to him more like mechanics works, which perhaps should have given more information.
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I’m not for weight gain.
I do not argue with the number of bellies, their availability, the mechanics of gaining experience, and so on. (I do not even fully imagine this yet)
On the contrary, I would like to see Selena just stuffed to the limit, and beyond the limit. I just do not understand why send Selena to sleep (or restart the day) if she is unsuccessfully full of more than the limit.
P.S. The plot of your games is amazing so much that I translated the dialogues on my smartphone.
No estoy a favor de subir de peso.
No discuto con el número de vientres, su disponibilidad, la mecánica de ganar experiencia, etc. (Todavía no me lo imagino del todo)
Por el contrario, me gustaría ver a Selena llena al límite y más allá del límite. Simplemente no entiendo por qué enviar a Selena a dormir (o reiniciar el día) si está llena sin éxito de más del límite.
PD La trama de tus juegos es tan sorprendente que traduje los diálogos en mi teléfono inteligente.
Oh! You speak spanish! XD
If is for that, then don’t worry too much, as Selena may fill up over the limit at a certain point, even while fighting on her belly.
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New a little gameplay!
A little gameplay of the “Daily Action” system! Some actions in the city will consume Daily actions points, we will start with 5, but we will be able to increase the number of actions by improving on the story. When it reaches 0, we will go home and sleep automatically!
Now when we sleep, we will not just get through the day and get slim again, but there will be rewards! Depending on how much we have eaten or filled our belly (obviously, the more, the better rewards) and we will earn EXP or BP to improve Selena!
And watch out! NOT all actions will spend points! For example, cooking at home will NOT spend points, fighting with belly fighters either. As you can see in the video, there will be an indication of whether the event consumes points or not
Also in this gameplay I forced myself to use the 5 points to better show the mechanics, do not think that the game is going to be all like that.
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New little video! This time, with the Feeding Machine!
As in the original game, in the remake there will be the Feeding Machine! But improved! This time the food modules will increase the number of uses that we can have per day (And the feeding machine does not consume daily actions), and the rub modules will have different effects on Selena! And as you can see, even with a big belly, you can increase the size with the feeding machine! She is no longer just being thin!
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Some new screenshots from the game!
I will also soon launch a new demo, where in addition to playing the first episode, there will be a section where we will have 5 playable days of the game to explore the city, eat in restaurants, use the feeding machine, fight … to test the mechanics first hand of the game!
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Hi everyone! To end the year, I would like to show you more progress of the project! Which is currently progressing very well!
The first thing is that the city has been improved with respect to what was seen in the demo, because in addition to advertising posters (with bellies, of course), the NPCs that walk are traversable when the player touches them to avoid getting stuck, there are more vehicles (and different types like trucks) people on bikes or walking their dog! Or some other stray cat. Well, now each restaurant, store and gym has a different design, beyond having a door in the same wall of the building.
The second thing is that the Image Gallery menu has been added, where you can see, as we unlock it, images about the project, or even concepts that were left out.
The trophy menu is now bigger than the original, having a total of 35 trophies in total! And also, when we sleep, we can get BP for the skill trees, and we can get more when we sleep if we have more food or if we have a bigger belly!
And finally, the “Quest” menu has been added to the main menu! Thus, we can consult the main quest of the story, and the different side quests. There won’t be many … but each one will tell its own story! Like Elaria’s past, Noolla’s story, or fattening up all the Weight Gaining Club newbies!
And these are all the news today! In the year 2022 I will finally finish my project, and I hope you like it and that you can enjoy a new Belly RPG Game! Happy New Year everyone and eat a lot these days with your family!
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So, you stated before of more Belly versions she can get, will they be different than the others? the models will change, but will the sounds change? For ex. sloshy belly will yeah… slosh? and the more solid ones growl and gurgle?
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Yes, each belly model will be different! And that will also be appreciated in battle! Some abilities of each belly will have their own sounds, such as splashing in case of a full belly of water.
Awesome! Really appreciate the details, and since we talk about them I’ve got 2 suggestions for them, but I want your approval if u want to hear me out.
Go Ahead! Although I notice that if they are too convoluted or do not contribute much playable or to the story, I usually think about it a lot.