Can someone help its not poping up on the traits
Help its not working, the trait is not showing
I keep getting the notification that the game file is corrupted. Anything I can do to be able to actually use this mod?
This is what I keep getting. I dont know how to fix it either.
The mod seems to be corrupting saves ATM. Probably best to stop using it until it gets an update.
Iāve been doing a lot of tinkering (both with an older save and a fresh one on the latest update) and havenāt seen any save corruption. Is this in reference to the past few usersā questions or have you experienced this yourself? Their issues are related to the mod loading, not save corruption.
@BumbleBee Make sure you are downloading the newest 1.3.0 version, and delete any __MACOSX
folders in the Mods dir. That is not part of the mod, but extra metadata the MacOS dumps into the zip file because they donāt give a fuck about compatibility with anything that isnāt an Apple product. Better yet, itās completely hidden on MacOS systems so you donāt even know itās there.
You get that error because the metadata is stored in files with the same name as the original. Thus, Sims 4 tries to load it as another mod and crashes because, well, it isnāt a mod.
@redoestimate This seems like a good guide to creating zip files without the evil folder.
Seeing as OP @redoestimate hasnāt dropped by in half a year, Iām releasing a version with a minor fix that restores the friendly feedist social that is fully implemented but doesnāt show up in game due to malformed XML.
This is the only change, so if you donāt use the socials thereās no real reason to download this.
Feedist Mod v1.3.0-cf-fix.1.zip (60.8 KB)
Make sure to fully remove any files related to older versions of the mod!
I canāt make any promises right now, but Iām looking to release my own feedist-themed mod eventually. Whether or not this happens will mostly be decided by how well my new ADHD meds pan out lol.
While I acclimate myself to the Simsā Nightmare XML Forest of Sufferingā¢, I plan on releasing a patched version of this mod that changes a few things, primarily around stuffing.
Something a few people have mentioned that I largely agree with is that itās really picky about what food you are allowed to stuff with. Eating the āwrongā thing not only doesnāt contribute to how stuffed you are, but completely wipes out the buff, potentially wiping out all of your hard work (clicking āgrab a plateā 5 million times) cause you had a hamburger or whatever.
This is my biggest gripe with the mod personally and will be the first thing I change with my patch. Expect to see something along those lines released here in the next day or two.
If you manage to get your own version/fix out with those other changes, Iāll be in your eternal debt! Canāt promise any cool mystic gifts or any cool warrior traditions or anything, so I hope you werenāt expecting that from an eternal debt.
May your battles with the XML Forest of Suffering be fruitful, and may the machine spirits be pleasant.
As can be expected I ended up getting a little distracted, but I do have a working version that prevents the buff from being removed from eating the āwrongā food. Increasing it is still restricted to ājunkā food, but doesnāt get nuked anymore from the wrong thing.
Feedist Mod v1.3.0-cf-patch.1.zip (60.7 KB)
Make sure to fully remove any files related to older versions of the mod!
This file includes the fix from my previous upload.
Iām pretty sure I know what I need to change but itās a real pain in the ass to pull this game apart. LIke, just the dialog interactions in this mod requires over a thousand lines of the ugliest XML schema Iāve ever seen and there are no publicly-released official tools for working with this nightmare.
Not sure I have the constitution for modding this game but Itāll be on the backburner at the very least.
Would you happen to know how to modify the stuffed moodlet even more so it triggers the āpregnancyā buff so the characterās belly bloats but it goes away when the moodlet ends and your belly goes back to normal?
Thatās going to require way more fuckery and likely delving into the scripting engine which I havenāt even touched yet. From the tuning (XML) side Iām pretty sure Iād only be able to trigger normal pregnancy which isnāt really helpful and would probably cause a resonance cascade.
Assuming the pregnancy visuals for the model can be manipulated though python scripting it probably wouldnāt be too difficult, the problem is mostly trying to comprehend the monolith that is this gameās internals.
Youāre doing Godās work, friend. Few have the constitution to tangle with the XML badness known as the Sims code. Hell, I barely have the constitution to tangle with Paradox Interactiveās code.
Thank you! Thereās a mod that used to be on LL called Gainers & Feeders that I used to use, but it stopped being updated and was taken down to be reworked around 8 or 9 months ago, so this is VERY good
sounds really awesome I hope you can figure out the bloated belly that would make the mod all but sweeter keep up the good work looking forward too future additions too the mod
This is a great mod! Anyone have a link to kastemelās similar greater feedism mod? The most recent one I have is from the old sims weight game community before it got spammed up to wazoo with things. If anyone is a part of the new community, i would love a link for its discord! For now this will do, at least the hunger motive wonāt freeze or disappear with this one! I hope there is an update to kastemelās soon, thats if theyāre still active.
Is this mod updated? thank you.
Nothing past what I posted back in January. Frankly working with this game is pretty demoralizing. Iām sure Iāll get a second wind at some point but donāt hold your breath on anything happening the next few months.