This game is amazing and I can’t wait to see where it goes!
I have a couple thoughts and suggestions!! (I know I made a post with some suggestions previously but these are NEW suggestions (but that’s not to say that I don’t care about my previous suggestions - no, I still do, and I still think they’d be cool additions, but yea.))
I would link to that previous post if I knew how to on this website because I’m still really passionate about those previous suggestions, but instead, I’ll just summarize them here:
- A jump button! (which you can use to cross gaps in platforms at smaller sizes, or something like that)
- Solar Panels being able to function partially and/or Wind Turbines being able to function at maximum performance when placed underneath the lower tier walls, because as you can tell, both wind and light should be able to travel through the gaps in the walls. If not, a new type of wall which will allow Solar Panels to work, but isn’t very strong (I suggested glass walls, or crystal glass walls, made of the purple crystals). These walls could potentially not support certain structures, or maybe even break if the player tries to walk on them at larger sizes.
- Being able to upgrade things further in the Upgrade Bench, (and research table, for that matter)
- Easier to remain at the largest size. (Which I see seems to have been taken into account a little bit in the changelog with “decreased movement energy cost” for version 0.3.2. Awesome!)
- Unique scene, ending, or piece of dialogue for if/when you get stuck between the two rockfaces to the left of the starting area. (very minor and unimportant but would still be cool to see!)
If you want to hear my logic and thinking behind these suggestions, you can just scroll up a little to find my original post. It’s an absolutely massive wall of text, so it’s hard to miss.
Also, I just want to mention that a lot of stuff I brought up previously seems to have been taken into account, like how you can now hold the shift key to construct buildings on elevators without going up them. That’s super cool!
Okay, now for the NEW stuff:
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A map!
I have on multiple occasions instinctively pressed the M key, expecting to see an entire overview of my whole base, only to be disappointed when nothing happens when I press it.
Now, I understand that having a full map of the area right from the get-go is a bit spoilery, but that’s exactly why I think it could work either similarly to Terraria (or probably a lot of other games, for that matter), where more is revealed on your map as you travel and scroll the screen to areas that you haven’t seen yet, OR, it could be an upgrade via the Research Table. One of the two I think would be neat.
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A Slime Turbine!
How many players do you think tried to put a Steam Turbine on the slime spawner when they first saw it? I know I tried to. That’s where this idea comes from.
Now, I don’t know what the future plans are regarding enemies, but as it stands right now, you can make a setup which completely makes slimes not a threat whatsoever. All you need is a couple turrets, a couple arc field generators, and a couple self-repairing walls, and you’ll never have to worry about slimes again.
So, it’s safe to say that regardless of if a “Slime Turbine” exists, slimes anywhere from the mid to late game already become a non issue. So, it wouldn’t be so farfetched to theoretically unlock a structure which completely blocks off slimes from spawning, and can even generate energy from the slime spawners, because at that point, you would have already completely nullified the slime spawners anyway.
I would propose that this theoretical Slime Turbine is a very effective energy generating structure, probably somewhere around the level of a tier 3 Fusion Reactor, except it doesn’t require crystals to operate, however, obviously, it can only be placed on the slime spawners.
I would expect this to be a very end game tool which you pretty much unlock after everything else.
Again, I don’t know the plans for enemies, but I would suggest adding other enemy types than slimes, which don’t come from the slime spawners. That way, even if you have a Slime Turbine in both slime spawners, you still have at least something that you have to defend your base from.
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This is crazy, and probably way out of the scope of this project (even more so than all of my other ideas, which I’ll admit are already very wishful), but I’m passionate about this game and I wanna present every single interesting idea that I have, so I’m gonna mention it anyway:
More levels.
Imagine if you finish constructing your base in the original area, and you’ve unlocked all the upgrades, and researched everything you can. What if you could progress the story, and maybe discover other parts of the planet that you didn’t have access to before? What if there were new minerals there, other than just metal and crystals, new enemies. As I listed in my original suggestions, the ability to upgrade things further in the Upgrade Bench would be cool - What if THIS is when you unlock that ability?
It’d be so cool. You’d have new minerals, maybe new scenery, a new map layout which could present its own unique challenges when constructing your base, new enemies too.
And that’s not to say that your original base would disappear. No.
I’m imagining that there’s multiple of these levels, and you can set up a base on each one of them, and maybe transport between them with teleporters, or whatever else-.
I know it’s a huge, crazy, elaborate idea - maybe more of a Spacethumper 3 thing- (if that’s ever gonna come to be). But ye, it’d be sick.
Other than that, I just wanna close with some thoughts:
The dialogue was awesome. I hope there’s more of it to come.
I really like how Tauma seems to be the main character this time around, and I’m really excited to see more of her reactions to gaining more and more weight. It’s cute that, unlike the other characters, she seems to be the only one who gets enjoyment out of becoming larger, if even she was unaware at first.
It’s nice.
I mean- the characters as a whole are just really cool. I think Tauma is my favourite but I like all of them.
I know this has been a thing for a while now, but the music becoming more complex as you become bigger and bigger is really sick. I forgot to mention it in my original big post, but ye.
The different varieties of slimes is a great way to shake up the enemies, but some of them are really strong. They destroy your structures in like one hit sometimes. I can’t tell if I like that or not. But I definitely understand the function that having enemies like that fulfills, because beforehand they were even more of a non-threat than they are now, so yeah.
The parallax scrolling in the background is a great touch!
Ye. That’s about it. My suggestions probably suck but regardless of where this game goes, it’s gonna be awesome!
I am eagerly awaiting future updates!