Spacethumper

The end screens look really good! The transition to them is a bit abrupt, and for some reason the normal background music and stomach growls continue even when the screen is visible. I definitely agree with what others have said as far as adding dialogue to them- but they’re all really good so far! For those unaware, there’s 9 in total- one for each weight stage after the initial 1500 energy requirement. I’d definitely recommend taking the time to see all of them- there’s a lot of fun interactions between Protagonist and her increasingly small furniture. I also appreciate the addition of a visual cue for building damage- as someone who plays games with the sound off occasionally, it’s nice to be able to see what’s going on.

I didn’t personally encounter any of the grey slimes myself, so I can’t really speak to how they affect the difficulty of the game. I assume they’re a fairly late-game spawn, but I took around 40 minutes to beat the game (haven’t done a prestige run yet) and didn’t see a single one. The reactor sprites also look great, and I’m glad the stage 2 and 3 ones are nice and tall so we can see them behind the giant ball of flab.

As for stuff I’d like to see that hasn’t been mentioned by others, it is a tiny bit annoying to have to hit Esc and navigate through the pause menu to get out of the end screen. I think after a few seconds, having text pop up that says ‘press any key to continue’ and having that take you straight to the menu instead would work nicely. I also don’t know how possible this is from a technical standpoint, but maybe an autosave that happens the moment you select the option to leave? That way it would be easier for people like me who keep reloading the same save with more and more energy just to see all the different endings.

Super good work so far, looking forward to seeing this finished!

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