Got a bit of inspiration while revamping my old running sprites and made a little demo for a new game! There’s not much to do, only about a minute or two of actual gameplay, but there’s a lot of groundwork laid out in this. Feedback and bug reports are welcome!


And while this is a bit of a distraction from the farm game, rest assured I’m still working on that as well! Just takes a little longer for me to write dialogue and make quests than this. It was definitely eye opening building systems from the ground up knowing what I do now, a lot of stuff in this is more streamlined, especially since with it being a much smaller project I’m not as wary of redoing entire systems.



It’s definitely a nice little concept. I love your art style so much and am always glad to see more work by you. The style seems to portray a sort of time management sorta thing or like a space colony sorta dealio. I’m definitely excited to see more from this and what you come up with!!

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Now of course, the art for the character is very nice, but what you’ve shown so far has so much potential to go in so many directions, I can’t wait to see where you go with this little project! For a weight gain game this idea is incredibly unique and was not something I’d ever have expected to see. The idea of having a character that slowly accrues mass and then using that mass to build structures and upgrade them is so strange but pretty smart. Now personally when the game would start I think it would be cool to hunt for fruits or other alien foods to thicken up and then using that newly accrued mass to create things that will automate fat production, but whatever direction this goes I think will be interesting and quite cool!
I think another thing about this game that is probably gonna be cool for you is the 1/4 amount of spritework needed as compared to the farming game. Might make drawing extra or different weight levels far less tedious in the future, while allowing you to better focus on producing the cool mechanics and other assets for the game.
Only critique I have with what is here so far is that currently the tutorial bot is loaded with info, so it can get a little tedious to read. I’m hoping in the future either computer guy has a list of things to explain like slug man in the farm game, there are a series of bots that explain small snippets of the game (perhaps in some tutorial world), or the information gets condensed a little so there’s less to read. Otherwise, building and upgrading is smooth, mechanics are simple and easy to understand, the art is very nice, and I think everything is working as it’s supposed to! (Oh, almost forgot, I was wondering if you were planning to make the character move slower as she gained weight, since she currently does not)

Either way, very intrigued with what’s here and curious to see what you have planned!
Good luck!

this has a lot of potential, you could go so many directions with this! I think pudgelover has the right idea here, maybe have wild fruits you could collect, or other food, to assist with weight gain. Also maybe the “base” would need to have certain functions at a certain point ie power/agriculture/defense, ideally with these being “themed” to weight gain. in any case, I’m sure wherever you go with this it’ll turn out lovely.

Sooo, beside building solar panels, is there something else to do/interact with?
Edit: for pure boredom i started pressing random buttons to see what would happen and apparently pressing both C and D makes you camera go to the right. Not sure if it was intended or not, tought of saying it anyway as it may be a bug(?)

This is a very nice game and definitely a new concept of. . . well everything. I suspect that this will grow into a fantastic Game Friend.

I think it’s to early to say much of anything since we don’t even know what the objective or mood of the game.

I do have one thing I dislike though: it takes time to upgrade stuff and you can’t do anything else while upgrading something. right now there is no gameplay reason why you can’t just upgrade things instantly (or be able to do something else while waiting). if you do have a gameplay reason as to why it would take time that is not implemented yet I would probably recommend against it. waiting is really boring in a game if you can’t do anything else.

I know what you mean about it being more streamlined, part of me wants to redo so much of my game because of how much cleaner code I can wright now

sniff sniff anyone else smell something looks at profile pic oh guess i should put on deodorant eh?
as far as the game goes any plans for it? my main gripe is that moving burns energy like crazy, but given there is not much there i cant comment on much will there be a threat of some sort? will this be factorio or satisfactory but with fats? will the player get more costumes? will there be a penalty for getting too fat? is the player some kinda plant why do they gain weight via what looks like photosynthesis? well that’s about all i can think of sorry if i flooded you.

At the moment there’s not anything besides the solar panels, like I said there’s not much to do in this version. Holding down C and using WASD will let you move around the camera freely, but there’s not much use for that beyond testing purposes so I didn’t think it was important to mention.

Damn, this is a long block of questions, so here we go:
I am planning on there being stuff that can hurt your buildings eventually, as well as defensive buildings to keep them away.
Factorio and Satisfactory are of a much grander scope than what I’m planning for this game, and also have a huge focus of different ways of transporting resources. Also my shtick for this game is that YOU are the only way to transport energy around, which has a different feel to it. Mod support for Factorio is really good though, I can definitely see a lot of potential there.
I don’t think I’m going to include costumes in this one. It’s a ton of work, especially since the sprites here are a lot bigger/more detailed.
The only penalties I have planned for getting bigger will be moving slower and losing more energy when moving.
The player isn’t a plant, just an alien. The suit captures energy from the solar panels (and other buildings) and converts it into fat to store it, and can also reverse the process. The passive gain is from the suit capturing body heat.

sorry about the question flood there… i had more but i figured i was pushing it with that anyway thank you for answering them all

Nah, it’s great to have people interested in something I made! Ask away!

this is very interesting!
Hungry for more!

well you did ask time to list the remainder…will try to keep it organized this time.

i noticed an area blocked of with rock walls will we be able to expand past that point?

About the foes will they affect the player example one type fattens the player to slow them down while the rest wreck the base?

will the player be able to fight back directly somehow?

will there be any exploration or resource gathering or even other area’s like a base where the fores spawn?

what will be the end goal of the game and will there be a you won screen?

how did the player get to the planet was it a crash or did they go there directly?

will there be any npc’s beyond the floating monitor? if so will they have any effect on gameplay?

…i think that should do it.

This is really neat and simplistic in a really good way. I love your funky little alien gal, she’s got a very charming design.

This is an interesting proof of concept, I’m curious where this goes

It’s 10% trying to make the amount of energy you need intuitive without numbers, 10% getting a sense of anticipation for building/upgrading, and 80% so you can’t slam down cheap fodder buildings/instantly upgrade buildings to get their health up for when I implement enemies.

I might add more room to the play area if the current amount of spaces ends up not being enough, but I’m not planning on adding other areas or anything.

I don’t think I’m going to add any fattening foes, since they wouldn’t really be enemies if they just helped you.

My plan is that you can just run into them to shock them and drain some of your suit energy. Won’t be too effective, but something to prevent one small dude from wrecking your whole base if you have 0 defenses built.

No plans on adding additional areas, just the one. There will be another resource though to add some variety, but it won’t affect player fatness.

The ultimate goal will be to fix your ship, which can only be done with a large amount of energy.

Crashed the ship, which inconveniently destroyed all their batteries!

Nope, just the two characters to keep the scope of the game down.


Still a lot to do, but here’s something showing off some of the new sprites I’ve finished up!



You have done a lot of work. but now to wonder. . . What do the other objects do?
Maybe we could upgrade our bar as time goes on to get more energy and weight out of it?

Just a suggestion Friend.

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Yup, that’s the plan. I have a suit upgrade structure implemented for the next version already, there’s a couple things you’ll be able to upgrade with it, including max weight!


would size/weight change the speed of the character?